Make A Movie Clip Based On Blank Object?

Jun 21, 2009

Is there a way to make a movie clip based on a blank object?the way i usually make one is by drawing a rectangle and making it a movie clip.

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ActionScript 3.0 :: Make A Circle Object Movie Clip Call Ball And Make A Rectangle Object Movie Clip Call Mc

Dec 12, 2010

make a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.

[Code]...

can anyone explain about the movement about D? the D is talk about the distance if i go -X,way my ball go ++ to +x?

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ActionScript 2.0 :: Make A Movie Clip Animate Based On Boolean Value?

Jun 29, 2011

I'm trying to make a movie clip animate based on a boolean variable.

so that if boolean a is true, I want the movie clip to play frame 1. if boolean is false, play frame 2. I tried using an onClipEvent but it doesnt want to work.

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ActionScript 2.0 :: Load A Movie Clip Into A Blank Movie Clip?

Jun 27, 2006

if it is possible to load a movie clip into a blank movie clip?On my main timeline I have a button (mode_btn) and I want to be able to click it and load another movie clip (mode_options_mc) into a blank movie clip I have (mode_empty_mc). Is this even possible?

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ActionScript 2.0 :: Activating The External .swf Into A Blank Movie Clip In The Main Movie?

Oct 10, 2002

I'm still a rookie in flash and I'm having a little bit of trouble with some actionscript. I've gotten as far as placing the buttons and assign the correct actionscript for them to work. Everything is working fine with the buttons activating the external .swf into a blank movie clip in the main movie. Ony thing is, I would like the external movie assigned to the first button to open once the movie is loaded.

I thought by using the same actionscript i used on the button {and removing the on(release) tag} and placing on the first frame of the main movie would help, but it doesn't.

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Professional :: Make Each Object A Movie Clip Before Set It Motion Tween?

Jun 18, 2010

I have 10 objects in 10 layers to make a single logo. I have created them using flash drawing objects. Now I would like each object to come one by one on stage using motion tween. How can I go further? Do I need to make each object a movie clip before set it motion tween? Or do I need to make a single movie with all 10 objects as combined? Please note that I need each object to come on stage one by one (not a whole logo on once). Please provide help or any example tutorial link.

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ActionScript 2.0 :: Load Swf Into A Blank Movie Clip Via XML?

Feb 24, 2010

I cant get the swf to load into my placeholder movieclip "gallery_ph"... instead it just opens a new window with the loaded swf inside.

here is my xml:

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<NAVBAR>
<BUTTON NAME='Neuro' LINK='swfs/gallery/atlas/neuro.swf' TARGET="this.gallery_ph"/>
</NAVBAR>

[Code].....

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ActionScript 2.0 :: Use A Blank Movie Clip For The Position?

Aug 25, 2010

how would i go about using a draw code(Code that allows users to draw within the flash) and restricting it to a certain size and location on the movie? for instance a 75x75 box located at xPos=200 and yPos = 150?

Like would I have to use a blank movie clip for the position? then make an invisible box within it to restrict drawing area?

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ActionScript 2.0 :: Setting _x Of Movie Clip Based On Another Movie Clip?

Apr 29, 2003

does anyone know the syntax?i want to get this._x = movieclip01._xalthough I do not know the correct syntax.

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ActionScript 2.0 :: Preloading - Loading A External Swf File Into A Blank Movie Clip?

Jul 29, 2009

In what combination of as2 code would instruct a preloader to recieve bytes loaded and bytes total in addition to loading a external swf file into a blank movie clip? I've seen countless issues regarding the same problem but still haven't goten a clear answer. I dont want to use the video player component standard on Flash. I want a preloader to preload a external swf file and play it inside a movieclip.

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ActionScript 2.0 :: Unable To Load An External .swf File Into A Blank Movie Clip?

Jan 28, 2003

1)I was able to load an external .swf file into a blank movie clip (A TARGET CLIP WHICH I CREATED using createEmptyMovieClip) 2)Also by placing a button on the stage I was able to remove the movie clip

BUT I WOULD LIKE TO BE ABLE TO KEEP ALL MY CODE IN THE FIRST FRAME. I would like to Remove the Movie without putting the code on the button. But it didn't work.

Here is the code on the button that Does work

[Code]...

