ActionScript 3.0 :: For-in-loop - Traces All Keys Within The Object?
Mar 31, 2011
I'm experiencing a strange behaviour in a for-in loop, has someone ever seen this before? >> I have an Object-variable _files, which contains 3 seperate class instances of the wsaxSingleFileUploader class (which, as you can imagine, is a class to upload files ) My code for removing these instances:
[Code].....
So, in the first line of code, it traces all keys within the object. Then in a similar loop, it triggers all the remove() functions of the instances, and then sets the instance to null. Strangely, as you can see in bold in the trace-results below, it tries pdf_hl twice? Does anybody have any clue why that is? The problem occurs in FireFox with Firebug/Flashbug and the Flash 10.2 debugger plugin.
whether using a String as the key in a Dictionary results in slower lookups than using an Object, Class or Custom Object (an instance of developer defined Type)?
When using a String as a key, does the literal String have to be parsed, or does the Dictionary key point to the String Object?
I have just recently returned to flash after a very looooooooong time! I moved out of the flash world a few years ago and have been working in design for print. A friend has asked me to help create a flash slideshow for them. I know how to do this using older versions of flash but there seems to be a quicker way in CS3.I have selected from the opening menu, Flash Slide Presentation.I have created my slideshow and added transitions.Everything looks great however I can only progress the slideshow using the arrow keys.My question is...Using this slideshow setting can I set my slideshow to loop through the slides automatically instead of progress with the arrow keys?
I have a movie clip of a character who is supposed to walk when the arrow keys are held down. The character does move in response to the keys being held down, but the walk cycle in the movie clip only plays once. (Flash file is attached.)
I used a Trace in the code to see what the issue is, and one thing that I noticed is that the function seems to run over and over. I'm wondering if that has something to do with it?
I'm working on a simple game where the object is to hit as many keys as possible in a given time and then be given a score.
I have used the following code:
[code]...
However, when the time runs out and you're taken to the screen where your score is displayed, the actionscript continues running and you still gain points by hitting the keys.I've tried using a boolean, but it did not do anything.
so first off, this is AS 2.0. Second, i have a little character from a tutorial on how to move an object around with the arrow keys. The character faces on way on "up" another on "down" and so forth. There are 4 frames for it facing up, down, left, and right so that on the key presses it faces the proper direction and moves accordingly. I also want this little guy to move behind objects. When this happens, i want the object that the little guy is behind to be partially transparent so that you can still see him and he doesnt just vanish.
In Fash CS3, suddenly, in certain files, I can't move an object left using arrow keys - but I can move the same object right, or if I hold down Shift + left arrow, it works correctly Also - I can move the object down with arrow keys, but not up Workaround - move an object on a different layer, then return to the problem object and it moves correctly. But this doesn't last long, the problem resurfaces.(I've tried rebooting; tried copying all the layers into a new file.
I want to use keypress (a and d keys) to move an object (MC) across the stage. Here's what I have so far:
[Code]...
The clip has an instance name of red_mc. It doesn't work though? Also, if I want to have a yellow instance to work off "j" and "k" keys, do I just copy and paste the code above?
I have a MC that can be moved around with the arrow keys. When a person presses the left key I want the object to face left and perform an animation for as long as the left key is pressed. When the left key is released I want the animation to go back to it's starting frame but the MC should still be facing left. I want the same thing for the other arrow keys, but the animations will be different for each direction (for example: walk right, walk left, walk away from you, walk towards you).
I am currently pulling data from an s3 storage account. S3 has a flat file structure but gives the impression that the files are stored in directories. how do I convert this String[]
I am using grails to render the data as JSON for a flex application using an Advanced Datagrid and need a tree like structure, as if you were browsing files on your desktop.
i'm itterating thru an array of text field objects and tracing the selected focus field when pressing tab, as well as each object.i'm trying to equate these object, but while they trace the exact same they are not.
m_InputFieldsArray = new Array(m_TitleTextInput, m_CommentsTextArea, m_EmailTextInput); for (var i:Number = 0; i < m_InputFieldsArray.length; i++) { trace("Get Focus: " + Selection.getFocus());
[code]....
the first group traces the same, but apparently they do not match. Selection.getFocus() returns a string, while the array index is tracing the text field object. if i add toString() to the text field object it will trace as [Object object] how can i accomplish a match?
