ActionScript 3.0 :: Perform A Function After Another?

Jun 26, 2011

I have a function that load an image from web, and change the image size inside an iterative loop. There is a loder and a listener on the loader for the loading to be complete :
 
for (var i:uint=0; i<=10; i++)    { 
my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);        function onCompleteHandler(evt:Event)        { .// change the size of the image//}
// other instructions...

}
I want the program execute " other instructions"  but only after the image is fully loaded and The size changed

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