ActionScript 2.0 :: Adding Thumbnails To XML Gallery?
Jun 5, 2007
I was adding the thumbnail gallery to my website, but the rollover to scroll through the thumbnails must is offset somewhere. I would like to just add left and right buttons to scroll if possible.http:[url]......
I used this code, from "Creating Websites for Dummies" to create a video playlist. The only problem is that it (the book) doesnt show how to load descriptions for the video thumbnails (saying the title etc...of the video). I cant work out how to attach a dynamic text field to each thumbnail that reads its description from an xml file, can anyone give me some pointers or explain how this is done? I've been stuck on this for a few days now and i cant work it out..
in the code below 'main' refers to an attribute in teh xml file.
Code:
ar nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc);
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
I made a xml gallery using kirupa's xml gallery tutorial and then i added thumbnails.It all works fine.Although i managed to have the jpg's loaded fullscreen i dont know how to use smoothing for the resize of the movieclip container. I have a code that resizes the movieclip to the dimensions of the stage onresize function.I'm trying to put in the code an attachBitmap function so i can have it with smoothing to true. But i haven't managed how yet.[code]
Basically i want to have Album categories the same way the thumbnails work so their is a mask limiting 4 categories on screen and when you click < or > arrows next to the categories it shows the next 4 categories that you would be able to choose from.
Then I would want it to load whatever category you selected into the thumbnails and the larger pic.
Does anyone know how to do this ? Or if their is another tutorial that would show me how to add categories into something like a gallery with thumbnails?
Apologies for being stupid and the poor grammar I've been searching everywhere to find out how i can add in some categories and still have it linked to the thumbnail scroller and larger images, but i haven't found any luck at all I just want it so you could add in as many thumbs and categories as you wanted and have those masked and scrollable rather then a dropdown.
I paid for some silly pdfs to explain it better to me but they did it in a way that I didn't like and turned out just to be a waste of money. Learnt my lesson and signed up here to ask the pros! I want to create something that can be updated from just an xml file.
I used the tutorial "Adding Thumbnails" to build a fotoshow. Adding another xml-file I have the problem,that I cannot reload(?) the thumbnails correctly.[code]Then I do not see any thumbnails,if(!) the new thumbnail list contains fewer elements than the old one and if the old thumbnail list was scrolled over the hit_right field before.It is seemingly necessary to reset the internal state of the movieclip. But how can I accompish that?
I've stumbled across a very interesting tutorialBut, I've noticed a little detail. When you click on the big image of the finished example on the first page of tutorial, it acts like a link. When I have downloaded finished .fla source, links are nicely written in the images.xml file, but the links in the .fla file don't work.
I'm doing this: flashexplained.com/actionscript/making-the-ultimate-dynamic-image-gallery-in-flash-8/ tutorial but I want all the thumbnails behind the full-sized image to be hidden when one of the thumbnails is clicked to show the full-sized image and I want them to reappear when the full-sized image is clicked to make it disappear. I can't figure out what I have to add to the given actionscript code to do so.
I have downloaded a dynamic gallery from flashkit. I have tried to modify but cant. What i need to do is to get the thumbnails to appear 3 in a row, then the next one i loaded in a row under. When say 2 rows are loaded the scroller appears. In the gallery alla pics are loaded in one row.
This is question is a take off of my post in the Flash MX forum regarding creating thumbnails. I'm trying to create thumbnails for a pic gallery and would like to have an over-button state that will make my little thumbnail increase in size a little to indicate that this is the picture the viewer is going to view. I don't know how to go about making this button and I'm trying to figure out if there is a way through action script to do this. This way I don't have to make the over state a movie and increase the size manually...
how to use thumbnails to navigate to a specific photo within a series. The slideshow is set up to display photos from an XML file (starting with the first photo) and then you can click forward and back in the series. But I need to navigate via a thumbnail to any photo in the series and then play forward and back from there.
Action script:
//photogallery function loadXML(loaded) { if (loaded) {[code].....
The problem I think is on the bolded part. If I replace ref["thumb"+i] for say thumb0, it loads the first thumbnail into the first movieclip. I have on the stage ten movieclips with instance names of thumb0. thumb1, thumb2, etc. What I would like to do is to load a thumbnail in each movieclip without having to write the bolded line ten times.
this is the main script that I'm using in my gallery :but I want to put description to every thumbnail, not only to show with the big picture. Like thumbnail [0] and at the bottom edge description [0], thumbnail [1] and at the bottom edge description [1], and etc.
I am following the XML/Flash Photo Gallery with Thumbnails [URL] Everything works great except the thumbnails. The first few thumbnails (the ones originally visible) are fine, but then the rest are all smashed up on top of one another. Is this a problem with my code? The pictures aren't all exactly the same width, so that might be the problem.
I followed tutorial [URL] on making a gallery with thumbnails. However, each thumbnail has to be of same width....if not the order of the thumbs gets mixed up. I've been trying to alter the thumbnails_fn(k) function, or more precisely this line: target_mc._x = hit_left._x+(target_mc._width+5)*k;
I have it set up to load multiple XML files, but, when you select a new book/xml, i want it the thumbnails to refresh starting with thumbnail #1, instead of wherever it left off in the arraythis obviously has something to do with the variable k, but i am having a lot of trouble figuring out where to fix this at.
