ActionScript 3.0 :: Possible To Use StartDrag Function / Giving Selected MC Elastic Movement
Jun 25, 2010
I was wondering if it's possible to use the startDrag function AND giving the selected MC an elastic movement. Or if I 'm supposed to use an onEnterframe function instead.My project needs me to use startDrag only, but I can give a smooth elastic MC movement with this function.
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Aug 10, 2011
A friend need's to create a flash banner like this site. i write this action to a movie clip, but the clip have to be on movement.
[Code]...
Is there a way to use the startDrag function on a movieclip on movement?
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Feb 9, 2006
Ive tried searching with no luck. I know about the Tween class and all of the easing libraries, but I want to know how to generate elastic movement in an onEnterFrame. Im not very good at applying mathematical concepts into flash,
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Jan 14, 2009
I'm writing a FlashLite ActionScript2 piece of code. I have a series of textfields that are dynamically created and displayed on screen. I then wish to drag each of these textfields around. To achieve this I used some code from another flash site for dragging and dropping. I have two problems:
1) The txtMovies are dynamically allocated so each as a number appended to it, i.e. txtMovie0, txtMovie1 and so on. I can't figure out how to assign these in a non hardcoded fashion within a loop i.e.
object_array[0] = ("txtMovie"+i);
When I do this, it doesn't work. I think it's because it's not an object but a string. I tried using Object as a prefix to the part in brackets, tried [ ] etc... but couldn't get it to work.
2) In the function fnTxtMovieOnRelease I'd like to access the parameters (i.e. .text) of the selected text movie but, I don't know how to access it. I have no idea how to detect which of the movies are selected and thus access their individual text strings. I've tried to pass a parameter to the fnTxtMovieOnPress function but this then stops that code from working and I really don't know why.
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Nov 23, 2010
Is there a way to have a MovieClip with startDrag, but to force only horizontal and vertical (i.e. not diagonal) movement?
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Dec 7, 2010
I have a small movieclip where an external image gets loaded into a custom shape mask. The user can then drag the image around. This is all working fine.
I am now trying to constrain the movement allowed so that the image cannot ever leave the masked area.
On my startDrag() function i have tried to include the following properties but i cannot get this to work:
(false,new Rectangle(-xpos,ypos,stage.stageWidth,0));
Code:
// Imports.
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
[Code]....
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Dec 1, 2007
So I have a Sprite and if using startDrag(), how do I constrain the movement to x-axis only? that is, move it horizontally? The free x,y movement code sample is here, directly from Adobe's livedocs: [URL]
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Mar 14, 2006
i have an MC (hand) that ive made to be draggable. once the hand is released it should return to its original position....but of course, it doesnt. the code is a slight variation of some i found a while back and have kept in a folder. first frame on code layer in main timeline Code:[code]
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Sep 10, 2010
I imagine this has been asked before but forgive me, the search feature seems not to be working for me; and despite working, google search isn't helping much either.I simply would like to apply the exact same action to multiple buttons without re-writing the same thing (n) times. For example: I have 8 or 9 buttons that on mouseOver and mouseOut will have performed identical functions, though the graphics in their corresponding keyframes may or may not be discrete from one another.So, is there a short way to write this, like say (imaginative I know...):[code]
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Dec 14, 2009
Is there a way how the startDrag function can be used on 2 different movie clips on one stage?
I have my own photo slideshow player (photos + music) and I need 2 dragable movieclips (buttons). First one is on the timeline and second one on the volume slider. How to achieve that I could use the startDrag function on both of them in the same time?
Or is there any trick how to do it? A regular youtube player has 2 dragable buttons (volume, timeline) also...
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Feb 11, 2011
i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.
i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?
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Jun 13, 2011
//*//*//*//*//**//**/**//**//**//**//**//**//**//**//**//**//**//
var t:Array=new Array();t=[d1,d2,d3,d4,d5];
var d:Array=new Array();d=[t1,t2,t3,t4,t5];
[code].....
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Jan 13, 2010
When you are dragging a movieClip on the stage, it generally works fine. But if you are performing some calculation or hitTest while you dragging, the location of the cursor and the movieClip starts to go unsynched. For example, in the following code, I am running an ENTER_FRAME handler while you drag a box, and this onEnterFrame_Box method contains a bogus for loop to slow down the process. The drag & drop works snappy if you comment out that for loop... But if you bump up that 100 to something like 200, Flash Player runs quite slow, and the location of the box won't match where your mouse cursor is...
