ActionScript 2.0 :: HitTest On Stage?

Jun 20, 2007

Is there an easy way I can hitTest using mousex and mousey on the stage, disregarding any objects on the stage (so it does not register if the user fires an onMouseDown event if it's over a movieclip for example).I tried using a plain _root.hitTest and this.hitTest (in actionscript for the game frame), but it still registers all over the stage including over movieclips etc.

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ActionScript 1/2 :: Hittest On Every Object On Stage?

Feb 27, 2012

I would like to know if there's the way to do collision check on every object on the stage,

[Code]...

I want to make the object such that it falls on a rotated platform and land according to it's  angle. I've success fully make it landed according to it's angle before it lands. but the problem here is that, after the landing when I trigger the rotating platform, the object falls when the platform is out of it's hit area. Is there a way such that it will work like a car wiper and wipe the object towards it's direction?

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ActionScript 2.0 :: Hittest Doesn't Work Off The Stage?

Sep 13, 2009

I have about 100 movieclips that scroll across the stage from out of bounds. They are supposed to hit another movieclip both in bounds and out of bounds, but it seems like Flash only detects the hittest when it happens within the frame.

if(_root.sceneclip.reef1.hitTest(this._x+300, this._y+350, true) ){

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ActionScript 3.0 :: Using HitTest From Within Class With MovieClip On Stage?

Aug 26, 2011

I'm getting really tired of AS3 now because I cant get it to do basic things like hit tests which were so easy in AS2. Basically, I generate a number of fish of varying scale, speeds and directions using this on the first frame of the timeline and the constructor function in the fish.as file:

ActionScript Code:
function DisplayFish() {
for (var i:int = 0; i < 20; i++) {
var newFish:fish = new fish();
this.addChild(newFish);
[Code] .....

What I want to do is rather than setting a max / min x/y use a hit test with a side wall MC on the stage, and a hit test between this instance of fish and all other fishes so they bounce off each other. I've tried so many ways of hit testing from within the class with MCs on stage but just cant get it to work.
ActionScript Code:
if(this.hitTestObject(root.LeftWall)){
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ActionScript 3.0 :: RemoveChild Object From Stage Can Be Detected By Hittest

Apr 4, 2010

If I removeChild an object from the stage can it still be detected by a hittest? I have objects that are tweening off the stage and if they hit other objects they stop their tween i use removeChild to remove objects that I don't want a hittest to occur on which is the nature of my question.

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ActionScript 1/2 :: HitTest Of A Movie On Main Stage With A MC Inside A MC

Aug 24, 2009

as the title says i am having two movie clips on main stage one called "land" and other called "char" inside "char" MC i have another MC called "ht1" i want to make hitTest between "ht1" and "land" but everything seems to fail, i've tried using _root, _parent?

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ActionScript 3.0 :: Hittest True After Mouse Exits Stage?

Oct 20, 2010

i have a hit test point on display object, and if i exit stage over that display object, and then run hit test point it will return true, although my mouse is not over stage area any more, like it remembers the last mousex, mousey coordinates where mouse was and reports that.how do i deal with it?i know i can detect mouse_leave on stage and mouse_out on displayobject.

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ActionScript 2.0 :: [Flash MX2004] HitTest A MC That Is On The Main Stage With Another MC From The Library?

Jul 19, 2004

Is there any way to hitTest a MC that is on the main stage with another MC from the library? i want to have multiple instances of the same object but dont want to go around labeling every instance with the same name, and applying the hitTest function to every instance of this MC wouldb't be wise. I have a MC inside an other MC that i am trying to hitTest with a single moveable MC on the main stage. The code i am currently using is:

[Code]....

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i am working on a game called "virus". you click somewhere on the screen and the virus goes to where you click. you have to dodge random moving white blood cells, and if you hit them you lose. everything is working. except for one thing. scoring.

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ActionScript 2.0 :: Create An "hitTest" Script Inside A Movieclip That Is Actually Part Of That HitTest Code?

Jan 15, 2009

i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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ActionScript 3.0 :: Do Something After Hittest " Remove Hittest After First Collsion"?

Feb 8, 2010

i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;

[code].....

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HitTest On Multiple Mcs?

May 14, 2009

I have a movie clip called frog who moves along the screen, I want him to jump when he hits any other movie clips. I can make him do so with the code below, the problem is that if I write the same function for the other movie clips it doesnt work, it still works on the first one but none others. I have tried attaching an onCilpEvent on both the frog and on all the other movie cilps so no avail.
 
function hitBaby(){
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[code]....

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ActionScript 2.0 :: Set Depth On A Hittest?

Feb 25, 2009

i have this drag and drop thing basically when i drop the item on top of its slot i want it to do a hittest to set the depth to a number assigned to it. so lets say I drag an item called Item to a spot called slot i want it to do like item on hit test to slot set depth(2) lets say.

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ActionScript 3.0 :: Hittest Is Not Working

Apr 7, 2010

i'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.

[Code]...

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ActionScript 2.0 :: HitTest Is Not Working

Aug 12, 2010

I'm trying to make a hitTest between to movie clips (Let's call them J and T)[code]But nothing happens when the two movie clips collide.