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ActionScript 2.0 :: Targeting Mess - Blank Movie Clip Created In The Preloader Swf

Jan 1, 2004

I have a looped sound and some components in my main movie (scroll bar) which for some reason is really bogging down my swf and causing the preloader bar not to show up until like 46% or something ridiculous.

So I am trying to solve the problem by having a preloader swf as suggested by Kode in this thread. However, now all my targeting is messed up in my main movie. Everything that was _root has to change but I can't tell what to load it into. I tried using _parent, _parent._parent, _root.container_mc (which is a blank movie clip created in the preloader swf that main is loaded into after the preloader is 100%) and others but nothing works. Even the simple looped sound which was originally just _root.backsound.start(0,999) can't be targeted. how to target things on my main stage based on the preloader swf?

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ActionScript 3.0 :: Make A Movie Clip Follows Anther Movie-clip That Could Be Moved By User?

Sep 7, 2010

iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "

<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,

how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??

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Professional :: Make Movie Clip Non-clickable Unless Another Movie Clip Is Visible

Mar 22, 2011

I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.

So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.

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ActionScript 3 :: How To Make Array That Index Things Based On Object

Nov 8, 2010

How to make a kind of array that index things based on a object? but not being strict like dictionary.

What I mean:
var a:Object = {a:3};
var b:Object = {a:3};
var dict:Dictionary = new Dictionary();
dict[a] = 'value for a';
// now I want to get the value for the last assignment
var value = dict[b];
// value doesn't exits :s

How to make something like that. To not be to heavy as a lot of data will be flowing there. I have an idea to use the toString() method but I would have to make custom classes.. I would like something fast..

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Professional :: Preloader Based On A Single Movie Clip?

Jan 6, 2010

Is there a way to have a pre-loader based on a single movie clip, instead of on the entire SWF size? This movie clip may have a single graphic, but the entire movie has a slideshow with more images to display...but rather than making my visitor wait for the entire site to download before they see anything, I'd like to have it so when that graphic is loaded, it displays while the rest of the movie finishes loading. And there would be a preloader that shows the progression of the single movie clip.

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ActionScript 3.0 :: Have Stage Resize Based On Movie Clip?

Jun 26, 2009

i have a button thats adds a movie clip to the stage...the movie clip height is bigger than the stage. is it possible to have the stage "extend" when you click the button to show the whole movie clip?

ActionScript Code:
addPic.addEventListener(MouseEvent.CLICK, addImage);
function addImage(event:MouseEvent):void{
var mc:MovieClip = new testClip();
this.addChild(mc);
}

kinda like this i guess [URL] when you click on the flash on that page it expands and stuff

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Play Frame In Movie Clip Based On Time Of Day?

Apr 29, 2009

So what time trying to do is play a specific frame in the movieclip based on the time of day:

PHP Code:

onClipEvent (enterFrame) {
var myDate = new Date();
var hour = myDate.getHours();

[code]....

but when I change to "gotoandPlay" the movieclip just loads from the beginning frame and seems like it doesnt check the time.

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IDE :: Fade A Movie Clip Out Based On The Proximity Of The Mouse?

Apr 29, 2007

Is there a way to fade a movie clip out based on the proximity of the mouse? Basically if my mouse is greater than 100 pixels away from a movie clip, I want the movie clip to fade to 0 and stay invisible.

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ActionScript 3.0 :: Duplicating Movie Clip Based On Xml Data?

Nov 11, 2009

I got a flash file which reads xml data and based on total data I need to duplicate movie clips and show them horizontally. Till now i have read the data and displayed it but dont have idea how to display them horizontally.

Code:
i = 0;
level = 100;[code]....

I have done this till now, it duplicates the movie clip but when i want it to change its x coordinate it shows error

**Error** Symbol=mc_contentHolder, layer=Action, frame=1, Line 20: There is no property with the name 'x'.
newClip.x = 328;

Total ActionScript Errors: 1, Reported Errors: 1

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ActionScript 2.0 :: Rotate A Movie Clip Based On Time?

Feb 11, 2010

Basically what I'm trying to do is make a sundial-style clock animation. I'm using AS2 in Flash CS4. I'm still quite new to Flash so my AS know-how is slightly limited...

