ActionScript 3.0 :: Cannot Get The Index Number From A StartDrag Function?

Jun 13, 2011

//*//*//*//*//**//**/**//**//**//**//**//**//**//**//**//**//**//
var t:Array=new Array();t=[d1,d2,d3,d4,d5];
var d:Array=new Array();d=[t1,t2,t3,t4,t5];

[code].....

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Actionscript 3 :: Changing Index Position On StartDrag()?

Nov 5, 2010

I am making a dragable map and there are few thing on top of the map(UI). When the map is double clicked it enables drag. But it's changing the index position, basically, it going over the UI. what's the easiest way to control the index position of the map? The click and drag event is controlled in mapZoom class.

this.addEventListener(MouseEvent.MOUSE_DOWN, enableDrag);
public function enableDrag(e:MouseEvent):void
{
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I think it would be simplest to explain it like this:

[Code]...

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I am trying to setup a startDrag in CS4, AS3 and can't seem to find the right syntax for it. The documentation says it should be:
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I interpret this as:
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Unfortunately I am getting the following errors:
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Is there a way how the startDrag function can be used on 2 different movie clips on one stage?
 
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Flash :: Canvas Moved On StartDrag() Without Calling Set X / Y Or Move() - How Does StartDrag() Exactly Work In As3 / Flex

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i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.

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ActionScript 3.0 :: Tracing An Index Number From An Array?

Jun 27, 2009

I am trying to trace an index number from an array.

I know this must be about as simple as it gets, but I just cant figure it out.

I know the contents of the array are all asighned a number begining with 0.

I need to find out the index number of a thumbnail when you click on it.

Code:
function whenThumbsLoad(event:Event):void{
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[Code].....

I know I can trace the thisThumbsLink and get that, but all I need is it's index number. Also I trace(c); and I get how many there are, but I just don't know what to trace to find the index number.

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Nov 2, 2009

i used a for loop to addChild of a class object(movieclip) to the stage and at the end line of for loop after addChild i push it into an array and i add eventlistener to it , such as
 
for (var i:Number = 0; i < 9; i++) {
.....
clip = new CLIP;
......

[Code]....
 
and if i want to get the array number which currently accessing how can i do that ? for example, i drag one of the mc class from the array which has already added eventlistener above.
 
how can i get the number of the array which im accessing ? evt.target..... etc ?

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Mar 5, 2012

I want to know the index number of the object when I clicked it..

trace(mc.getChildAt(0)) = display the object at the index 0 lets say the output is [object] button

now I want to reverse it..

when i click the object button

button.addEventListener(MouseEvent.CLICK, onClick)
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ActionScript 3.0 :: Trace The Index Number Of The Array?

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The Action script code below takes the strings in the array (pgtit) and creates a dynamic navigation bar I am trying to trace the index number of the array being click I just seem to get -1.

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[code]....

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I have a Array. I dont know how large the array is. How can I get index of the smallest number in the array? I know array contains only numbers.

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ActionScript 3.0 :: How To Trace Child Index Number

Mar 5, 2012

I want to know the index number of the object when I clicked it..
trace(mc.getChildAt(0)) = display the object at the index 0 lets say the output is [object] button
Now I want to reverse it. When I click the object button
button.addEventListener(MouseEvent.CLICK, onClick)
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ActionScript 1/2 :: Use The StartDrag Function On A Movieclip On Movement?

Aug 10, 2011

A friend need's to create a flash banner like this site. i write this action to a movie clip, but the clip have to be on movement.

[Code]...

Is there a way to use the startDrag function on a movieclip on movement?

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ActionScript 3.0 :: Any Way To Make StartDrag Function Work Better?

Jan 13, 2010

When you are dragging a movieClip on the stage, it generally works fine. But if you are performing some calculation or hitTest while you dragging, the location of the cursor and the movieClip starts to go unsynched. For example, in the following code, I am running an ENTER_FRAME handler while you drag a box, and this onEnterFrame_Box method contains a bogus for loop to slow down the process. The drag & drop works snappy if you comment out that for loop... But if you bump up that 100 to something like 200, Flash Player runs quite slow, and the location of the box won't match where your mouse cursor is...

ActionScript Code:
var box:Sprite = new Sprite();
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ActionScript 2.0 :: Use The StartDrag-function To Drag A Movieclip

Mar 11, 2004

i want to use the simple startDrag-function to drag a movieclip. when the option to lock the movieclip is set to false, there's no problem but when i set this option to true, so the movieclip should follow the mouse locked to the center, my movieclip just disappears. i used this code:

[Code]...

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Actionscript 3 :: Flash - StartDrag() Within StartDrag() On Child MovieClip

May 19, 2011

as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

The container MC can be moved without any trouble.

If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.

//panning ability
my_x = 800 - myImage.width;
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[Code]....

