ActionScript 2.0 :: Load Different MovieClips At Different Points In The Rotation, Instead Of Having The Same MovieClip For All?

Feb 15, 2006

"Rotation Around A Common Center" Tutorial Posted at the following link [URL]I was wondering if there was a way to load different movieClips at Different Points in the rotation, instead of having the same movieClip for all; and if so how?

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Is it possible to have the child movieclip rotate separate of the  rotation  properties assigned to the parent? so ultimately giving the  child  element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin  on  the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of   code to hide the left portion of the carousel. The entire  carousel is contained within the 'container' movieclip, and  inside of  that are my carousel items (as seen below), with the larger  item being  the item in focus.

On rollover of the item in focus, I want to rotate it so it faces the   viewer (as seen below),basically removing the 45 degree rotation   applied to the container.The problem i'm running into is when you rotate the container (changing   the rotationX of the container), the axis basically rotates with it, so   when i rollover the next item 'in focus', the following happens..(in  the  example where it appears how it want it to, the carousel is at a   rotationX of 0, so it works fine)

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ActionScript 2.0 :: Pause Rotation On Rollover Of A Movieclip And Restart Rotation On Rollout Of The Movieclip

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I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,

[Code]...

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ActionScript 3.0 :: Change 3d Rotation Points?

Jan 13, 2009

In the flash CS4 transformation window (Ctrl+T opens this window) you can set the 3d rotation and 3d rotations points. Changing the 3d rotation in actionscript is simply..

this.rotationX=90;
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But I cannot find any way to change the 3d center point in action script. Have been trying things like centerZ=40; centerRotationZ=40; etc...

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Professional :: CS5 Bug: Symbol Rotation Points Shifting With Long Timelines

May 16, 2010

I have come across a large, and very annoying bug in CS5. When animating with the same symbols over a long and complicated timeline, the rotation points of symbols earlier in the timeline begin to shift around very slightly. The more you work on the flash, the more they shift, so things that you did right at the start will begin to wobble around all over the place once your timeline gets very big. This is because, as we all know, when you tamper with a tweened symbol's rotation point, the symbol moves out of place while tweening.
 
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ActionScript 2.0 :: Two MovieClips - Adding 100 Points After HitTest

Jul 31, 2009

I've got some flash 2.0 code that is supposed to add 100 points after a hitTest.

Code:
function onEnterFrame(){
connectA();
var strandID:Number
function connectA(){
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The problem is that it adds 100 points 70 times per second (the frame rate). It's supposed to add 100 points and stop. Here's a little more info: the hitTest makes two movie clips move across the screen together. Maybe because they're constantly hitting as they move, I don't know.

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IDE :: Fading MovieClips Based On Cue Points Of Playing FLV

Oct 26, 2009

I'm trying to trigger some events (fading of nearby movieclips) based on cue points of a currently playing FLV. I'm using the FLVPlayback component (not Netstream) and have added cue points from inside flash (so they're "Actionscript" type). I actually found a nice article here: [URL] but it's AS2. To put it simply, let's say I have the following:

1) FLVPlayback component which has a parameter called "movie.flv" for the clip that it's supposed to play.
2) The instance of the component is called "movie_inst".
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What's the simplest code to tell flash "when you get to point1 I want you to do ___"?

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ActionScript 2.0 :: Rotation With Duplicate Movieclips?

Aug 4, 2007

i found this file a while back ("dynamic_rotation") and i would like to rewrite it to place all the code in the _root on it's own layer.the duplicated squares don't move.here is the original code on the mc:

onClipEvent (load) {
y=100;
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[code].....

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ActionScript 3.0 :: Use A URL Load To Load A Bunch Of Plot Points From An Address

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So I have this flash app I'm making that uses a URL load to load a bunch of plot points from an address. When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine. It then draws a line from one plot point to another using the lineTo function. Basically every 3 seconds it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process. Any thoughts on this one? Here's the code for the graphing function

[Code]...

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How would be a class, for attaching a movieclip along a path, with rotation?Like:In a mall map (top view)How to make the movie clip 'foot steps', appear along a line (path) ?A line that should start at a point in the map (entry) and end at another (store).

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Load A Set Of Cue Points Based On Which Flv Is Currently Loaded?

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I want to load a set of cuepoints into my flv player, I have 5 flvs and I want a particular set of cues to load depending on which flv is currently playing,

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ActionScript 3.0 :: Movieclip Between Those Points?

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I have to make constraints and it works but for now it draws a line between the two points but i want a movieclip between those points. But how do i do that?

[Code]...

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I'm trying to use the MatrixTransform class to RotateAroundInternalPoint but it requires that the object I'm trying to rotate has matrix points defined. My question is, is there a way to add Matrix points to a non Shape object so I can rotate it, or is there another class that is used to rotate movie clips around internal points?

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So I've found numerous tutorials on rotating to face the mouse, and none of the rotation equations work properly for me. I made my own that worked but then it just over complicated things such as bullet direction.
Code:
var radians:Number =Math.atan2(mouseY-ME.y,mouseX-ME.x)
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I'm using the new 3D tool in flash to let pictures rotate around there center. To not let it look distorted I will have to adjust the vanishing points for these images separately, however I can't find an option to control them separately. The seem linked for all my 3D movieclips. This will result in having only 1 moviclip animated right. So the question is: how do I control the vanishing points for each movieclip separately?