I want to get the time from the user's computer (I'm using getHours) and make a line (movie clip) rotate to a certain angle based on the hour. Eg. 1pm = 13 degrees, 2pm = 26 degrees and so on. This is the script I have so far and all it seems to do is rotate the movie clip to 90 degrees.

[Code]...

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ActionScript 2.0 :: Moving Movie Clip Based On Mouse Position?

Aug 11, 2009

I'm creating a slideshow gallery in flash and am basically there now except for one bit...

have a look here [URL]

The slider at the bottom for the thumbnails moves ok but I want it to stop at the last slide. I

I can manage to code it based on the mc's _x value

i.e if (mc._x < -200){ //do nothing }

but this creates a dead stop and I want a gently slow down like if you were to navigate from thumb 8 back to 1.

all of my coding at the moment uses the mc's x value in relation to the mouse's distance.

The code I have currently set on the slider is:

Code:
onClipEvent (enterFrame) {
if((_root.slidesQTY>6)&&(_root._ymouse>460)){
if(this._x<0){

[Code]....

how I could add another if statement that doesn't halt the animation as it hits the last slide but creates a smooth slow down?

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ActionScript 2.0 :: Play Movie Clip Frame Based On X Value Of Mouse

Jan 15, 2011

On Scene1 I'm trying to add some script that will continuosly recognize what the x axis value is and if it is greater than 600 it is supposed to play frame 1 of the movie, and if it is less than 600 than it is supposed to play frame 10. The code I'm using seems to work, but only at the initial startup of the movie. How do I modify this code to have it continually updating the shoot movie based on where the mouse is at on the movie?

[Code]....

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ActionScript 2.0 :: Movie Clip Positioning Based Off Textfield Width?

Aug 13, 2006

I have a text field on the left and a movieclip butted up to the right of the text field. How can I move the movieclips position left or right based on the text fields width?

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ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove

Sep 22, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

Code:
var posY:Number;
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {

[Code].....

For some reason, the trace statement is ran always when the mouse moves regardless if it is over the movie clip or not. It also only shows the first trace statement. It is never chaged even if the mouse is in the different areas of the movie clip.

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ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove?

Sep 23, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

ActionScript Code:
var posY:Number;
var mouseListener:Object = new Object();

[code]......

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ActionScript 2.0 :: Movie Clip Resize Yscale Based Off Dynamic Text Height

May 26, 2010

I'm using a tweening engine and I need to be able to base the _yscale % of a movie clip off the height of a dynamic text field that is slightly smaller contained within the movie clip. 52 pixels smaller to be exact.I'm very poor at math but I'm guessing so far that some variable needs to be declared to factor the percentage based off the height of the dynamic text field. And I just can't think of how to do that.What I know so far:movie clip height at 100% _yscale = 396 the 'buffer' space above and below the dynamic field = 52.So if my dynamic text field height = 0, my movie clip would be 52 pixels in height. And that percentage in _yscale is 13.1%.I just can't figure out the math for this and how to translate it into ActionScript.

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ActionScript 2.0 :: [FMX] Advanced Hit Test When The Second Object Touches The Eactualy Object In The Movie Clip

Dec 15, 2002

I have a Movie Clip and Im trying to do a hit test on it but i want it to test when the second object touches th eactualy object in the movie clip, not just enters inside of the blue outline.

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ActionScript 3.0 :: Dynamically Create Card Instances Based On The Movie Clip Symbol In The Library?

Jan 28, 2010

the idea is to create a loop to that displays 16 cards face down in two rows and eight columns using either a "for" loop or "while" loop, execute 16 times once for each clip.use new to dynamically create card instances based on the Movie Clip symbol in the library.use a modulo operator to operate the x position of each clip use Math.floor to operate the y position of each clip set dynamic text value of the card clip to show appropriate card number add card to the display list if using the iteration variable ("while" loop).this is what i am using and i get one card (the stack of 16) in the bottom left hand corner with a 16 trace statements of "instance 2"

//create variable for number of columns
var numberOfColumns=8;
// requirement 1

[code]....

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ActionScript 2.0 :: CS3 : Make A Combination Of Keys Make A Movie Clip Visible?

Aug 11, 2009

How can i make a combination of keys make a movie clip visible? Basically i want something like this to work:

if(Key.isDown(Key.Alt && Key.A)){
reminder._visible = true;
}

So when someone presses the Alt and A keys down at the same time the 'reminder' mc becomes visible?

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