ActionScript 2.0 :: Add Drag And Drop Function To The Thumbnails For A Gallery
Jul 3, 2007Anyone know of a way to add drag and drop function to the thumbnails for a gallery like the xml photogallery that are on the boards?
View 3 RepliesAnyone know of a way to add drag and drop function to the thumbnails for a gallery like the xml photogallery that are on the boards?
View 3 RepliesI've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
View 1 RepliesAm trying to make a drag and drop flash gallery. What I couldn't do is that when I drag a photo over another I need it to go to the position of the photo I am dragging.
View 5 RepliesErrorTypeError: Error #1010: A term is undefined and has no properties.at draft1_fla::MainTimeline/down()TypeError: Error #1010: A term is undefined and has no properties.at draft1_fla::MainTimeline/release2drop()Been working on this for a couple of hours and just cant seem to get my head around it. Why does this error keep appearing, what is it i need to do for each object in the array to simply drag and drop
Code:-
import flash.events.MouseEvent;
var cereal1_Array:Array =
[code]....
does anyone know a code which would let you drag and drop objects and also be able to scale them at the same time.
View 0 RepliesI have a movie clip called al_mc in there i have a drag & drop and it works
Code:
on (release) {
stopDrag();
[code]....
This animation is for a kindergarten course. I have 6 different colored teddy bears on the
floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.
I have a relatively simple drag and drop function. When the target is hit, the shape stays on it. Otherwise, it goes back to its original place.
ActionScript Code:
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
event.target.startDrag(true);
event.target.parent.addChild(event.target);
[Code] .....
The slide function is supposed to bring the shape back to its origin (passx and passy are the coordinates), through an Enterframe event. It works fine, but it only works once. And if I drop the shape, if I pick it up again, it's impossible to "cancel" this action (which means the shape keeps going back to the origin). I tried removeEventListener but no luck.
Im just wondering is there a way I can load flv's externally into flash and then move them around like a drag and drop function?
View 4 RepliesI have 12 movieclips on one layer, each are draggable some perform an action some dont. The problem is the levels when they are dragged some are above the other clips on the same layer and some are below. I want the dragged clip to be above all clips. Also on the stage there are text boxes over the "droptarget" they have to be on a layer above to be visible. So therefore the area where the text box is does not allow the dragged item to perform its task, the "droptarget" function does not work.
holder_mc11.onRelease = function(){holder_mc11.stopDrag();[code]...........
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
View 9 RepliesRelease to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 RepliesIm trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
Wen i drag mc2 i want mc1 drag in the same time.
View 1 RepliesI have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
View 1 RepliesI have a gallery connected to xml.now i got the gallery from the tutorials so the gallery is now up woth the thumbnails and when i click on the thumbnails the larger pics appear.now my problem is how can i drag a speciofic thumbnail of the mask and drop it in the middle of the stage.i tried to use setMask(bull)but the thumbnail is still only visible under the mask...
View 2 RepliesI'm stuck trying to achieve something in AS2. The principle is easy: the user can drag/throw a timeline (with thumbnails) around, but I want it to snap to certain positions. I've created an example to show what I need. You can already drag/throw the timeline around, but, as it slows down, I want it to always snap into a position where one of the purple rectangles snaps to the grey area so a thumbnail is always covering the grey area. So when you throw the timeline hard enough, it would fly quite far (speed of timeline > attraction force of the snapping points), but as it slows down, the snapping force takes over and the timeline snaps in place.
View 3 RepliesI'm doing this: flashexplained.com/actionscript/making-the-ultimate-dynamic-image-gallery-in-flash-8/
tutorial but I want all the thumbnails behind the full-sized image to be hidden when one of the thumbnails is clicked to show the full-sized image and I want them to reappear when the full-sized image is clicked to make it disappear. I can't figure out what I have to add to the given actionscript code to do so.
I have downloaded a dynamic gallery from flashkit. I have tried to modify but cant. What i need to do is to get the thumbnails to appear 3 in a row, then the next one i loaded in a row under. When say 2 rows are loaded the scroller appears. In the gallery alla pics are loaded in one row.
View 1 RepliesThis is question is a take off of my post in the Flash MX forum regarding creating thumbnails. I'm trying to create thumbnails for a pic gallery and would like to have an over-button state that will make my little thumbnail increase in size a little to indicate that this is the picture the viewer is going to view. I don't know how to go about making this button and I'm trying to figure out if there is a way through action script to do this. This way I don't have to make the over state a movie and increase the size manually...
View 5 Replieshow to use thumbnails to navigate to a specific photo within a series. The slideshow is set up to display photos from an XML file (starting with the first photo) and then you can click forward and back in the series. But I need to navigate via a thumbnail to any photo in the series and then play forward and back from there.
Action script:
//photogallery
function loadXML(loaded) {
if (loaded) {[code].....
I am having a little trouble with some code:
Code:
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
[Code]....
The problem I think is on the bolded part. If I replace ref["thumb"+i] for say thumb0, it loads the first thumbnail into the first movieclip. I have on the stage ten movieclips with instance names of thumb0. thumb1, thumb2, etc. What I would like to do is to load a thumbnail in each movieclip without having to write the bolded line ten times.
I was adding the thumbnail gallery to my website, but the rollover to scroll through the thumbnails must is offset somewhere. I would like to just add left and right buttons to scroll if possible.http:[url]......
View 1 Repliesthis is the main script that I'm using in my gallery :but I want to put description to every thumbnail, not only to show with the big picture. Like thumbnail [0] and at the bottom edge description [0], thumbnail [1] and at the bottom edge description [1], and etc.
View 4 RepliesI am following the XML/Flash Photo Gallery with Thumbnails [URL] Everything works great except the thumbnails. The first few thumbnails (the ones originally visible) are fine, but then the rest are all smashed up on top of one another. Is this a problem with my code? The pictures aren't all exactly the same width, so that might be the problem.
View 1 RepliesI followed tutorial [URL] on making a gallery with thumbnails. However, each thumbnail has to be of same width....if not the order of the thumbs gets mixed up. I've been trying to alter the thumbnails_fn(k) function, or more precisely this line:
target_mc._x = hit_left._x+(target_mc._width+5)*k;
I have it set up to load multiple XML files, but, when you select a new book/xml, i want it the thumbnails to refresh starting with thumbnail #1, instead of wherever it left off in the arraythis obviously has something to do with the variable k, but i am having a lot of trouble figuring out where to fix this at.
// Buttons to call each Gallery and reload data
bookone_btn.onRelease = function() {
xmlURL = "book1.xml"; // sets xml file
[code]......