ActionScript Code:
var box:Sprite = new Sprite();
box.graphics.clear();
box.graphics.beginFill(0xCCCCCC, 1);
box.graphics.lineStyle(1, 0x999999);
box.graphics.drawRect(0, 0, 100, 100);
[Code] .....
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Mar 11, 2004
i want to use the simple startDrag-function to drag a movieclip. when the option to lock the movieclip is set to false, there's no problem but when i set this option to true, so the movieclip should follow the mouse locked to the center, my movieclip just disappears. i used this code:
[Code]...
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May 19, 2011
as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.
The container MC can be moved without any trouble.
If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.
//panning ability
my_x = 800 - myImage.width;
my_y = 480 - myImage.height;
[Code]....
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May 17, 2011
I know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?
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May 20, 2011
I'm trying to get a couple of buttons to work on my simple Flash slideshow. However, ActionScript 3 is giving me this error:
1126: Function does not have a body.Here is my script:
more_btn.addEventListener(MouseEvent.CLICK,clickHa ndler1);
more2_btn.addEventListener(MouseEvent.CLICK,clickH andler2);
function clickHandler1(event:MouseEvent):void{[code]......
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Mar 31, 2004
i want to do a simple function and incorpore it into every mc in my flash movie.In mx, i use prototype, but in mx2004, you cannot use it.how would you assign a function to selected mc's on the stage.[code]how can i do the same in as2 using class or subclass ?
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Feb 24, 2012
I was writing code for dragging mechanism which invokes to wait for small period of time before starting the drag operation.But I am getting this error message in the mouseDownHandler() function.
TypeError: Error #1006: startDrag is not a function.
at Function/<anonymous>()[C:lahblah_8216oboflex2srcuimapWorldMap.as:105]
at Function/http://adobe.com/AS3/2006/builtin::apply()
[code].....
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Dec 2, 2010
I'm developing an AIR app that requires a menu to show only during the first run. In it the user will be able to choose the desired language for the app to run in.
I'm displaying this menu without a problem but I need it to stay visible until the "select language" comboBox is changed and then return the selected choice's data value.
how to return a value only after the combo box is changed.
function promptFRMenu():String{
FRMenu.enabled = FRMenu.visible = true; //when I detect the app is running for the
// first time, the dialog box is enabled
[Code]....
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Mar 3, 2011
I have a combobox that act as autosuggestion for a search application. Search function is getting triggered by a search button. I also want to trigger the search function either when the item in combobox is double or single clicked. Code:
[Code]..
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Dec 10, 2011
I have a number of input text field on stage. I want to call certain function when specific input text fields are selected.
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Apr 23, 2004
I have the following clipEvent on a movieclip called square:
onClipEvent (enterFrame) {
xmove = (xpos-this._x)/5;
this._x += xmove;
[code].....
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Apr 23, 2004
I have the following clipEvent on a movieclip called square:
onClipEvent (enterFrame) {
xmove = (xpos-this._x)/5;
this._x += xmove;
}
And the following framecode in the same keyframe as square:
_root.square.xpos = Math.round(Math.random()*550);
Now I want to use this information in a function so I can control more than just one clip.
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Dec 6, 2009
I'm trying to create an interactive piece, where the veiwer can move sliders to effect to movement of other pieces. I understand how to contrain the movement of the sliders, and I've done so, but I'm having trouble figuring out how to constrain the movements of the mc's effected by the sliders. How do I do this without using the drag function?
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May 19, 2010
I have a menu with many sub menus. I need to change the color of the selected button and then move on to the sub menu. My menu is horizontal and now it's not obvious the path that you follow.
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Nov 6, 2009
Is there any way to disable a few columns for a particular row in flex datagrid?
I have a datagrid with about 10 or more columns, say for example a few column names are: Item Id, Item Name, Item Status and VerifiedState. Initially I want the column Verified State to be disabled.
Now When the value of the column, Item Status is Review Passed for a particular row, I want the column VerifiedState to be enabled and editable. Is that possible in Flex datagrid.
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Mar 20, 2011
Code:
package {
import flash.display.MovieClip
import flash.events.Event
import flash.events.*
public class Main extends MovieClip{
Main is my document class, and player is a MC on the main timeline.
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Jul 9, 2010
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
[Code]....
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Feb 19, 2007
i have a loop that attaches clips of the picFrame to a holder clip based on the number of childNodes. how do i target the selected picFrame clip and have it call the function resizeFrame to change the width of just the border clip inside the picFrame the onRelease was chosen? i realize under the resize function i have it targeting the holder clip's width. i just don't know what else to do and i've tried many else's.
[Code]....
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