ActionScript 3.0 :: Sending / Moving MovieClip Between Two Points

Aug 18, 2011

I have 2 objects set randomly apart. I want to send a movieclip between from one to the other. the movieclip must be able to calculate to coordinates itself.

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ActionScript 2.0 :: Moving Objects To Certain X,y Points?

Oct 29, 2004

I have a main menu box that contains navigation buttons. This box can be dragged anywhere on the screen. If i want a button to move that box to a certain x and y point, no matter where it is at anytime, how can i script this?

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ActionScript 3.0 :: Moving Between Points With Random Snake Movement?

Nov 29, 2010

I was wondering if it was possible to move a MClip from a defined "point A" to a defined "point B" (precisely), but this with a "snake or bubble" movement (or something like that).

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ActionScript - Snapping 2 Vector Points Moving Entire Object

Feb 9, 2010

I am trying to snap 2 vector points together but for some reason its moving the entire object instead of the point. I am trying to follow instructions in a book and the book shows that it is using the solid (filled) selection tool and it has the magnet turned on for snap options. It shows I am suppose to click where the (right triangle) appears beside the mouse arrow and then snap. but it keeps moving the entire Object even with the (right triangle) appear beside the mouse arrow. what could I be doing wrong ??

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ActionScript 3.0 :: Movieclip Between Those Points?

Mar 13, 2012

I have to make constraints and it works but for now it draws a line between the two points but i want a movieclip between those points. But how do i do that?

[Code]...

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ActionScript 3.0 :: Add Matrix Points To A Movieclip?

Mar 31, 2010

I'm trying to use the MatrixTransform class to RotateAroundInternalPoint but it requires that the object I'm trying to rotate has matrix points defined. My question is, is there a way to add Matrix points to a non Shape object so I can rotate it, or is there another class that is used to rotate movie clips around internal points?

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Controlling Vanishing Points For Each MovieClip Separately?

Jul 20, 2009

I'm using the new 3D tool in flash to let pictures rotate around there center. To not let it look distorted I will have to adjust the vanishing points for these images separately, however I can't find an option to control them separately. The seem linked for all my 3D movieclips. This will result in having only 1 moviclip animated right. So the question is: how do I control the vanishing points for each movieclip separately?

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IDE :: Center Movieclip (with Random Reg Points) On Stage?

Mar 3, 2010

I'm working on a project where I have to load multiple movie clips and center them on the stage.

PHP Code:
loaded_clip._x = Stage._width/2;loaded_clip._y = Stage._height/2; 

Unfortunately, in this case that doesn't cut it. The move clips I'm loading all have different registration points, and they end up looking anything but centered. Is there a way to center them based on some other factor other than the registration point, so that they look centered?

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Actionscript 3 :: Calculating Evenly Distributed Points On A Line Of Points

Oct 3, 2011

I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.

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ActionScript 2.0 :: Load Different MovieClips At Different Points In The Rotation, Instead Of Having The Same MovieClip For All?

Feb 15, 2006

"Rotation Around A Common Center" Tutorial Posted at the following link [URL]I was wondering if there was a way to load different movieClips at Different Points in the rotation, instead of having the same movieClip for all; and if so how?

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ActionScript 3.0 :: MovieClip Collision With Points Stored In An Array?

Jun 8, 2011

Im a bit stumped on this. I have a movie clip named mcMain that the player controls, and i want him to have it detect collisions at certain points of the screen (like at a certain X and Y co-ordinates). I have an array that contains those values, which is shown below:

Code:
//Array that holds x position of points
var xPoint:Array = new Array(150,400,200,300,100);

[code].....

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ActionScript 1/2 :: Sending A Movieclip Via Email?

Oct 29, 2009

how to send a movieclip via email? the format dosen't matter as far as I can send it.

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Flash - How To Give Edit Points On Pre-Created Shapes Or MovieClip

Aug 8, 2011

Say User uploads a front facing photo. I give co-ordinates. I want to give user facility to move the points to match eyes and lips on their uploaded photo. So I want to get the editable shape. I think we will need to use bezier curves for this. How can I modify my code to line through the bezier control points?

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ActionScript 2.0 :: Scale A Movieclip By Clicking It And Drag The Corner Points Of It?

Apr 11, 2006

how can i scale a movieclip by clicking it and drag the corner points of it.

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ActionScript 3.0 :: Sending Copy Of MovieClip To Custom Stage

Feb 4, 2012

I have a custom menu with moviclip inside, I want to click in movieclip, and send to my custom stage a copy of movieclip: [URL]

ActionScript Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.utils.ByteArray;
import flash.text.engine.EastAsianJustifier;
[Code] .....

