ActionScript 3.0 :: Add Matrix Points To A Movieclip?
Mar 31, 2010
I'm trying to use the MatrixTransform class to RotateAroundInternalPoint but it requires that the object I'm trying to rotate has matrix points defined. My question is, is there a way to add Matrix points to a non Shape object so I can rotate it, or is there another class that is used to rotate movie clips around internal points?
View 6 Replies
Similar Posts:
Apr 5, 2003
Has anyone here ever developed a function (or general library of relevant functions) that will allow one to find the inverse of a matrix? I've searched the forum archives, as well as the internet more generally, but haven't found anything. If anyone has some leads, I hope you'll pass them along.
If I don't hear anything within the next few days, I might try to develop something on my own, but I'd hate to do so if someone has already done the dirty work.
A solution to this problem would be very useful for 3-D work or anyone doing mathematical programming more generally.
View 14 Replies
Jul 2, 2009
I have problem when dealing with transform in Flash cs4 ....When I rotate my movieclip and trace the output, my movieclip's width also changed....
View 4 Replies
Jul 22, 2003
I am trying to make a matrix code effect inside a movieclip called "Code", I am using the code made by Ilyas but have so far been unsucsessful, I can get it to work in the main root of a seperate .swf but not in the root of my main movie or a movieclip inside the root. I dont know how to alter it top make it work for a movieclipIf you dont know the code I am talking about see below :
[AS]
/***Author: Ilyas USAL (pom)
Title: The Matrix has you...
[code].....
View 14 Replies
Mar 13, 2012
I have to make constraints and it works but for now it draws a line between the two points but i want a movieclip between those points. But how do i do that?
[Code]...
View 0 Replies
Nov 19, 2010
I have an odd problem in CS4/AS3 with one of my flash files where text is incorrectly rendered if the movieclip containing the text has a 3d matrix transform and quality is set to medium or low. It is easy to reproduce:
[Code]...
View 11 Replies
Jul 20, 2009
I'm using the new 3D tool in flash to let pictures rotate around there center. To not let it look distorted I will have to adjust the vanishing points for these images separately, however I can't find an option to control them separately. The seem linked for all my 3D movieclips. This will result in having only 1 moviclip animated right. So the question is: how do I control the vanishing points for each movieclip separately?
View 1 Replies
Aug 18, 2011
I have 2 objects set randomly apart. I want to send a movieclip between from one to the other. the movieclip must be able to calculate to coordinates itself.
View 4 Replies
Mar 3, 2010
I'm working on a project where I have to load multiple movie clips and center them on the stage.
PHP Code:
loaded_clip._x = Stage._width/2;loaded_clip._y = Stage._height/2;
Unfortunately, in this case that doesn't cut it. The move clips I'm loading all have different registration points, and they end up looking anything but centered. Is there a way to center them based on some other factor other than the registration point, so that they look centered?
View 5 Replies
Oct 3, 2011
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
View 1 Replies
Feb 15, 2006
"Rotation Around A Common Center" Tutorial Posted at the following link [URL]I was wondering if there was a way to load different movieClips at Different Points in the rotation, instead of having the same movieClip for all; and if so how?
View 1 Replies
Jun 8, 2011
Im a bit stumped on this. I have a movie clip named mcMain that the player controls, and i want him to have it detect collisions at certain points of the screen (like at a certain X and Y co-ordinates). I have an array that contains those values, which is shown below:
Code:
//Array that holds x position of points
var xPoint:Array = new Array(150,400,200,300,100);
[code].....
View 3 Replies
Aug 8, 2011
Say User uploads a front facing photo. I give co-ordinates. I want to give user facility to move the points to match eyes and lips on their uploaded photo. So I want to get the editable shape. I think we will need to use bezier curves for this. How can I modify my code to line through the bezier control points?
View 1 Replies
Apr 11, 2006
how can i scale a movieclip by clicking it and drag the corner points of it.
View 3 Replies
Jul 15, 2009
i am trying to do is add a movieclip with the amount of points scored when a hit test occurs. I have a movieclip with some text and a motion tween. i add this with this code in the hitTest function:
[Code]...
View 2 Replies
Oct 26, 2011
How can i make a MovieClip object drag able by the mouse? If i have two MovieClip instances, is it possible to make a new shape/MovieClip objects in that looks like a line and which will connect then? I have functions checking if the 'nodes' movie clip instances collide with the 'line' movie clip instances, now these all are different functions and conditional, but is it possible to check if ALL of them are true?
