ActionScript 2.0 :: Check When Mouse Click Was On Object?
Aug 17, 2011How do I check to see if a mouse click was on an object in actionscript 2?
View 5 RepliesHow do I check to see if a mouse click was on an object in actionscript 2?
View 5 Repliesi just wanted to know if it is possible to check in mouse event whether the object is grabbed or not in Action Script.
For example: youtube video player is also built in flash. and when we grab the track, it just stays with the mouse pointor and when we release it. it stops wherever we left it.
Here is the code that I have, I know that these are the basic elements wihc I need to use, individually they work but together they don't
on (press) { this.startDrag(); } on (release) { stopDrag(); } }
this._y+= this._ymouse/4; this._x+= this._xmouse/4;
So what I am trying to do is to get the object to move slower than the mouse but finish moving wherever I let go of the click. So far I can get the object to move with the mouse without clicking and dragging at a slow speed but I cant get the drag to work at a slower speed, it will move as fast as the mouse moves.
I am currently working on putting together a small game map, a map where a character can walk around and talk to NPC's and such. We've just started to I am pretty much just working with the basics here. Just started learning AS3 too. I have created an Object, in this case a circle that gets drawn when I run my AS code, the circle is drawn in the midde of my stage. What I want, since the game is Isometric and moves in those isometric lines rather than straight up, down, left, right, I want to make a funktion where, if the mouse is clicked at a location where both the X and Y coordinate is less than where the object is, then the object moves to that place.
The code I have, is as follows at the moment:
ActionScript Code:
var xNewPos:int;
var yNewPos:int;
var inTransit:Boolean = false;
[Code].....
I have is Adobe fl CS4. I succussfully created a scene with all correct layers including a start button action script. No errors works great. Now my next challenge is, how do I cause a word to apear? I created some objects that I want to select and cause a word to appear and color to change, once I hover over the object. It is like the same method when you create a 'start button.' Do I create another sub scene in the action script command?
View 32 Repliesi have mc with 10 objects instead of writting code for each i want same action prefermed on every clicked object with 1 code is there way to do it?
View 2 RepliesI have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.
Here is the code:
public function bottleHasClicked(bottle : BottleBase) : void {
bottle.mouseEnabled = false;
collectedBottles++;
[Code]....
The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.
Is it possible to do something similar to this pseudo code?
var oMouseListener:Object = new Object();
oMouseListener.onMouseUp = function() {
if (Mouse.clickTarget is a MovieClip) {
[code]....
I'm trying to figure out how to make an object move vertically or horizontally a set distance once the object has been mouse clicked and then stop. Sounds relatively simple, but I'm pretty clueless at it.
View 2 RepliesIs it possible to do something similar to this pseudo code?
var oMouseListener:Object = new Object();
oMouseListener.onMouseUp = function() {
if (Mouse.clickTarget is a MovieClip) {
[code].....
I've got this object which when I click and hold I want to auto rotate around smoothy and when I release to stop rotating, is there any way to do this. Also I have another object which when I click a hold to rotate with the mouse. So when I click and hold a rotate the mouse clockwise the object rotates clockwise but do not move.
View 4 RepliesI created a program that sends images to a server, use the browse function of a FileReference object to check the files when you click a button "send pictures. But I would like to open the program he ask for the files but do not know how.
View 1 RepliesI have objects that the user can click&drag. They're PNGs, mainly rectangular, no problem till here.But I then had to put an L-shaped object (a PNG with a lot of transparency), so i've made a movieclip with an shape with the same L shape than the png, and use it as its hitArea:
shape.visible= false;
shape.mouseEnabled= false;
obj.addChild(shape);
obj.hitArea= shape;
This works PERFECT, the mouse events respond as expected, and I can click on objects that are below/above the transparent area of the png/object.All objects are inside a Sprite called playgroundLayer1. The issue comes when I take the L-shaped object and put it on another Sprite (playgroundLayer2), that is above the playgroundLayer1.I this case, I can click&drag on the L, but no object below the transparent area of the L receives mouse events.
i am trying to make a drawing board(like colouring book) where when i click and MOVE THE MOUSE it colours the object(more like a brush and not as a paint bucket)i would like to know how to colour objects individually(without coloring background) and the most IMPORTANT is there any way to detect what percentage of object had been colored(like if 100% of object coloured something happens!)