But I have this error:
TypeError: Error #1007: Tentativa de instanciao em um no-construtor.
at testeMenu_fla::MainTimeline/teste()
Here my .fla: [URL] My question is: how to convert a e:Event in MovieClip?

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ActionScript 3.0 :: Flash Sending Variables When Movieclip Is Clicked?

Jun 5, 2011

I�m trying to send variables when a movieclip is clicked and use some frames later.

Code:
function langFr(e:MouseEvent):void{
var language = "fr";
play();
}

When the button is clicked, the movie plays until frame 10, where there�s the code:

Code:
if (language == "fr"){
trace ("French")
}

but it�s not working. I imagine that because I�m creating the variable inside the function and trying to read it outside. But how can it be done?

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ActionScript 3.0 :: Error 1009 - Add A Movieclip With The Amount Of Points Scored When A Hit Test Occurs

Jul 15, 2009

i am trying to do is add a movieclip with the amount of points scored when a hit test occurs. I have a movieclip with some text and a motion tween. i add this with this code in the hitTest function:

[Code]...

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Flash - Action Script Make Movable Points And Lines - MovieClip Object?

Oct 26, 2011

How can i make a MovieClip object drag able by the mouse? If i have two MovieClip instances, is it possible to make a new shape/MovieClip objects in that looks like a line and which will connect then? I have functions checking if the 'nodes' movie clip instances collide with the 'line' movie clip instances, now these all are different functions and conditional, but is it possible to check if ALL of them are true?

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ActionScript 2.0 :: Email PHP Page - Sending Variable In Form MovieClip

Aug 26, 2004

[URL]. I am trying to make the code into a function so that I can place it in a frame instead of attaching it to a mc.

onClipEvent(data){
this.sendSent.text = "MESSAGE WAS SENT";
this.textEmail.text = "EMAIL";
this.textSubject.text = "SUBJECT";
this.textName.text = "NAME";
this.textMessage.text = "MESSAGE";
} on (release) {
// send variables in form movieclip (the textfields)
// to email PHP page which will send the mail
this._parent.form.loadVariables("email.php", "POST");
}

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ActionScript 3.0 :: GotoAndStop() / Stop() Fail - Sending An Event From One Of The Frames Of A Movieclip

Dec 3, 2009

I've recently had a problem in my application's flow. I was sending an event from one of the frames of a movieclip and the issue was that it was being sent over and over and over when I wanted it to be sent only once. I assumed that placing a call to stop(); at the last frame of the clip would prevent it from looping. This was not the case however. After that I tried calling gotoAndStop(0); to reset the movieclip and stop it from looping. This did not work either. Then I went through my code to make sure nothing else was causing it to play.

I solved the problem by adding an extra frame to the end of the clip and calling gotoAndStop to that frame instead of 0. I've looked around the forums and google for information on this phenomenon but have only found cryptic answers. I was wondering if someone could explain the divine purpose that drives MovieClips to play regardless of whether they are told to stop or not when they get to frame 0 or 1.

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Moving From One MovieClip To Another?

Mar 7, 2009

I have a main MovieClip in which I have several frame labels, each will eventually have different MovieClips associated with them. First time through I want to play an "intro" MovieClip, which I have placed on the stage at the begining of the main timeline, then at the end of the "intro" Clip, go to the first frame label and play that MovieClip.

The way I was going about it was placing this code in the last frame of the "intro" MovieClip:

Code:

MovieClip(parent).screen_mc.gotoAndPlay("home");

'screen_mc' is the instance name of the Main MovieClip.

[URL]

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[F8] Moving Movieclip With A Mouseclick?

Nov 26, 2008

Im currently making a game that has one of those old-skool Fallout maps (a world map where you click somewhere and the "you" marker moves there) that im trying to replicate.I already have the scripts ready for map interaction (using onhit here). But i was wondering if someone could help me with a script that works this way:

1. I have a movieclip (the character)

2. When i click somewhere on the map i want this movieclip to move there. Not instantly but moving over the screen to that point where you clicked.

3. I also want there to be passages that when the movieclip hit that movieclip (named hit for example) it stops dead and doesn't move (will be used on the map for mountains and such) and the player has to click somewhere else to move it that path (im assuming this will be something like onhit: hit - speed=0 something but im not a good scripter and it would had to be worked into the script.

