ActionScript 3.0 :: Displaying The Image To A Movieclip Instance?
Jun 8, 2009loading my images (from an xml) and text, to a movieclip instance.i completed the parsing but i can't load it in my mc instances.
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loading my images (from an xml) and text, to a movieclip instance.i completed the parsing but i can't load it in my mc instances.
[Code]...
i cannot work out how to pull an image into a Movieclip instance.Would anyone mind taking a look at the attached xml and as2 files I am sure you will realise how much of a mess it is but at the moment the Search function works and pulls all the required info the only thing I cannot do is load the image into a movieclip.
View 0 RepliesGot it working (I needed to add the ".name" to the end of my code and it worked)
Is it possible to display an object's instance name in a dynamic text field? If so how do I do that?
Something like:
myText_txt.text=e.currentTarget.name;
I have a dynamic text instance in Flash named dynamic_txt and I want it to display information from a php file. What command allows me to do this? Here is the code:
PHP
<?php print "dynamo_txt=DYNAMIC"; ?>
ActionScript (2.0)
var my_lv:LoadVars = new LoadVars();
my_lv.onLoad = function(success:Boolean) {
if (success) {
//Here is Where I want the command that will allow Dynamo_TXT to display the String // From the PHP File
};
my_lv.load("cars.php");
Made this class that loads pictures for me. You pass on the picture URL, the object that the picture needs to be added to and a function to do after the image is loaded.Here is the class:
Code:
import flash.display.Sprite;
import flash.events.*;
[code].....
There's a movieclip, lets call it myMovieClip. Inside this movieclip there is a dynamic text box, lets call this one myText. Now to change the text within this text box that is embedded in a movieclip, it's simply:
[Code]....
However, what if there is a variable, called myVariable that stores the instance name of the text box. With only one text box I know it's pointless, but for the sake of example, lets leave it simple. So, suddenly the code looks like:
[Code]....
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
View 3 RepliesI have the following AS:
function clicButton(e:MouseEvent) {
//if (MovieClip(root).gallery_category_num !== numButton && _root.gallery_flag_animation==true) {
[code].....
it is possible to display an image in a TextField by using html and the img-tag. The image is identified by an URI:
textField.htmlText = 'An image: <img
src="c:\myImage.png">';
Now here's my question: Is it possible to refer an image which is in the same .swf-file as the code?
I'm displaying a .jpg image by xml in Flash. The problem is the output quality of the image looks terrible (pixelated and text unreadable). The image is 72dpi at 1150px X 750px. The display movie clip area is also 1150px X 750px. Is there any hints or settings I might be missing to display this image at a higher quality ?
View 7 RepliesI'm trying to extend the Image class but hit a problem that I can't get past. I have a private image (img) that loads an image and a function that takes that image and copies it onto the parent. The debug function "copyit2" displays the image fine (so I know it's loaded OK). But the function "copyit" doesn't work - it just displays a white rectangle. I can't see how to make copyit work so that the original image is copied to the BitmapData and then subsequenty copied onto the parent?
(The idea is to do some processing on the Bitmap data before it is displayed, although this isn't shown here to keep the example simple.) I suspect it is something to do with the security of loading images, but I'm loading it from the same server as the application is run from - so this shouldn't be a problem?
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I worked with HaXe and actionscript programming, but I'm new to flex. Here's my question. If I want to get image from server (blazeds) in AS3 I'll load it to Loader a loader and then add it to some e.g. MovieClip. Should I do the same to load an image in flex? Or there some common for flex schema for doing that? Another question is. If I have an Image on blazeds server what will a better way to get it: to pass it through java (i.e. read it, and then pass to client) or directcly with Loader?
View 2 RepliesFor some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
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isnt there a way to get an FLVPlayback component to display its FLV's first frame until it has enough frames buffered to start playing the video? I can add a preview to it that i can see while im authoring the flashfile the component is in, but it just shows up as a white frame for a second at runtime.. id like to get it to display its first videoframe instead of that. The component inspector assures me there is a way to do this using actionscript, but leaves me hanging on exactly how its done, or where to discover such information
View 7 RepliesI'm trying to load an image for displaying in a container which have been loaded from the Library and placed on the stage.Loading the image for which to use is no problem but algning it to the center of the stage is a problem.Now, keeping in mind that loaded images usually are placed at the top-left corner of the stage I tried to solve the problem like this...:
a = stage.stageWidth/2 (finding the center of the stage)
b = image.width/2
c = a-b (giving us the result of which to place the image)
image.x = c;
The formulas above make sence... in theory. In real life (at least on my computer) it doesn't work.Now, there might be some factors to consider when doing simple math like this...: - Can it be that the container is not the same size as the image loaded? - Can it be that I have to keep the x and y of the container (although I have aligned it so it's placed at the center of the stage)?
I need info regarding ScrollPane tool in Flash CS4. As I need to display a image in it. I have a "zoom" effect set up to where when the user pushes the + button,the x and y scale is increased. But when I does so Scroll bar does not get resized automatically. And thus due to increased size only half of the image remain visible.
View 3 RepliesI am dynamically loading my images thru XML and noticing that sometimes the image is not displaying even when at the bottom of the bar it sais that it is "done". How do I get Flash to check that the image is displayed?
