ActionScript 3.0 :: MovieClip - Any Way To Add Frame Listener Function?
Jan 31, 2009
Is it possible to call a FrameListener function so that when a movieclip enters a certain frame, I can call a function.
________________Wallpaper_mc
My setup is Stage<
__________________HUD - Classes_mc
When Classes_mc goes to its "close" frame, I want to call wallpaper_mc to gotoAndStop("unblur")
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Oct 14, 2011
I have a scene with a monster. Monster blinks its eyes. Eyes blinking is a separate MovieClip. Under some conditions, monster opens its mouth. Mouth opening is a separate MovieClip as well. At this moment I have to hide eyes MovieClip. As soon as monster closes its mouth, I must make eyes blinking visible again. My idea is to have some listener that listens to Mouth_opening MovieClip. When Mouth opening's currentFrame changes from 1 to 2, I will hide eyes. When it changes from 2 to 1, I will show it back.
So, the question is: how do I listen to currentFrame changes? Event.ENTER_FRAME is not appropriate: it's being called every render frame, not only when currentFrame changes.
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Mar 15, 2010
How do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?
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Jul 13, 2010
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
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Feb 28, 2012
i have this code on my movieclip in frame one
[Code]....
THE BIG PROBLEM IS, WHEN I AM IN THE OTHER FRAME, IT STILL WORKS. FOR EXAMPLE I AM IN FRAME 2. AND WHEN I PRESSED(SPACE BAR) or Key.getCode() == 32. IT WILL GO TO "Main" how can i stop this function after i click it
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May 15, 2007
well i have a function written on frame one but i want it to get triggered on the on ClipEvent handler of a movie clip that is placed on frame 2. but it doesn't seems to work...
as on frame one
function textBoxVal() {
test2 = "hello";
}
[Code].....
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Mar 26, 2011
How can I take this code:
addEventListener(Event.ENTER_FRAME, char_coll);
function char_coll(ev : Event) : void {
if(w1.hitTestObject(stand)){
[code]......
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Aug 10, 2010
I have the following game:
dev.multimedi8.com
I assign the following event listener at the top of frame 1:
ActionScript Code:
crossHair.addEventListener(MouseEvent.MOUSE_DOWN, shoot);
But it doesn't trigger on every MOUSE_DOWN. I mean it should at least get called on every mouse press right?
EDIT: Forgot to mention all the germ movieclips are created inside a holding movieclip:
ActionScript Code:
mc.addChild(germ)
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Aug 15, 2005
i want to keep track of what frame the current flash movie is on. I've come across "_currentFrame" so i guess that's a step in the right direction. What i need though is a listener which will always give me the current frame.
What i am doing is having director MX 2004 call a frame via a label in flash and then i want to load on image based on what frame number it calls.
so i reason something like...
if ( _currentframe == 4 )
{
// display picture in pictArray[3] from xml
}
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Apr 22, 2010
I have a gallery controlled by 4 buttons. The images are loaded by XML and have a timeline animation. So they slide in and out.I want to add an event listener to the buttons so they finish playing the movie before loading the new image. Can an event listener listen for a frame number in a MC?[code]
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Dec 13, 2010
I am trying to load and play a video once the frame is accessed in the SWF and then have it close when I exit the frame (move forward a frame).
I use to have this working by clicking buttons, but cannot get it to work with a listener for stage or anything else. I want to do this automatically and call the oCoach and cCoach functions.
Code:
//========Scenario Movie===================
var pCoach:coach_mc = new coach_mc();
var spriteCoach:Sprite= new Sprite();
[Code].....
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Aug 4, 2009
how do I call the re-size action at the first frame? It works great once you resize, but isn't called at the beginning. I've tried a few things, but I'm shooting in the dark at this point.
Code:
sizeListener = new Object();
sizeListener.onResize = function() {
if((Stage.width > 1920) || (Stage.height >1200)){
[Code]....
I'll get into AS3.0 once I have time, don't want to rewrite a bunch of sites right now for something so small!
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Sep 9, 2010
Can I write onload function without using EventListener...? Iget boolean value from loader..?