4. ok this one is kinda optional but would be great! If it's possible to have it worked in the script that when the clip doesn't move (and is stationary on the map) the movieclip stays on frame 1 but when the movieclip is in motion (and moving across the screen) the movieclip is on frame 2 (and reverts to frame 1 when it's not moving anymore and so no)

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Professional :: Moving Movieclip Up And Down

Aug 9, 2010

I have a movieclip that I want to move down and up.I use a new tween using the Elastic. easeOut property to move the movieclip down over a duration of 2 seconds.But right after it moves down I need to move it right back up so it looks like a uniform animation.I used setInterval(reverse,2000) and reverse contains yoyo();This almost works.Since Elastic slows down the movement of the movieclip at the very end, there seems to be a pause between the movieclip moving down and the movieclip moving up.It does not give the impression that it is 1 tween, which is what I was going for.I tried to set the duration to less than 2 seconds, but then Elastic property is not 'stretchy'.It is too fast and comes to a halt, not elastic, and then the reverse (when the movieclip goes back up) is much faster than when the movieclip goes down.Is it possible to move the movieclip down AND up by using just 1 "new tween" function?

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Professional :: Moving Movieclip Up And Down?

Oct 25, 2006

I have a movieclip that I want to move down and up.  I use a new tween using the lastic.easeOut property to move the movieclip down over a duration of 2 seconds.  But right after it moves down I need to move it right back up so it looks like a uniform animation.  I used setInterval(reverse,2000) and reverse contains yoyo();This almost works.  Since Elastic slows down the movement of the movieclip at the very end, there seems to be a pause between the movieclip moving down and the movieclip moving up.  It does not give the impression that it is 1 tween, which is what I was going for.  I tried to set the duration to less than 2 seconds, but then Elastic property is not 'stretchy'.  It is too fast and comes to a halt,not elastic, and then the reverse (when the movieclip goes back up) is much faster than when the movieclip goes down.  Is it possible to move the movieclip down AND up by using just 1 "new tween" function?  I am out of ideas.

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ActionScript 2.0 :: Moving A Movieclip?

Jun 4, 2004

I want to rotate an object in AS because i think moving it manually is a waste of time

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ActionScript 2.0 :: Moving A Movieclip Up And Down

Nov 17, 2002

how to make the scroll/list menu in 2advanced's portfolio section, it can be found here [URL]

I kinda had a idea on how to make it , by using a mask and movie clip which holds the buttons, and then just use the up and down buttons to move the movie clip up and down, but dnt really know how to really do this.

basically want to know how to move a Movie clip up and down when a up or down button is pressed with restriction to how much i can move it up and down,

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ActionScript 2.0 :: Horizontal Moving Movieclip?

Jan 12, 2009

I have a movieclip that I am moving behind a mask to achieve a panning effect. I am able to move my movie clip onRollOver and stop onRollOut. So far so good, except that I have no boundaries or margins on my movie clip so when I keep my mouse on my button, my movieclip continues to move indefinitely forever. Can someone please tell me how to set boundaries on the left and right or how to limit the scrolling to an X -1000 and X +1000?

[Code]...

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ActionScript 3.0 :: Moving MovieClip From Left To Right

Mar 11, 2009

Basically I need to have a cartoon character walking to the right hand side of the screen and then turning around and moving back to the left hand side and so on.
I have some code done but it could be all wrong as I am not the best coder at all, just starting out.

Code:
package classes{
import flash.display.MovieClip;
import classes.RollableChar;
public class MainApp2 extends MovieClip{
//public var theCharacter:MovieClip;
//public var myCarrot:RollableChar;
[Code] .....

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ActionScript 3.0 :: Moving MovieClip With Keyboard?

Sep 29, 2010

I'm exploring menu's in flash and I'm currently trying to put together a thumbnail menu where thumbnails are contained in a Parent MovieClip.I want to then be able to move that movieclip along the stage (to the left or right, depending on the keyboard key pressed)..I know I can do this using this code, when the Parent MovieClip

stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown);function myKeyDown (e:KeyboardEvent):void{
if (e.keyCode == Keyboard.RIGHT){my_mc.x -=125; }

[code].....

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Flash :: Visual Bug When Moving A MovieClip?

Jan 30, 2012

In my attempt to create a simple Pong-like game, I've encountered a very strange and at times severe visual bug.When I set the ball (A Flash CS 5.5 library MovieClip) in motion moving around the screen at a rather fast speed, I've noticed that sometimes the edges of the ball would be cut-off for a short moment in the direction it is moving.

When it happens, it almost seems like the position of the ball MovieClip is slightly ahead of its own border and thus the part that is outside the border fails to get drawn.

Here's a picture that illustrates how this looks - at least for me:

You can also view the .swf file online here: [URL]

Some technical data:

I've been unsuccessful in capturing the with a screenshot no matter how much I tried. Sometimes I would open the .swf and the bug would be almost non-existent while at other times it was very blatant. I'm using an EnterFrame event function to increment / decrement the x and y position of the MovieClip. I have never encountered any such problem in any Flash app, in this machine or others. Truncating / rounding the x and y values of the MovieClip didn't help. Neither did setting cacheAsBitmap to true.

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