ActionScript 2.0 :: Looping Background And Jumping?
Mar 26, 2010
Okay so im making a game for a class...im using flash player 8....i need an actionscript code for looping a background that i have. i need an actionscript for having my character jump..
I am used to working in Flash MX but now have CS4. You use to be able to just drop an mp3 file onto a layer and it would loop continously now it's not doing that.I need help in a big way to loop this mp3 file in CS4.
I haave a video background that im calling in through the flvplayback method. Is there any code i can put on the component to make it loop once it has finished playing through? I'm using as2 at the moment. SWF instance name is "theVideo"
AutoRewind is true in the inspector AutoPlay is true in the inspector
Like I said in the title. I want to loop my background/a single element, while my people can click on the nav bar and look at stuff on the website.I attached what i was working on. The headphones will be fading in and out between a few different pairs. Mean while I need the nav bar fuctional and not changing besides when they click.
ive created a character loop for two characters that are in a walk cycle. when a button is pressed both characters change animation, now ONE of the characters is doing what i want it to, which is, change from walk to aim, then back to walk. but the other character is going from one animation to the second, and then just continuing to loop the second animation.
I've got a few questions about background music. Such as...
- How do you get music to loop in the background of a stopped frame (or multiple stopped frames)?
- How do you get the looping background music playing in a stopped frame to stop when a certain button is clicked?
- and How do you get music to stop playing in regular, non-stopped frames when a certain button is clicked (although it's probably the same as the above question...)?
I found a tutorial online that showed me how to create a looping background animation (falling leaves) but the code is in Actionscript 2.0. I am in the process of trying to covert the code to Actionscript 3.0 but there are still a few things I'm having trouble with (i.e. setRGB, duplicateMovieClip, etc).
I am trying to create a website. The main timeline has graphics, movie clip buttons and a movie clip which is the background of the content. Within the background I have another movie clip which has the text and fades in. What I am trying to do here is make the movie clip button trigger the content movie clip that its within the background movie clip. I tried everything but keeps going in loops.
I'm adapting this iTunes coverflow style gallery for my own purpose [URL] Basically, the locations of the artwork and the URLs for when you click on a picture are stored in an XML file. Is it possible to adapt the AS or XML so that instead of opening a URL, clicking on a cover jumps to a particular frame on the timeline? Basically what I want to do is have the first and last items acting as previous and next buttons to go to a different frame on the timeline. I guess what i need to do is get the actionscript to do whatever is within and replacing that with the action I want it to perform?
I have this rather cool code for a _mc on a slope. The only problem I am having is making the sprite.mc change states/animation when the sprite.mc is jumping.here's the code I have:
I have a piece of code in AS3 but it doesn't work with AS2:
stop(); function login(event:MouseEvent):void { this.gotoAndPlay("first_page");
[Code]....
But I still have a problem. I have stops in each key frame but when I play the movie it shows directly the first_page section skipping all other frames before it.
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I have made 2 scenes. I am trying to jump 1scene to next scene you can find source file from here scene1 is LoderScreen scene2 is GameScreen and frame label is "start" I did this gotoAndPlay("start","GameScreen") But it is showing error/ Original FLA file [URL]
I am wanting to fade out of a frame and then fade into another, and the way i was thinking of doing this was to code a tween to alpha 0 and then use the code:
home_btn.addEventListener(MouseEvent.CLICK, startMovieHome); function startMovieHome(e:MouseEvent):void {
[Code]....
I dont know how to ask it to tween and then go to the label "home" once the tween is complete..
What I created was just a test but I can't seem to get it working. What I did was create a very small rectangle at frame 1. Created a tween and then at frame 100 made it a very large rectangle.
Then in my code I wanted the user to MOUSE_OVER something and the rectangle to ease to the length it was at frame 30. However I keep getting this error message:
ArgumentError: Error #2109: Frame label frame 30 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/test()
I need to know what actionscript(2.0) to use in order to make my movieclip(player) jump when i press space and switch to another movieclip(player_jump) and then switch back to "player" when it reaches the ground. otherwise i won't be able to get my skateboarder to ollie(just so you know what kind of game it's going to be). my movieclips(sorry about the watermarks...)
I have a maths-based movie on which a number of points are allocated depending on the answers given to a series of multiple choice questions.
At the end of it, a person will score somewhere between 1 and 10 points depending on the answers they gave.
I have got to the stage where the system keeps track of the cumulative score, and at the conclusion, I have a text field on stage, which has an instance name of "results". When the person enters the frame, the results field displays the total number of points scored.
That is ok, but what I actually would like to happen is that the movie jumps to a different frame based on that figure, so that if they score 2, it would take them to the frame labelled "two" and if they score 9, it takes them to frame "nine"
Is there a way of effectively saying:
On frame enter if results.text = 1 go to "one"; if results.text = 2 go to "two" etc etc
I made this Flash banner few months ago for this website [URL] When I play the banner on my computer everything is fine but when is on the web you can see the saccade (the image is jumping it is not smooth)
I'm having trouble getting my character to fire. it seems to fire when he jumps, but not while standing. I have attached my code to the zip file below:This is the code I used:
onClipEvent (load) { var gravity:Number = 0; var speed:Number = 5;
i'm making a photo gallery in flash AS3. I have two buttons, prev and next, what i want is when you are at the last image end press next, you jump to the first image. I have tried to google it and searched for an answer, but cant find anything. This is my code so far.
In an alphabetically sorted array, I want to jump from one letter to another. So, when Im with a word beginning with a, I want to jump to the next item beginning with etc
Ive set up this simple script, which simply look at the first character of the current item, then loop in the (sorted) array until it finds a different first character It works very well hen descending! But when ascending, the script sees that there is character change but this is not the first item beginning with that letterbut the last one (since we are coming from bottom to top) And of course I would like the script to give me the very first item beginning with a new letter.
(So, to summarize, I want to browse an array alphabetically, up & down, so that each time I press on the UP arrow key, I go up in the alphabet.and when I press the DOWN arrow key, I go down in the alphabet)
How can you switch between scenes by f.e. pressing a button I thought of using loadMovie but then I have several .swf files and I'd like everything in 1 swf file
I'm learning AS3 as I modernize the VCR controls for our e-learning topics. The way we used to do it was load the wav into the timeline and keyframe to the audio. We have a little tracker bar you can click on to jump around, a tracker icon you can drag, play/pause and FF/RW buttons. In AS2, since the wav was in the timeline, I just had to worry about frame numbers.
It seems like the modern way to do it is to load the audio as an MP3 externally. How accurate will this be as far as sync'ing the audio to the animation when using the tracker bar and jumping around? I'll basically be mathematically slicing the bar graphic into pieces and using that to tell the animation what frame to start on, and converting that to a time for the audio to start.