Actionscript :: MovieClip Dissappears After Frame Change?
Jan 27, 2012
So I have a button movieclip, it has two frames inside it. onRollOver() I switch to frame 2 and onRollOut() I return to frame 1. The problem is that at run-time I draw two new movieclips inside this and alter their depths using swapDepths() so they appear below the existing movieclip.
The problem is that after you roll-over and then roll-out, the movieclips dissappear. I am assuming this is because the MovieClips I swapped their depths with get redrawn over my MovieClips's depths. How could I avoid this behaviour? The MovieClips I draw at run-time must be below everything else inside the button MovieClip, and I can't have a holder MovieClip inside the button in which to situate them.
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hh.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
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This is a CS4 file so and I have CS5 so if you give me either it will be awesome
I have a movie clip that follows the mouse..
Its not done yet but its gonna be a dog chasing a/the mouse...
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this is the code i have.. its the top statement that doesn't work the bottom 2 do..
Code:
if (_xmouse < detail.x+10) {detail.gotoAndPlay(61);
}
detail.onRollOver = function() {
detail.gotoAndPlay(31);
[Code].....
I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.
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Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
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[Code]...
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------------------------------------------------------------------------
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[Code].....
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[Code]...
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[Code]....
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[Code]...
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[code].....
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[Code]...
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