ActionScript 2.0 :: Set The Hittest To False So It Just Reads The Box Of The Clip, And Not The Shape?

Sep 15, 2002

I can't get the hit test (true) to work on a clip that animates (all it does is grow in size). If I set the hittest to false so it just reads the box of the clip, and not the shape it works just fine. The clip in question is simply a circle.

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[Code]....

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I have a scrolling MC beneath a mask. I have a little bar that eases to the mouse when the mouse is on the scrolling MC using hitTest. That way no easing occurs when the mouse moves off the masked MC.What I am wondering is: is it possible to have the ease bar stay where it is if the hitTest is false when scrolling? So if I move the mouse off the scrolling MC then the ease bar just sits. Right now if I scroll, the scrolling MC rolls beneath the ease bar. I would like for the ease bar to scroll with the MC.The scrollling MC is made up of duplicated movie clips and I can't figure out how to target them (for the hitTest) otherwise I'd just put the ease mc in the scrolling MC.

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Edit:

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I'm trying to have a hand cursor over a movie clip that contains dynamic texts. I tried:

[Code]...

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I have in my root:

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Code:
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1)The AS you'll find in the timeline of the clip called 'drawArea'.

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[Code]...

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Code:
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[code]....

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I am attempting to build a xml driven drop down menu where everything is taken from xml. now the problem arises with submenues. I have them being created fine, but it's the mouse out that won't work. I want to use a hittest to check if my mouse is over any of the submenues and if not just to trace something so I know it's working.

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[code]...

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Code:

gun.onEnterFrame = function ()
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[Code]...

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[code].....

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<cross-domain-policy>[code].....

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