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For instance:

PHP Code:

my_Array = new Array();
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I have a ComboBox, with it prepopulated with the States.When I have a variable that says it should be pre-selected to for example CA, how do I do that, without haveing to figure out the index number for every single state?

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ActionScript 3.0 :: Array Elements Knowing Their Index Number ?

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Say you have a class Parent, which has a property childArray:Array. In this array, we will register several instances of the class Child. Is there an easy way for a child to know which position in the array it currently has? I know I could just pass the index number into the child as I register them, but if a child were to be deleted from the array, all children past the deleted childs index would need to have their indexes updatedl. While this is of course not a huge task, I just have this feeling it should be a better and more dynamic solution.

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I have this Array

Code:
var shoprubriken:Array = new Array();
shoprubriken[0] = "43";
shoprubriken[1] = "44";

[Code]....

Now I wanted to check on which Index Position maybe the 47 is

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ActionScript 3.0 :: Scrollbar Base On StartDrag And StopDrag Function?

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I know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?

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This is my first AS3 post, I have recently taken the step from AS2. I am displaying an image from an XMLList using event.target.name. I need to access it's index number in the list to set to a variable.Here is the code:

thumbLoader.addEventListener(MouseEvent.CLICK, showPicture);
function showPicture(event:MouseEvent):void
imageLoader.load(new URLRequest(event.target.name)); 

[code].......

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I was wondering if it's possible to use the startDrag function AND giving the selected MC an elastic movement. Or if I 'm supposed to use an onEnterframe function instead.My project needs me to use startDrag only, but I can give a smooth elastic MC movement with this function.

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my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.

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ActionScript 3.0 :: Call A Function Using Array Index?

Aug 11, 2010

I've defined an array which stores the function name, like this:
 
var aresetButtonTop:Array = new Array(resetTop1,resetTop2,resetTop3,resetTop4,resetTop5);  
 
Then I have a button named"btnresetTop" which when clicked will call one of the five functions stored in the above array(aresetButtonTop). The functions are called at run-time depending upon some conditions. I need to figure out how I can call those functions using the array index. I'm using the following code to call the function. The value of i has been already calculated.

btnresetTop.addEventListener(MouseEvent.CLICK, aresetButtonTop[i]);
 
After doing this I'm getting the following error when I click the button:
 
TypeError: Error #2007: Parameter listener must be non-null.    at flash.events::EventDispatcher/addEventListener()    at gallerytest_fla::MainTimeline/thumbTopClick()
 
Note: thumbTopClick() is a function inside which all these codes are written.
 
I need to find out whether it is posible in AS3 to call a function name using the array index or not.

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Actionscript 3 :: "Error #1006: StartDrag Is Not A Function"?

Feb 24, 2012

I was writing code for dragging mechanism which invokes to wait for small period of time before starting the drag operation.But I am getting this error message in the mouseDownHandler() function.

TypeError: Error #1006: startDrag is not a function.
at Function/<anonymous>()[C:lahblah_8216oboflex2srcuimapWorldMap.as:105]
at Function/http://adobe.com/AS3/2006/builtin::apply()

[code].....

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ActionScript 3.0 :: Creating A Simple Running Index Within This Function?

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I am trying to index a series of movie clips with their own unique index number for accessing through AS3. The example below is what I would like to achieve, when a user clicks on Topic1, I can trace back the index of 1, when a user clicks on Topic2, I can trace back an index of 6:

Topic1 (Index = 1)
|
|-subtopic1 (Index = 2)

[code].....

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i can load xml, get what i want out of the nodes, attach mc's accordingly, etc. but i'm having trouble figuring out the best way to build a function for a button inside each dynamic mc that works correctly.I can build the function (which should load the corresponding variable's value for the array's position) but when the button is clicked it actually loads the variable associated with one array index position up.so if i'm clicking on the button that's supposed to load [0], I get the value for [1]'s variable. make sense?ode:

Code:
stop();
holderMc._visible=false;

[code]......

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I have a 3D field with many MovieClips in it, and seems like the one last added is the one that overlaps others and not the one with highest z value. Is there any property/function that sets z-index? (sorting children by z value seems too much like a hack). A 3D engine that can place MovieClips will be helpful(but not one that requires custom drawing). I'm using Flash CS5 with ActionScript 3

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So, for sending to individual streams we have to reference the connected netStream we want to send to in some way like this:

sendStream.peerStreams[0].send("MyFunction",param1,param2);

and I have to determine which peer I'm sending to by their ID such as "peerID1234"

I know that you can check the peerID of the stream by doing:

sendStream.peerStreams[0]["farID"]

how can I make my send stream function know to use the array index where the peerID is?

so basically it could be like:

sendStream.peerStreams[where peerStreams[]["farID"] == peerID].send("MyFunction",param1,param2);

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