View 2 Replies
Jul 21, 2010
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);
[code]....
View 1 Replies
Feb 21, 2011
I know a matrix [x scale, y skew, x skew, y scale, trans x, trans y], and would like to get the angle in degrees.
View 2 Replies
May 20, 2002
I followed the tutorial for the Matrix Bitstream Effect here - [URL] utorials/Sp...ndex.shtml - like a slave, downloaded her code and compared, and I still can't see why my matrix will not become random. I put a bunch of copies of the movie clip of the "random" 0s and 1s on Scene 1, and they all slavishly turn to 1s and 0s at the same time, no randomness. Can anyone tell me what I'm doing wrong?
View 10 Replies
Jun 11, 2004
i want to know how to do the matrix effect, and hten have some letters be highlighted to show my site logo.
View 1 Replies
Apr 17, 2004
How do you create a matrix in flash?would it just be - var matrix(5,3,0);5x3 matrix filled with 0's?
View 5 Replies
Sep 22, 2007
I have done a matrix effect, but i have a problem. It is in front of the my logo.
How do i put it as a background, so it will be behind the logo?
Here is the script that i have used:
minLines = 35;
maxLines = 35;
minScale = 10;
[Code].....
View 3 Replies
May 28, 2009
I'm really new to flash, with my background mainly in C++ and Java. But what I'm wanting to do is create a 5x5 button matrix to make a game.I've tried using the visual style of drawing the button and what not, but I really don't like it. I'd like to have like an array of button of object where I can track things like click count for each object. Is this possible with action script?
View 41 Replies
Nov 2, 2009
After reading over the Flash 10 file spec I want to play a bit with transformational matricies.If you have multiple MATRIX records in an SWF do the transforms compound each other?Or is the matrix a complete replacement of the previous matrix?Does flash operate similar to Postscript with gsave grestore like operators which allow the transformational matrics to be saved & restored?
View 1 Replies
Mar 14, 2011
Most often, questions are asked about how to scale a DisplayObject, and the answer is usually to use a Matrix.
My question is, how to you GET the scale of a Matrix (scaleX and scaleY)?
There's a Matrix.scale method to set the scaleX and scaleY, but it doesn't return a value, and no other properties exist to read it back.
The reason I ask, I'm using object burried deep down into a Display list, and each may be transformed. So I use the child object's sprite.transform.concatenatedMatrix getter, but am stuck at this point on how to read the scale from it.
View 2 Replies
Mar 31, 2011
I was wondering how you can use the matrix to increase the component of the canvas!
View 1 Replies
May 31, 2011
I have to use Flash CS3, so I can't use the properties rotationX, roationY and rotationZ.I have a movieclip, that looks like this. It is now flat, no 3D rotation or shearing But what I want is that this movieclip has a rotationX, or that it is a bit in perspective like this: As I said, I can't use rotationX, so I have been playing around with Matrix. But I can not get it right.Here is how I try to do it
myMC.transform.matrix = new
Matrix(1,0.15,0.35, 1, 0, 0);
And this is the result get the matrix right, or is there another way?
View 3 Replies
Jan 8, 2012
In the 4 * 5 array that makes up a colour matrix, what do ALL the values do? All I have found is basically this:
0, 0, 0, 0, 0 <-R
0, 0, 0, 0, 0 <-G
0, 0, 0, 0, 0 <-B
0, 0, 0, 0, 0 <-A
What does each thing do?
View 1 Replies
Jul 21, 2009
Unfortunately geometry is not my strong point and I am on a deadline. I am trying to determine if a textfield is larger than a displayObject and that it does not sit outside the x and y of said object. If it is larger, I need to scale it and make sure it is always in the confines of the displayObject space. On a side note, i need to scale the size of the text accordingly.
View 0 Replies
Apr 28, 2010
I am trying to copy an image.The green stuff on the first image is a mask(which is not set, its just there to show it)Everything works fine when I dont set a mask to an image (picture 1)But when I set the mask I get picture 2.What I want is to copy a part of the image which is visible when the mask is set. I know what size the mask and image are going to be so I can calculate the size of the area which i need to copy.This is the code I am using, image has registration point in the center, thats why i use matrix.translate (not sure if its the right way).Also there is no image scaling applied (there might be later), thats why I am using matrix.scale.
Code:
var _reflectionHolder:Sprite = new Sprite();
addChild(_reflectionHolder);
_reflectionHolder.y =_targetObject.y + _targetObject.height / 2 + 10;[code]......
View 0 Replies