I'm adapting this iTunes coverflow style gallery for my own purpose [URL] Basically, the locations of the artwork and the URLs for when you click on a picture are stored in an XML file. Is it possible to adapt the AS or XML so that instead of opening a URL, clicking on a cover jumps to a particular frame on the timeline? Basically what I want to do is have the first and last items acting as previous and next buttons to go to a different frame on the timeline. I guess what i need to do is get the actionscript to do whatever is within and replacing that with the action I want it to perform?
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20 Click on button 2 > plays frames 10 - 15 > Goes to frame 30 Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
I have a piece of code in AS3 but it doesn't work with AS2:
stop(); function login(event:MouseEvent):void { this.gotoAndPlay("first_page");
[Code]....
But I still have a problem. I have stops in each key frame but when I play the movie it shows directly the first_page section skipping all other frames before it.
I am wanting to fade out of a frame and then fade into another, and the way i was thinking of doing this was to code a tween to alpha 0 and then use the code:
home_btn.addEventListener(MouseEvent.CLICK, startMovieHome); function startMovieHome(e:MouseEvent):void {
[Code]....
I dont know how to ask it to tween and then go to the label "home" once the tween is complete..
What I created was just a test but I can't seem to get it working. What I did was create a very small rectangle at frame 1. Created a tween and then at frame 100 made it a very large rectangle.
Then in my code I wanted the user to MOUSE_OVER something and the rectangle to ease to the length it was at frame 30. However I keep getting this error message:
ArgumentError: Error #2109: Frame label frame 30 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/test()
I have a maths-based movie on which a number of points are allocated depending on the answers given to a series of multiple choice questions.
At the end of it, a person will score somewhere between 1 and 10 points depending on the answers they gave.
I have got to the stage where the system keeps track of the cumulative score, and at the conclusion, I have a text field on stage, which has an instance name of "results". When the person enters the frame, the results field displays the total number of points scored.
That is ok, but what I actually would like to happen is that the movie jumps to a different frame based on that figure, so that if they score 2, it would take them to the frame labelled "two" and if they score 9, it takes them to frame "nine"
Is there a way of effectively saying:
On frame enter if results.text = 1 go to "one"; if results.text = 2 go to "two" etc etc
I have a video (that im calling from my harddrive) that i would love to play once through,then jump onto the next frame (where theres another video that continues from the end of the first). Why can i not use the following code to jump?
I tried to get this right but it just won't work for me. It's probably something very simple. I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
I have an external swf (is is an intro, nade in aftereffects)..and it loads in the main timeline of the site with a preloader. Everything is ok, but, when the intro in done plating. It stops and I want do see de site. I mean from the last frame of the external swf, I want to jump to the second frame of the main timeline.
Here is the script: stop(); var req:URLRequest = new URLRequest("intro.swf"); var loader:Loader = new Loader(); function fileLoaded(event:Event):void{ addChild(loader); [Code] .....
The "introSplashPage.swf" it loads initially has buttons on it that swap in one or another swiff in its place, for instance, "mediaPage. swf"
This works OK, but in the case of "mediaPage.swf" I'd prefer that the button take the viewer directly to a labeled frame *inside* the swiff. I can't figure out how to do that.
Online, I saw tantalizing code that used...
on (press) to get to the new swiff and then...
on(release){ _level2.gotoAndStop(10); }
to get to a specific, numbered frame. But I couldn't get it to work, either going to my my frame number or, when modified, to my label.
I tried to get this right but it just won't work for me. It's probably something very simple. I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).
I used the folowing code for the button btn_voltar: on (press) {
DISCLAIMER I've just started to learn flash to fulfill a class assigment. This problem probably has a very easy answer, but I can't find it and now I'm getting close to my deadline.
PROLOGUE The title describes what actions I'm trying to put in a button. I'm making a quiz. Each keyframe has a pic and 4 buttons. The correct answer should show a green V onscreen; the wrong answer should show a red X. After one second, it jumps to a new question in a new keyframe. I've made the X and V as both 12-frame movieclips and 1-frame graphics on the library, but can't seem to make them show up correctly.