// Buttons to call each Gallery and reload data bookone_btn.onRelease = function() { xmlURL = "book1.xml"; // sets xml file
I'm trying to use the flash gallery with thumbnails that was in one of the tutorials on this site. See here:
http:[url]....I wanted to make the flash player bigger, so I changed the doc size and then scaled the area mask that shows the image. I don't see why this would scale the image; it should just make the viewing window larger.But when I make an image the size I want it in photoshop, it is displaying the image far larger (blurry and cut off) than it is supposed to.Does it have to do with the action scripting, or the graphics in the document?
I create a photo gallery from xml using AS3 and it loads fine. I want to limit 5 thumbnails on stage. To see more you have to click the next button to see the next set of 5. Click prev button to see the previous 5.
I am using a slightly modified version of [URL]. The problem I am having is that my thumbs get arranged out of order because they aren't all the same width. The way the code from the tutorial works is it reads the width of the image onLoad, then multiplies it by the number image it is.
This doesn't work, cuz some images are much thinner, so the thin images end up way too far left.
My method was to define a starting width (curWidth), then set the position of my thumb by using that value. once that is postioned, add the width of the image to curWidth plus a space. Reapeat for each image.
Code: curWidth = 10; function thumbnails_fn(k) { thumbnail_mc.createEmptyMovieClip("t" + k, thumbnail_mc.getNextHighestDepth()); tlistener = new Object();
[Code].....
The problem with this is it puts the image out of order. In fact, it orders them based on the order they download. I understand why (cuz of onLoadInit) but I am not sure what to do about it.
i am using the code to build the flash gallery (the one without XML),everything is working but now i need to add some thumbnails that load a specific pic from the array, without loosing the alpha animation or the array order, does anyone knows how the code for the thumbnails buttons should be? i have tried some stuff but its not working at all.
So i tried modifying the xml gallery code a bit to include thumbnails that load up ynamically. Here is the code i'm using, not that much of it has changed except the loadXml function:
I tried to add some thumbnails attributes to list component,i was using the xml vidlist however i was unsuccesfull.i thought just adding another attribute would work but it didnt .am i suppose to make an image holder i am sorta lost at this point
im already read almost of the tutorial in how to create a XML Photogallery but it seems i cant find solution to my problem on "how to put a link on the thumbnail?" im creating a different style of gallery.. i only put the scrolling thumbnail area in my index page like a image scroller via XML. im new to XML thats why i cant still figure out how to put the link and pull it in the AS when the certain image is click..
i have been able to customize this tutorial for my needs but i am still having one problem with the thumbnails. Unlike in the tutorial i have thumbnail that are two different sizes. most of them are 100 pixals wide but some are 75 and when they are different sizes like that it screws it up...they overlap or leave big gaps between thumbs.
below you can find the code i am using. the line of code that places the thumbs in there position is
i was able to stop the thumbs from over laping by replacing target_mc._width with 100 but that doesnt fix the big gaps between the images that are 75 wide.
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = [];
I am using the Kirupa gallery with thumbnail scroller - which is a FANTASTIC gallery system!
I want to move the scroller but when its moved further right...the scroller stops working. I can move it up and down on the stage, but once it goes a certain distance to the right the thumbnails do not load.
I also shortened the mask to about 160 px so it only shows 3 thumbnails of my pictures.
Here is a link to my FLA file: [URL]
How can I get this to work? Why wont the thumbnails load once the scroller moves a bit further to the right!
I'm making a flash gallery with XML, the thumbnails loads just fine but i cant figure out how to make the thumbnails clickable so that they can load the correct Image..Here is the code i have so far:
Code: var galleryXML:XML = new XML(); galleryXML.ignoreWhite = true; this.createEmptyMovieClip("container_mc",this.getNextHighestDepth());//Container for the thumbs
I'm working on an image gallery using a mouseOver to scroll the thumbnails. How can I limit the area affected by the mouseOver as at the moment it scrolls wherever the cursor is on the page.
This seems like it should be easy, but I cannot figure out how to do this in AS3. And after pouring through several books and lots of sample projects, no one quite seems to be using this method to create galleries.The goal: A gallery with circles for buttons that, when clicked, move already loaded images into view.
I have built a widget that creates the buttons and loads the images, but how do I make a connection between one dynamically created sprite(the button) and another (the corresponding image)?When adding children, is there a way to find its reference in the display object list? The buttons are named and will trace their names when clicked, but I don't see this when I'm listing the display objects.And I'm not sure how I can use these names or provide similar names for my loaded images. (My confusion is becoming evident here --or at least clouding my mind -- so I'll just leave it at that.)BTW, I have come across several tools/players that do something similar to what I want, but I'd prefer not to use someone else's controller. (It seems like the time to code this should be less than the time to skin/understand/customize someone else's FLA/SWF.)