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ActionScript 3.0 :: HitTest : Can't Get It To Work

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I am trying to create a game. My game is birds eye view game and I am trying to get it so my character (instance name hero_mc )can't pass through the buildings(instance name block_mc). I have been looking at tutorials on the web and most of them cover it so that a text appears if you hit the object whereas I want it so my character can't pass through or well is "push back", the one tutorial I found doesn't want to work for me, but it's not giving me any errors so I really don't know what is wrong with it.

Actionscript Code:
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My character still passes through the block objects.

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I have this thing where orbs are supposed to stick together, so I put them all in an arrayand told them to stick together when they encounter another member of that array.However, they only stick in groups of up to four, and then the orbs begin to overlap and such.

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Using Hittest And Attaching Sounds?

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I am working on a game that involves a play head (called playHead) moving along the screen and when it encounters various movie clips it triggers a sound to be played. It is all going well except that the sound seems to want to play more than once, so there is a staggered wierd sound. Is is possible to make the sound only play once and also it needs to play until the the sound has finished. (the sounds are all very short).Here is the code:
 
onClipEvent(enterFrame){    if (this.hitTest(_root.playHead)){            _root.sound15.stop();    _root.sound15.attachSound("over");    _root.sound15.start();            }       }

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HitTest Was Playing The Sound Over And Over?

May 20, 2009

I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:

onClipEvent(enterFrame)[code]....

In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.

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ActionScript 1/2 :: HitTest And Draggable MCs?

Aug 16, 2009

These codes are in the draggable MC: fish1_drag this is my code:
 
onClipEvent (enterFrame) {    this.onPress = function() {        startDrag(this);    };
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I have another MC in the library and il get that the attach to the ISpace1 but what im finding difficult is just being able to drag the fish1_drag over the ISpace1 and releasing.
 
Here is some other reandom code that I have in a comment on my AC panel:
 
/*
this.onRelease = function() {                stopDrag();                _root.UI1_mc.UI1_mc2.inv_mc.ISpace1.attachMovie("fish1_mc","attached1 ",this.getNextHighestDepth());                _root.invCount += 1;                updateAfterEvent();  // I probly dont need this updateAfterEvent. but its there anyway.            };
*/

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ActionScript 3.0 :: Hittest Is Not Working?

Apr 7, 2010

i'm trying to build this simple game for school:you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
 
I've included:
 
if (stok.kogel.hitTestObject(this.muur)) {           trace("ball hit")            }
 
but I just can't seem to get an trace back.(PS: here's the file as refference (all AS is in the catapult))

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ActionScript 1/2 :: Perform HitTest Between Mc Within An Mc?

Aug 17, 2010

how to perform hitTest between mc within an mc??i tried it in the same timeline and it works, but those two movieclips (BLUE COLOR) is inside different MC'sis there a way to perform a hitTest between them??

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ActionScript 1/2 :: GotoAndplay On HitTest?

Sep 8, 2010

I'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:

x.onEnterFrame = function()
if (Key.isDown(Key.RIGHT)) {box._x += 5;}
if (Key.isDown(Key.LEFT)) {box._x -= 5;}

[code]....

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ActionScript 1/2 :: HitTest The Same Movieclip?

Sep 4, 2011

_root["zombie"+i].onEnterFrame = function() {
if(this.hitTest(this)){
trace("hit!");
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}
 
This does not work, it traces hit! even if none of the movieclips are touching. dont know how else I can do this.

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Flash :: AS2 To AS3 HitTest Migration

Nov 20, 2009

I am stuck in as3 hit test problem. this is the code i wrote in as2. migrate this in to as3

[Code]....

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Flash :: AS3: HitTest Any Object

Apr 6, 2011

I am working on an application where an image serves as cursor. Now i would like to know at any time over which object the cursor is hovering. Sort of like a HitTestObject(*) where i can then see what object the * represents. how i could accomplish this? (and using the mouse is not an option)

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Actionscript :: Hittest On Multiple MCs?

Jul 7, 2011

I am running a hittest on an array of thousands of MCs a little a part, due to the nature of this sometimes two can be hit at once.How would I narrow it down so that the one which is hit the most is the one returned value?

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ActionScript 2.0 :: Using HitTest For No-overlap?

Sep 22, 2006

I'm trying to use hitTest so that if any images overlap they will be replaced on the canvass.

ActionScript Code:
function imgSeed(){
for(i=0; i<5; i++){[code]....

although this works, It checks against itself, so it always true at least once, how can I tell it not to check against itself?

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ActionScript 3.0 :: How To Use BitmapData.hitTest

Jul 11, 2009

Im making a simple game with destructable terrain. Therefore i use a bitmap for the ground and a movieClip for the player. When the ground is a bitmap i cant use regular hitTestPoint because of the bitmaps transparent pixels. So i looking i the livedocs for the bitmapData.hitTest but i rly dont understand all the parameters.So my question is. How can i reproduce this with bitmapData.hitTest?

ActionScript Code:
if(ground.hitTestPoint(player.x, player.y, true)) {
//actions

[code]....

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ActionScript 2.0 :: Hittest Only Works Once?

Jan 26, 2010

when i make this script:

onEnterFrame = function(){
if(ss.hitTest(_root.c2)){
_root.ss._x = -49.4;
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}

it only does go to cords -49.4 once, after ss have hit c2 once it doesn't react when it hits c2 again!

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