I place several empty movieclips dynamically on the main stage and load a picture in there with a adress derived from a xml file and some text also from the xml file. Then I add a event listner to the movieclip. On stage the image + text is correctly shown, but when I click the image it traces the name of image and not the name of the movieclip in which it is placed, I need the name of the movieclip because i want to tween the movieclip after it is clicked.
Code: function LoadXML(e:Event):void { xmlData = new XML(e.target.data);
Flash builder traces out when swfs are loaded and unloaded eg: [SWF] C:xampphtdocscar_explorerfontsArial.swf - 174,937 bytes after decompression and [Unload SWF] C:xampphtdocscar_explorerassetsspinEXTERIORBASE_12.swf How to disable these types of traces?
I have a strange issue in an AS3 project I'm building. For some reason I am not receiving any traces from a specific class in my project. I can get traces from any other class though. I have a Main.as that loads several classes, one of which is IphoneScroller.as
Any reasons why I might not be getting traces? I'd also like to note that I have a container that has several control components as children. I pass the container to the iphoneScroller for scrolling and it works fine...until I click a numericstepper and the iphonescroller breaks. However, other controls like InputTextfields don't break the scoller. These issues are why I've been trying to do traces in the first place.
I have two arrays arrscore and arrname i push the percentage to arrscore when the person has finished the quiz and the name to arrname. when the quiz is done once and i trace both of the arrays it's fine but when the quiz is done twice instead of giving all the results in the arrays it only traces the latest one.
I have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a movie clip on the stage that's displaying Frame 2 and I hit the buttom for Frame 1, the movie clip will switch to Frame 1. But if I spawn a new movie clip, it will display Frame 2. If I then click back on the Frame 2 button and then again to Frame 1, the movie clip will correct itself.
I can't find where on earth in the code it's going wrong. I've tried using traces but I can't find any problems or inconsistencies. Everywhere I put a trace to tell me what frame the object is at, it traces correctly. I'll click on Frame 1 button, then click on the stage, and it will trace to the output menu that the current spawned movie clip is on Frame 1 when it's very clearly displaying Frame 2.[code]
m working on an Adobe Flex application that loads lots of Flex Modules and other Flash sub-applications and Flash resources. Each time one successfully loads the flashlog.txt and Flex Console show a trace like "[SWF] filename.swf - [filesize] bytes after decompression". Specifically:[SWF] Main.swf - 1,361,299 bytes after decompression [SWF] core/Core.swf - 516,390 bytes after decompression
I don't want to disable traces because I am debugging, but these traces are rather noisy. How can I suppress only the [SWF] loaded traces?
I am attempting to build a xml driven drop down menu where everything is taken from xml. now the problem arises with submenues. I have them being created fine, but it's the mouse out that won't work. I want to use a hittest to check if my mouse is over any of the submenues and if not just to trace something so I know it's working.
The problem is when i mouse of one clip onto the next it fails the hittest and traces. There isn't a space between the two MC's so I dunno what would be causing this. I have read sen's guide but I'm not pulling things from the library. Everything is being created at run time so I can't use the attach movie, so I am just positioning them below each other.
I have an application which uses multiple packages of AS3 code and a main .fla file. Whenever I publish the main fla, my traces in the .as files don't show up in my output window. Any reason for this? an example would be:
I have an issue in which outdated code removed long ago code in an actionscript 2 class sometimes gets executed. I can tell this in that the application fails and trace statements removed long ago gets logged to a console.The closest match I've come across is this post:Flash CS4 refuses to let goHere are the things I've triedI hI have searched an uncompressed debug-enabled version for the trace entry. It is not there.I have decompiled the compiled version and searched that. It is not there.I ave deleted all ASO files and tried to recompile.I have not been able to reliably reproduce the conditions in which the situation arises.I've testet 700 times in a row (yes - sevenhundred times - this is a high profile project) and it would not occur. Then tested another time and it occured. No difference in my approach to testing.I have compiled on another, freshly installed machine. No difference.I have ruled out that it may relate to timestamps since I've tried to compile locally and w/o version control.