ActionScript 2.0 :: Looping Background And Jumping?

Mar 26, 2010

Okay so im making a game for a class...im using flash player 8....i need an actionscript code for looping a background that i have. i need an actionscript for having my character jump..

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I haave a video background that im calling in through the flvplayback method. Is there any code i can put on the component to make it loop once it has finished playing through? I'm using as2 at the moment. SWF instance name is "theVideo"

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[code].....

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[Code]...

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IDE :: Singling Out Non-looping Anims From Looping

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I have made 2 scenes. I am trying to jump 1scene to next scene you can find source file from here
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Original FLA file [URL]

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I am wanting to fade out of a frame and then fade into another, and the way i was thinking of doing this was to code a tween to alpha 0 and then use the code:
 
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[Code]....
 
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ActionScript 3.0 :: Frame Jumping On MOUSE_OVER?

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What I created was just a test but I can't seem to get it working. What I did was create a very small rectangle at frame 1. Created a tween and then at frame 100 made it a very large rectangle.

Then in my code I wanted the user to MOUSE_OVER something and the rectangle to ease to the length it was at frame 30. However I keep getting this error message:

ArgumentError: Error #2109: Frame label frame 30 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/test()

Here is my code:

[CODE]
stop();
circle_mc.addEventListener(MouseEvent.MOUSE_OVER, test, false, 0, true);
circle_mc.addEventListener(MouseEvent.MOUSE_OUT, test2, false, 0, true);

[Code].....

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I want the button in my flash movie to jump to seperate html page called bios.html and go down to the anchor "kbrown".

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Code:
on (release) {
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}

[Code].....

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I need to know what actionscript(2.0) to use in order to make my movieclip(player) jump when i press space and switch to another movieclip(player_jump) and then switch back to "player" when it reaches the ground. otherwise i won't be able to get my skateboarder to ollie(just so you know what kind of game it's going to be). my movieclips(sorry about the watermarks...)

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how to jump to a scene that is identified by a variable?

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I have a maths-based movie on which a number of points are allocated depending on the answers given to a series of multiple choice questions.

At the end of it, a person will score somewhere between 1 and 10 points depending on the answers they gave.

I have got to the stage where the system keeps track of the cumulative score, and at the conclusion, I have a text field on stage, which has an instance name of "results". When the person enters the frame, the results field displays the total number of points scored.

That is ok, but what I actually would like to happen is that the movie jumps to a different frame based on that figure, so that if they score 2, it would take them to the frame labelled "two" and if they score 9, it takes them to frame "nine"

Is there a way of effectively saying:

On frame enter
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if results.text = 2 go to "two"
etc etc

I'm guessing that I need to use the:

_root.onEnterFrame = function(){
};

how to describe the bit in the middle...?

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I'm having trouble getting my character to fire. it seems to fire when he jumps, but not while standing. I have attached my code to the zip file below:This is the code I used:

onClipEvent (load) {
var gravity:Number = 0;
var speed:Number = 5;

[code]....

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ActionScript 3.0 :: Jumping Back To First Picture, Gallery?

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i'm making a photo gallery in flash AS3. I have two buttons, prev and next, what i want is when you are at the last image end press next, you jump to the first image. I have tried to google it and searched for an answer, but cant find anything. This is my code so far.

picture.stop();
rbutton.addEventListener(MouseEvent.CLICK,
clicknext);
lbutton.addEventListener(MouseEvent.CLICK,
clickprev);

[code]...

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ActionScript 2.0 :: Jumping Alphabetically From One Item To Another In An Array?

Aug 24, 2006

In an alphabetically sorted array, I want to jump from one letter to another. So, when Im with a word beginning with a, I want to jump to the next item beginning with etc

Ive set up this simple script, which simply look at the first character of the current item, then loop in the (sorted) array until it finds a different first character It works very well hen descending! But when ascending, the script sees that there is character change but this is not the first item beginning with that letterbut the last one (since we are coming from bottom to top)
And of course I would like the script to give me the very first item beginning with a new letter.

(So, to summarize, I want to browse an array alphabetically, up & down, so that each time I press on the UP arrow key, I go up in the alphabet.and when I press the DOWN arrow key, I go down in the alphabet)

[Code]....

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ActionScript 3.0 :: Jumping Between Two Frames At The Press Of A Button?

Dec 28, 2006

This isn't working right. From what I understand, it should, but it doesn't.

Code:
on(release){
var targetFrame = this._currentframe;
if(targetFrame == 10){

[Code]....

The trace returns "1" every time I press the button.

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ActionScript 2.0 :: Jumping Between Scenes By Pressing A Button

Jun 20, 2003

How can you switch between scenes by f.e. pressing a button I thought of using loadMovie but then I have several .swf files and I'd like everything in 1 swf file

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ActionScript 3.0 :: Accurately Jumping Around In Animation / Audio

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I'm learning AS3 as I modernize the VCR controls for our e-learning topics. The way we used to do it was load the wav into the timeline and keyframe to the audio. We have a little tracker bar you can click on to jump around, a tracker icon you can drag, play/pause and FF/RW buttons. In AS2, since the wav was in the timeline, I just had to worry about frame numbers.

It seems like the modern way to do it is to load the audio as an MP3 externally. How accurate will this be as far as sync'ing the audio to the animation when using the tracker bar and jumping around? I'll basically be mathematically slicing the bar graphic into pieces and using that to tell the animation what frame to start on, and converting that to a time for the audio to start.

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