ActionScript 3.0 :: Listener For Change In Dynamic Textfield?
Oct 28, 2010
The textfield is being updated as a user clicks the buttons of a sprite array menu, so that the label names of timeline frames appear in the field. However, I want to be able to click these labelnames also, as they appear in this textfield. The textfield is placed just to the right of the menu, to offer shortcuts to visited menu items. I am not trying to populate a textfield with ton of text in authortime, and then clicking some of it
I have this code that should change the color of a dynamic textfield when I rollover the link movieclip, and then back when I rollout. I get no compiler error, it just doesn't work.
i'm trying to make dynamic textfields during runtime when the user clicks a button titled "new field." this works but i would also need to know if theres a way to make it so that the user can re-position the new textfield just by dragging it to a new spot on the stage.
i'm trying to make dynamic textfields during runtime when the user clicks a button titled "new field." this works but i would also need to know if theres a way to make it so that the user can re-position the new textfield just by dragging it to a new spot on the stage.
I have made a flash site with input/dynamic text fields like 9 horrizontally and 9 vertically I want to use arrows to change WHERE I AM TYPING. if not arrows than i want the tab key to go vertically down rather than horizontally and if you can give me an exhample of the code needed in actionscript 3 to do this
I am creating a button when rollovered produces a textfield. Now, I am producing text lines in this textfield and I want the produced lines to be in different color depending on the value of x. [code]...
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:- myClip.myText.selectable = false; myClip.mouseChildren = false; myClip.useHandCursor = true; myClip.buttonMode = true; myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
I have a swf with a movieClip with a button in it with the following code:
[Code]...
Now the shoppingchart.swf has a movieClip with the instancename "shopLine_mc" in this movieClip there is a dynamic textfield with the var called product. Now I'd say that if I press the button the shoppingchart.swf should load on level2 and show the text "single toothpick" in the textfield right? It doesnt... it does load the shoppingchart.swf but the dynamic textfield doesnt change.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a textfield whose contents change programmatically. I tried to use TextField.onChanged handler but with no luck. Searched and read that: "programmatic changes to the text field do not trigger the onChanged event". Is there any other way to do this?
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
I have 2 input textfields on the stage and 1 dynamic textfield.
-input1 is for quantity
-input2 is for page count
When a user enters a number into the page count it makes a calculation and places the outcome into the dynamic textfield. This textfield is for the individual price.All of this so far works. What I want to do now is create another dynamic textfield for the total. So the individual price is multiplied by the quantity and this result is put in the new dynamic text field. I have the code for that working but here is where it gets tricky (for me anyway).The total price is to start off invisible. When I roll over the individual price the total price is to appear (For a test lets just say when I roll over an area the total price appears).To stop cursor flickering this should be done inside a movieclip. So... I have create a movieclip and placed a dynamic textfield inside it. They all have instance names BUT how do I reference it in script?I need to tell the resulting calculation to be placed inside the textfield which is inside the movieclip. If it isn't inside a movie clip I can do it. But how to I reference it when inside one?
Any way to change a keyboard listener I have set up, so that instead of reacting instantly when it hears a key_UP event, it waits to see if there's another KEY_UP within, say 50ms?
I have a scene with a monster. Monster blinks its eyes. Eyes blinking is a separate MovieClip. Under some conditions, monster opens its mouth. Mouth opening is a separate MovieClip as well. At this moment I have to hide eyes MovieClip. As soon as monster closes its mouth, I must make eyes blinking visible again. My idea is to have some listener that listens to Mouth_opening MovieClip. When Mouth opening's currentFrame changes from 1 to 2, I will hide eyes. When it changes from 2 to 1, I will show it back.
So, the question is: how do I listen to currentFrame changes? Event.ENTER_FRAME is not appropriate: it's being called every render frame, not only when currentFrame changes.
Im trying to create same MCs and create a textField inside each MC created, then I am trying to apply onRollOver event into those MCs created and change the textField.textColor.
From my code Im resulting and trace with "undefined" how can I manipulate the dynamic created Textfield inside the dynamic created MC
Here is my code:
for (var i = 101; i < 103; i++) { if ( i != 115 and i != 116 or i != 126 or i != 127 or i != 134) {
I'm creating a playlist for a music player, and I've got the song names displaying correctly in my songTitle holder MC, but there's limited space for the song names to be shown in, and I'm going to eventually have it inside a scrolling movieclip. Problem is, the text inside the textfields disappear when I try to add a mask to the movieclip they're being loaded into. I've tried adding all combos of embedFonts, antialias, and blendModes I ran into, to no avail.how to mask dynamically created textfields with a non-dynamic (Flash IDE-made) mask.
Code:
for (var i:int = 1; i <= _size; i++) { var pl_artist:TextField = new TextField; //all embedFont = true and antiAlias commands no workie }
I'm attempting to use the ENTER_FRAME event listener in order to change the text value of a field every 60 frames..I have the strings I want rotated out in an array that is being referenced in the if/else statement The movie doesn't even error out, it just doesn't work.
I've got a resize listener where I change my movieclips' dimensions and positions.[code]But how I set the minimum allowed resize of the stage?I don't want the stage to be smaller than 1024x600 for example.
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
I m using a dynamic text field in my app. I have added one Event.Change Listener on it. When I type into it with the keyboard, the event triggers. But when i set some text in it when user performs some action, like textfieldName.text = "test" then the event does not triggers. In this type of situation where we are not using keyboard, which listener should be added to text field to trigger the change event?
I'm new to ActionScript and am having trouble hooking up callbacks to take extra, dynamic args.The basics are: I have a method that takes a couple of parameters, uses a RemoteObject to send an operation to get a third value, and I want to pass all three (the operation result and the original two) to another callback.[code]This does allow passing extra args, but it is adding a new listener each time createMeeting is run. So I would need to remove the old listener, but I don't have a handle on the old callback since it was dynamically created/anonymous (I'm not sure of the correct AS terms).I guess I could create a custom event dispatcher that kept track of the previous listener. But maybe removing and adding new listeners each time is the wrong solution to begin with. How would you set up a listener like this when the extra parameters you want to pass to the callback will be changing?