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I have 2 objects set randomly apart. I want to send a movieclip between from one to the other. the movieclip must be able to calculate to coordinates itself.

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I'm working on a project where I have to load multiple movie clips and center them on the stage.

PHP Code:
loaded_clip._x = Stage._width/2;loaded_clip._y = Stage._height/2; 

Unfortunately, in this case that doesn't cut it. The move clips I'm loading all have different registration points, and they end up looking anything but centered. Is there a way to center them based on some other factor other than the registration point, so that they look centered?

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Basically, what I'm trying to accomplish is moving a movieclip towards the direction it's facing.I've been scoping around the net for different ideas on how to do it, but I've only found AS2 tuts.

What I've done already is making the movieclip rotate around it's own center when the user presses either the left or the right arrow-key.What I'm now trying to accomplish is to make the movieclip move forward to the direction it is currently facing when the user presses up and vice versa for pressing down.

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How to MovieClip rotation with acceleration?

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I need to put rotation handles to a movieclip. The same way it happens when you rotate an element in editing mode but in the final movie.

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I am making a 'simple' template builder in flash which allows the user to add/remove text boxes and images to the stage.
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ActionScript 3.0 :: Moving A Movieclip Towards Its Rotation?

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Basically, what I'm trying to accomplish is moving a movieclip towards the direction it's facing.I've been scoping around the net for different ideas on how to do it, but I've only found AS2 tuts.What I've done already is making the movieclip rotate around it's own center when the user presses either the left or the right arrow-key.What I'm now trying to accomplish is to make the movieclip move forward to the direction it is currently facing when the user presses up and vice versa for pressing down.

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ActionScript 2.0 :: How To Get Rotation Handles For MovieClip

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I need to put rotation handles to a movieclip. The same way it happens when you rotate an element in editing mode but in the final movie. How to do that?

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I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

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ActionScript 3.0 :: MovieClip Collision With Points Stored In An Array?

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Im a bit stumped on this. I have a movie clip named mcMain that the player controls, and i want him to have it detect collisions at certain points of the screen (like at a certain X and Y co-ordinates). I have an array that contains those values, which is shown below:

Code:
//Array that holds x position of points
var xPoint:Array = new Array(150,400,200,300,100);

[code].....

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ActionScript 3 :: Calculating Degrees For MovieClip Rotation

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I've a movieclip representing an arrow (with registration point in its middle). When I click a button, the arrow must point to a certain movieclip on stage. I use this code to execute the Tween:
TweenLite.to(arrow_clip,1,{rotation:degrees});
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var degrees =Math.atan2((clip.y-arrow_clip.y),(clip.x-arrow_clip.x))*(180/Math.PI);
I found the following is working but I can't completely understand why:
var degrees = -(Math.atan2(arrow_clip.x-clip.x, arrow_clip.y-clip.y))*(180/Math.PI);

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Actionscript 3 :: Attaching Movieclip Along A Path With Rotation?

Feb 22, 2012

How could I do: To attach a movieclip (e.g. 'footsteps'), along a path (other movieclip).

That would be within a interval for attaching one movieclip at a time.

I would need rotation, i.e, the footsteps, should rotate according with the path direction.

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ActionScript 2.0 :: MovieClip Movement / Rotation And Position

Apr 24, 2005

I'm having a problem with a little movement script I wrote for a MC I have. I believe it either has to do with variable scoping, or with a coordinate system problem. (If I change the xPos and yPos in the onClipEvent (load) to 0,0...then the MC starts in the middle of the field (MC) I'm trying to move it inside of.) Basically...the ActionScript you see below is a part of the "Player" MC...who is supposed to move around a "field" MC I have.

(I was assuming setting xPos and yPos to 0 would have the Player MC starting at the very top left of the entire screen...which instead it starts in the middle of the "field" MC.) Also - When I press the different arrow keys...the Player MC jumps around to different locations...but once at the new location the movement (in a single direction) works okay. I've attached the .swf.

onClipEvent (load) {
speed = 2;
xPos = 0;
yPos = 0;
this._x = xPos;
this._y = yPos;
[Code] .....

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ActionScript 2.0 :: 3D Image Rotation Effect For MovieClip?

Sep 1, 2006

I'm trying to kind of create an effect of 3d with a movie clip that rotates round its centre on all three axis. Is there any way of using just xscale, yscale, and _rotation properties of an image to give this effect (once you know rotation round z axis, y axis and x axis). I know it can be done I just can't get my head round the flipping over. Its ok when its at only one angle like imagine a photo spinning like some spinning doors but as soon as the angle changes is where I'm having problems. This is as far as I've got but its clearly wrong, it shrinks to zero size. Use right up and down arrow keys [URL].

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ActionScript 3.0 :: Having A Fixed 3d Rotation Center For A Movieclip?

Feb 5, 2011

Is it possible that I can have a fixed 3d rotation center for a movieclip.So if I have two movieclips spaced apart and I have rotated them, they rotate in their own axis rather than based on a single axis.

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