1st issue: showing the movie clip/graphic. The movieclip/graphic should appear in the center of the stage *after* you press the button. Currently, the clip is there from the start; can't find a way to make it start invisible, then visible when I click the button. 2nd issue: waiting 1 second before going to next frame.I've tried using setInterval, but failed. Maybe the best way is to use a command that waits for the movieclip to play before making the jump?
I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
I'm basically creating a huge slideshow presentation for a live show. I decided to put everything into 1 huge fla/swf so that it is more manageable in the future.With AS3, I have made it so that when the user presses the right arrow key, it will seek out the requested frame label and play the next slide.This works well.However,some of the frames need to be played again in later slides.So I would prefer to reuse those frames again, instead of copying and pasting them 10 times.When I do that though,I have no way of switching to the next slide, as I've already set the nextframetoplay variable in my class.
Does anyone have a better way of doing this? Should I perhaps create the screens and just create a holder and use addChild to play them instead of jumping to the frame labels?
I curenttly making a simple online portfolio using flash (as3). Each piece of work i'm displaying resides within a mc on the main time line, and within that each piece of my work lives in its own keyframe, so the site has a basic 'mc.gotoandstop("label")' navigation. I can get my images to fade in using a AS tween, but I want to get the previous image/piece of work to fade out before jumping to the selected key frame and fading in the selected work. Currently, the innards of my button function reads something like:
tween (fadeout) gotoandstop tween (fade in)
but this clearly not the right way to go about it? Is there a way of putting slight delay after the fade out tween in the function? To let it fully fade out before fading in the new work?
I have this rather cool code for a _mc on a slope. The only problem I am having is making the sprite.mc change states/animation when the sprite.mc is jumping.here's the code I have:
I have made 2 scenes. I am trying to jump 1scene to next scene you can find source file from here scene1 is LoderScreen scene2 is GameScreen and frame label is "start" I did this gotoAndPlay("start","GameScreen") But it is showing error/ Original FLA file [URL]
Okay so im making a game for a class...im using flash player 8....i need an actionscript code for looping a background that i have. i need an actionscript for having my character jump..
I need to know what actionscript(2.0) to use in order to make my movieclip(player) jump when i press space and switch to another movieclip(player_jump) and then switch back to "player" when it reaches the ground. otherwise i won't be able to get my skateboarder to ollie(just so you know what kind of game it's going to be). my movieclips(sorry about the watermarks...)
I made this Flash banner few months ago for this website [URL] When I play the banner on my computer everything is fine but when is on the web you can see the saccade (the image is jumping it is not smooth)
I'm having trouble getting my character to fire. it seems to fire when he jumps, but not while standing. I have attached my code to the zip file below:This is the code I used:
onClipEvent (load) { var gravity:Number = 0; var speed:Number = 5;
i'm making a photo gallery in flash AS3. I have two buttons, prev and next, what i want is when you are at the last image end press next, you jump to the first image. I have tried to google it and searched for an answer, but cant find anything. This is my code so far.
In an alphabetically sorted array, I want to jump from one letter to another. So, when Im with a word beginning with a, I want to jump to the next item beginning with etc
Ive set up this simple script, which simply look at the first character of the current item, then loop in the (sorted) array until it finds a different first character It works very well hen descending! But when ascending, the script sees that there is character change but this is not the first item beginning with that letterbut the last one (since we are coming from bottom to top) And of course I would like the script to give me the very first item beginning with a new letter.
(So, to summarize, I want to browse an array alphabetically, up & down, so that each time I press on the UP arrow key, I go up in the alphabet.and when I press the DOWN arrow key, I go down in the alphabet)
How can you switch between scenes by f.e. pressing a button I thought of using loadMovie but then I have several .swf files and I'd like everything in 1 swf file
I'm learning AS3 as I modernize the VCR controls for our e-learning topics. The way we used to do it was load the wav into the timeline and keyframe to the audio. We have a little tracker bar you can click on to jump around, a tracker icon you can drag, play/pause and FF/RW buttons. In AS2, since the wav was in the timeline, I just had to worry about frame numbers.
It seems like the modern way to do it is to load the audio as an MP3 externally. How accurate will this be as far as sync'ing the audio to the animation when using the tracker bar and jumping around? I'll basically be mathematically slicing the bar graphic into pieces and using that to tell the animation what frame to start on, and converting that to a time for the audio to start.