View 2 RepliesI am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
View 16 RepliesI just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
[Code]...
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
View 10 RepliesI am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
[Code]...
The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
Frame 1
Code:
band_button.buttonMode = true;
band_button.useHandCursor = true;
[code].....
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button, the standard mouse cursor reapears...
How to prevent that?
I am looking for a way to simulate a mouse hover/mouse click. What's happening is a bar is autoscrolling and checking to see if there is an active button 'below' it. Sort of like a bar rolling along a music staff and checking for notes.
What can I use to accomplish this?
I have an action script 2.0 request. i have a flash movie with 7 check boxes. when the user has selcted a total of 4 check boxes the flash movie goes to another frame.
pretty simple
i'll contain all the checkboxes in a movie clip called mcCheckBox.
I just need to the code to make it go to a new frame once four check boxes have been selected.
I am building a simple game in which you must click on a square to activate it, meaning when you click on it you have control of its movement. I then want to be able to click on the square again so that you don't have control of it, and then you can click on another object in the game.
View 3 RepliesAs part of a flash 8 project, I have created a Quiz using Check Boxes.In Question 1, I have got 8 Ckeckboxes in 2 columns of which check boxes:- B, D. E, and H are correct answers.The rest are the wrong answers. However user may tick all the right ones and also tick couple of wrong answers (eg user mayWhat I want is when user selects only the correct boxes (B, D, E, H) answer equals 1 point (right answer).A, C, E, G equals 0 point (wrong).B, D, E, H and combination of other checkboxes equals 0 point (wrong answer).A, C, F, G and combination of other checkboxes equals 0 point (wrong answer).A, B, C, D, E, F, G, H equals 0 point (wrong answer).I need a method using actionscript 2.0 to work this out. I think I've worked out the first part where user selects only the correct boxes (B, D, E, H) equals 1 point, and if user only selects the wrong boxes (A, C, F, G) equals 0 point. But I can't work out other parts. I tried using logical || (OR), but does not seem to work properly.
View 3 RepliesI have a movieclip that lists a bunch of song artists, and I need to find out which movieclip is underneath the mouse at a given time.They are all different sizes so I can't run a simple for loop.The only thing I could think of would be to add each movieclip to a huge array and then loop through the array checking each item's position and width/height to determine whether the mouse lies over that specific item.
View 7 Replieshow to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
View 2 RepliesI'm building a specialized viewer application which loads external SWFs.
var content:Sprite = ...
content.addChild(loader);
I listen to my top level content Sprite MOUSE_OVER and MOUSE_OUT events.The over handler hides default cursor and displays a custom (zoom) cursor.Out handler changes cursor back to default.What I want to achieve is NOT showing the zoom cursor when the mouse is over a clickable item in the externally loaded SWF like a button or textlink.The current code works perfectly for AVM1 swfs.The problem lies with loaded swfs using AS3.For these the content MOUSE_OUT is fired and instantly MOUSE_OVER is fired as well, so the cursor remains wrong.What this probably boils down to is: How to check the mouse is over a clickable child of content?
I did some heavy googleing but could only find solutions for AS2, how to check it in AS3?
View 1 RepliesWhats the best way to check if the mouse is over a particular element?
View 1 Repliesif there is a way to check if the mouse is over an instance of an mc?
something like:
Code:
if (myMC.MOUSE_OVER == true) {
//do somthing;
} else {
//do something else;
}
Unfortunately standard MOUSE_OVER and MOUSE_OUT event listeners won't do in this case. I have 2 mc's next to each other. I have a MOUSE_OUT function for mc 1, but I only want it to execute if the mouse does not roll over mc2 which is situated directly next to it.