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Jun 23, 2009
how do i use two event listeners on one function. For example, i want a mouse_move and enter_frame event listener with one function
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Feb 23, 2009
I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)
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Jan 17, 2011
Hello I need to remove a ENETR.Frame listener to a frame on stage from a symbol.
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Aug 3, 2007
I am using the following key listener to trigger a login function:
code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.ENTER)) {
login();
}}
Key.addListener(keyListener);
However this triggers the login function twice, which causes the user to get a error saying they are already logged in. I have a button on the stage which triggers the same function.
code:
login_btn.onRelease = login;
And this works fine. How I can ensure that the keylistener only triggers the login function once?
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Mar 11, 2010
I'm trying and it doesn't seem to like it. I'm guessing it's not possible?[code]...
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Mar 15, 2010
I am working on a game for my university project and I have run into a bit of trouble. I have the following code here:
function launchBall() {
this.stage.addEventListener(KeyboardEvent.KEY_DOWN ,launchBallHandler);
function launchBallHandler(e:KeyboardEvent):void {
if (e.keyCode==32) {
[Code].....
Its set up so that when a ball goes off screen, it resets to a coordinate and launchBall is called.
LaunchBall then adds the event listener to see when the Space key is pressed and that starts the ball moving again. The problem I have now is I cant seem to get rid of that eventListener. I have tried removeEventListener and that doesn't seem to work. I have tried:
if (ball.xVel>0 && ball.yVel>0) {
removeEventListener(KeyboardEvent.KEY_DOWN,launchB allHandler);
just below that code and that doesn't work either. It's not spitting any errors out at me but I am completely stumped.
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Mar 26, 2010
Well i have spent a long time getting the code i have so far from tutorials and the listener and function commands seem to work well for one button, but i need to know how to apply the existing code to the other buttons. This is the code i have:
[Code]....
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Dec 15, 2009
I want to a listener on a tween on the document class that when it's finished, it goes to it's child's listener function, but I don't know how. I thought it'd just be a case of document.functionName but it's throwing an error.
[Code]...
1061: Call to a possibly undefined method startFade through a reference with static type Class.
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May 31, 2011
I have four buttons named button1, button2, button3 and button4. I want the code to trace the name of the button when the button is clicked. This is just an eample of what I'm doing in my project. The project itself is too convoluted to put up and explain. My problem that needs to be solved is, how do I refer to the button in the Function?
var c:int;
var buttonName:String;
for (c = 1;c < 5;c++) {
buttonNum = "button"+c;
[Code]....
When I say "trace(this)", the code doesn't know what "this" is because I've taken this[buttonNum] out of the loop by having to put it in a Function. How do I call to the object that is in the listener that called the Function?
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Jan 10, 2011
I just started a course that does a little flash. To teach us they have us build a brick breaker game. I have come to a part were I have to remove all the Listener that were created for the game. Each level is a movie clip and when the level is over the level instance is removed from the child. From what I understand when the level is removed the Event.REMOVED_FROM_STAGE becomes true and the function attached should be called however it is not. Here is the code of the function that sets the listener and the function to be called:
[Code]...
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Jun 23, 2011
private function myFunction(numIn:Number){
trace ("numIn " + numIn);
}[code].....
This won't work, but can you see what I'm trying to do? It's kind of like a function pointer, or when you pass a function name into an event listener.
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Feb 10, 2012
I have a method which registers an event listener to each of the MovieClips in an array I have. The method is inside a class, and so is the listener function. The problem is, I'm getting an error that's says "Access of undefined property handleNavToggle", even though is declared.
[Code]...
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Jan 16, 2009
How can I pass more than one argument with a listener ?
ActionScript Code:
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, myMethodName);
I would like to have
myMethodName(my parameter);
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Dec 29, 2009
So I guess the usual stuff is to have
function listenToEvent(evt: Event){
//stuff
}
[code]......
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Mar 3, 2011
This simple code is not working properly:
ActionScript Code:
keyListener = new Object();
keyListener.onKeyDown = function() {
trace ("Message");
} Key.addListener(keyListener);
The message is only output when some keys are pressed, such as W, D, Space, etc. I don't know why. I am using Flash CS3 (AS2).
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Apr 28, 2006
if have a prototype like this
[Code]...
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