ActionScript 2.0 :: Drag Function Messed Up

Jun 13, 2003

I tried looking around at some drag stuff in the forums but nothing helped me and Senocular's code scared me

Ok so I have these 2 sexy little scale + movement functions on my movie clip[code]...

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Code:
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[code].......

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[Code]...

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Code:-
import flash.events.MouseEvent;
var cereal1_Array:Array =

[code]....

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[Code].....

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I'm trying to create an interactive piece, where the veiwer can move sliders to effect to movement of other pieces. I understand how to contrain the movement of the sliders, and I've done so, but I'm having trouble figuring out how to constrain the movements of the mc's effected by the sliders. How do I do this without using the drag function?

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I have a movie clip called al_mc in there i have a drag & drop and it works

Code:
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[code]....

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I'm trying to create a script that would imitate an old rotary phone dial. I have this script, but need it to function on MOUSE_DOWN:

Code:
handle.addEventListener(MouseEvent.ENTER_FRAME, startRotate);
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i want to use the simple startDrag-function to drag a movieclip. when the option to lock the movieclip is set to false, there's no problem but when i set this option to true, so the movieclip should follow the mouse locked to the center, my movieclip just disappears. i used this code:

[Code]...

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how to limite a drag function to a single direction? which means I only can drag the button to left, it won't be able to drag to right.

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I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?

[CODE]...

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ActionScript 2.0 :: Combine Button Double Click With Drag Function?

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I'm trying to combine a mc button's drag functionality with a double click functionality.

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Tried variations on combining the scripts but nothing working so far

The script is below

//double click: set initial variables
click = false;
//function for the button press

[Code]....

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This animation is for a kindergarten course. I have 6 different colored teddy bears on the
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ActionScript 3.0 :: Drag And Drop Function - Bring Shape Back To Origin?

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I have a relatively simple drag and drop function. When the target is hit, the shape stays on it. Otherwise, it goes back to its original place.

ActionScript Code:
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
event.target.startDrag(true);
event.target.parent.addChild(event.target);
[Code] .....

The slide function is supposed to bring the shape back to its origin (passx and passy are the coordinates), through an Enterframe event. It works fine, but it only works once. And if I drop the shape, if I pick it up again, it's impossible to "cancel" this action (which means the shape keeps going back to the origin). I tried removeEventListener but no luck.

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Im just wondering is there a way I can load flv's externally into flash and then move them around like a drag and drop function?

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Original image (.fla)
Jpeg image (with the saving problem):

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