ActionScript 2.0 :: Pausing The Movieclip And Jumping To Frame 2 On The Timeline?
Mar 24, 2011
I tried to get this right but it just won't work for me. It's probably something very simple. I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
I tried to get this right but it just won't work for me. It's probably something very simple. I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).
I used the folowing code for the button btn_voltar: on (press) {
In the launch.exe, I have a loadmovie command which loads the external file video.swf. When the video is loaded, I want the viewer to be able to hit the SPACEBAR at any time which will result in pausing the video (pause.swf appears on screen) and after 3 seconds unloads the video.swf file and jumps to a frame label on the Launch.exe timeline. The code below is what I have at the moment but it doesn't work.
I have an external swf (is is an intro, nade in aftereffects)..and it loads in the main timeline of the site with a preloader. Everything is ok, but, when the intro in done plating. It stops and I want do see de site. I mean from the last frame of the external swf, I want to jump to the second frame of the main timeline.
Here is the script: stop(); var req:URLRequest = new URLRequest("intro.swf"); var loader:Loader = new Loader(); function fileLoaded(event:Event):void{ addChild(loader); [Code] .....
DISCLAIMER I've just started to learn flash to fulfill a class assigment. This problem probably has a very easy answer, but I can't find it and now I'm getting close to my deadline.
PROLOGUE The title describes what actions I'm trying to put in a button. I'm making a quiz. Each keyframe has a pic and 4 buttons. The correct answer should show a green V onscreen; the wrong answer should show a red X. After one second, it jumps to a new question in a new keyframe. I've made the X and V as both 12-frame movieclips and 1-frame graphics on the library, but can't seem to make them show up correctly.
1st issue: showing the movie clip/graphic. The movieclip/graphic should appear in the center of the stage *after* you press the button. Currently, the clip is there from the start; can't find a way to make it start invisible, then visible when I click the button. 2nd issue: waiting 1 second before going to next frame.I've tried using setInterval, but failed. Maybe the best way is to use a command that waits for the movieclip to play before making the jump?
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20 Click on button 2 > plays frames 10 - 15 > Goes to frame 30 Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
I am trying to make a button jump to a label in the main timeline from within a movieclip but I dont think i have the syntax etc correct. I'm getting "access of undefined property _root" when I run the following code. Any ideas what I'm doing wrong here? heres the code..
menuButton_IN.pHome_IN.addEventListener(MouseEvent .MOUSE_DOWN, onPressHandler); function onPressHandler(myEvent:MouseEvent){ _root.gotoAndPlay ("home");
I'm adapting this iTunes coverflow style gallery for my own purpose [URL] Basically, the locations of the artwork and the URLs for when you click on a picture are stored in an XML file. Is it possible to adapt the AS or XML so that instead of opening a URL, clicking on a cover jumps to a particular frame on the timeline? Basically what I want to do is have the first and last items acting as previous and next buttons to go to a different frame on the timeline. I guess what i need to do is get the actionscript to do whatever is within and replacing that with the action I want it to perform?
On the last frame of my swf, I placed a loadClip("filename.swf", fileholder); using a MovieClipLoader object. Now it is successfully loading the external swf, I can see it, but it immediately jumps back to the first frame of the parent swf. Why is this happening?I have placed the fileholder movieclip in the same frame. Also, the moviecliploader code is not inside any container, it is just placed into the actions section as is, starting with moviecliploader declaration.
I have a piece of code in AS3 but it doesn't work with AS2:
stop(); function login(event:MouseEvent):void { this.gotoAndPlay("first_page");
[Code]....
But I still have a problem. I have stops in each key frame but when I play the movie it shows directly the first_page section skipping all other frames before it.
I am wanting to fade out of a frame and then fade into another, and the way i was thinking of doing this was to code a tween to alpha 0 and then use the code:
home_btn.addEventListener(MouseEvent.CLICK, startMovieHome); function startMovieHome(e:MouseEvent):void {
[Code]....
I dont know how to ask it to tween and then go to the label "home" once the tween is complete..
What I created was just a test but I can't seem to get it working. What I did was create a very small rectangle at frame 1. Created a tween and then at frame 100 made it a very large rectangle.
Then in my code I wanted the user to MOUSE_OVER something and the rectangle to ease to the length it was at frame 30. However I keep getting this error message:
ArgumentError: Error #2109: Frame label frame 30 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/test()
I am new to Flash and am still trying to come to grips with AS3. I want to pause an animation twice in the same timeline. I have applied the code given in the adobe article 'Using ActionScript to pause and loop the timeline in Flash' [URL].
this.stop(); var timelinePause:Timer = new Timer(2000, 1); timelinePause.addEventListener(TimerEvent.TIMER, timerHandler); timelinePause.start();function timerHandler(evt:Object):void { this.play(); }
This works well when used once in the timeline but I get the following errors when applying it twice 1151: A conflict exists with definition timelinePause in namespace internal. 1021: Duplicate function definition. Warning: 3596: Duplicate variable definition. What I need to change to make it work twice.
I have a maths-based movie on which a number of points are allocated depending on the answers given to a series of multiple choice questions.
At the end of it, a person will score somewhere between 1 and 10 points depending on the answers they gave.
I have got to the stage where the system keeps track of the cumulative score, and at the conclusion, I have a text field on stage, which has an instance name of "results". When the person enters the frame, the results field displays the total number of points scored.
That is ok, but what I actually would like to happen is that the movie jumps to a different frame based on that figure, so that if they score 2, it would take them to the frame labelled "two" and if they score 9, it takes them to frame "nine"
Is there a way of effectively saying:
On frame enter if results.text = 1 go to "one"; if results.text = 2 go to "two" etc etc
I have a video (that im calling from my harddrive) that i would love to play once through,then jump onto the next frame (where theres another video that continues from the end of the first). Why can i not use the following code to jump?
The "introSplashPage.swf" it loads initially has buttons on it that swap in one or another swiff in its place, for instance, "mediaPage. swf"
This works OK, but in the case of "mediaPage.swf" I'd prefer that the button take the viewer directly to a labeled frame *inside* the swiff. I can't figure out how to do that.
Online, I saw tantalizing code that used...
on (press) to get to the new swiff and then...
on(release){ _level2.gotoAndStop(10); }
to get to a specific, numbered frame. But I couldn't get it to work, either going to my my frame number or, when modified, to my label.
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
how to add a pause using Flash Slide presentation?
If you add a 'Stop' anywhere on in the action script when using the arrow to go back and forward through slides it goes to the stops rather than the beginning of each slide.
I am very much new to AS3 and Flash and had a problem trying to get my Flash timeline to pause at a specific point if the mouse was over any part of the stage. If the mouse was not or no longer over the stage I wanted the timeline to continue playing where it had left off.
I managed to solve the problem after a few hours and would like to share my first piece of AS3 - it might help someone else who has a similar problem, or you might be able to improve it.
One of may main objectives was to make sure the code cleaned up after itself and left no listeners or timers running.
I'm basically creating a huge slideshow presentation for a live show. I decided to put everything into 1 huge fla/swf so that it is more manageable in the future.With AS3, I have made it so that when the user presses the right arrow key, it will seek out the requested frame label and play the next slide.This works well.However,some of the frames need to be played again in later slides.So I would prefer to reuse those frames again, instead of copying and pasting them 10 times.When I do that though,I have no way of switching to the next slide, as I've already set the nextframetoplay variable in my class.
Does anyone have a better way of doing this? Should I perhaps create the screens and just create a holder and use addChild to play them instead of jumping to the frame labels?