View 5 RepliesI have a Datagrid with an ItemRenderer assigned to a column which is a Currency column(String). The renderer is mean to display the Flag of the currency eg; for USD it should display a USD flag image etc. At the moment the column is appearing Blank without an image. I have the following renderer (which extends UIComponent). I am dynamically loading the images in the commitProperties() method. At the moment I have hard-coded it to the USD image to get it to work
public class CenteredEmbedImage extends UIComponent implements IListItemRenderer,IDropInListItemRenderer
{
private var _loader:Loader;
[Code]....
Trying to display an image in a Dynamic Text Field that reads in an html file: using the <img> tag. The text shows up just fine, but the image is not being displayed ??
View 1 RepliesI have a simple Flash gallery which reads from a xml file. Everything worked well but suddenly one of the images (image10.png) doesn't show up, all I get is an 'X'. All the images are in the correct folders as I haven't moved them. It's the second item that doesn't work (in bold).
Code:
<?xml verticalsion="1.0" encoding="utf-8"?>
<gallery
width="800"[code]..........
how can i access a movieclip via its instance name in another Movieclip class?
and a nother question how can i access a movieclip via its class name in another movieclip class?
BTW i want to access the movieclip child
I am trying to make a reference to a movieclip instance that is in another movieclip.
Here's the deal: I have a main timeline for different pages of a website...then within that I make all of the art on each page into a movieclip so I can do animations every time that main timeline frame is called to, yet still keep my main timeline clean.
Within one page's movieclip I have a few buttons that I want to use to go to other pages by referencing them on the main timeline.I have been using this: (home_about is the about us button on my home page, and frame 31 is on the main timeline).
home_about.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_6);
function fl_ClickToGoToAndPlayFromFrame_6(event:MouseEvent) :void
{[code].............
Since this home_about is within another movieclip,I get the access of undefined property error. Do I need to change the code I've pasted above or add in variable definitions to fix this?
I am trying to display am image within flash using CS3.
I have a text field with the following code.
feedback.htmlText = "<img src='Logo_small.png'</img>"
nothing displays. The image and flash document are at the same level, so that is why I am using a relative link. Do I need to use a full (absolute) link to the image?
I'm trying to show image files (jpg, png, gif) that can be larger than the available display area. I've embedded an Image inside a cCanvas (to get scrolling), but the large images are not completely displayed.
Very large images (e.g. 2480 x 3507) have the top or the top and bottom of the image clipped withing the scrolling Image.
What is the largest graphic one can display using the mx.controls.Image ?
I would like to display a spinning image, when my application is not connected to the socket server and is in an "offline" state.
So I've tried using an ajax-loader.gif, courtesy of http://www.ajaxload.info/
<s:Image source="@Embed(source='assets/ajax-loader.gif')"
horizontalCenter="0" verticalCenter="0" includeIn="offline" />
but unfortunately the bitmap is not animated (does not spin).
Is there a way to do that, how do you approach displaying a "loading indicator" in your Flex 4.5 programs?
Or do I have to fallback to mx.controls.ProgressBar?
I am new for Flash Action Script 2.0 .I have made one script to dynamically load the images depends on the data came from database.This images can be of any size in the directory.I want this images on perticular height and width.so i wrote like UserImage._xscale=35 and UserImage._yscale=47.but i do not get the image of that size.I tried to set _height and _width property the it is not displaying image.so what should i do to get the image of my size?
View 2 RepliesI have some problems with Bitmap displaying properly loaded image, when providing variables as width and height in the constructor as opposed to numbers, example:
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Running the app with this code cuts away half of the picture from right and half of the picture from the bottom. Since the BitmapData is filled with solid white background, the clipping is clearly visible. When line marked with [*] is commented out, and line marked with [**] is uncommented instead, the whole picture displays and all is just as expected. The only difference between those two lines of code is, that in line [*] are used some properties+variables, and constants are used in line marked with [**].
[URL]
Go here, click on Folios, click one of the albums, then move the mouse close to the footer to get the thumbnail nav to pop up.
She wants to replace all the numbers for "Image" and "Total" to her handwritten numbers. How would I go about doing this?
I am trying to create an interactive graphic. Basically, it's three squares layered on top of each other, with a large square in back, a medium square centered in the middle of the large square, and a small square in front centered in the middle of the medium square.
When you roll over the medium square, say, it expands to almost the size of the large square and some text fades in, and the small square on top of it fades away. When you roll off of the medium square, it goes back to it's smaller size, and the small square fades back in.
Currently, I have the actionscript in the movieclip to make the medium square get larger and smaller (and the text fade in), but I need to somehow reference the instance of the small square movieclip to hide it when I roll over the medium movieclip.
My actionscript for the medium square activity, currently:
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
[Code]....
how to have this rolling over action get rid of the small square and then bring it back on roll out.
I have a flash file that works fine in CS3, but once its exported one of the movieclips is not displaying in html.Detail on the movieclip:It uses 'attachMovieclip' method to load multiple instances of the same movieclip symbol from library. The first instance is put inside the container, the rest is hidden by a _x offset value
View 2 Replies