ActionScript 2.0 :: Thumbnails On Flash Only Gallery
Apr 27, 2010
i am using the code to build the flash gallery (the one without XML),everything is working but now i need to add some thumbnails that load a specific pic from the array, without loosing the alpha animation or the array order, does anyone knows how the code for the thumbnails buttons should be? i have tried some stuff but its not working at all.
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
I'm trying to use the flash gallery with thumbnails that was in one of the tutorials on this site. See here:
http:[url]....I wanted to make the flash player bigger, so I changed the doc size and then scaled the area mask that shows the image. I don't see why this would scale the image; it should just make the viewing window larger.But when I make an image the size I want it in photoshop, it is displaying the image far larger (blurry and cut off) than it is supposed to.Does it have to do with the action scripting, or the graphics in the document?
I'm making a flash gallery with XML, the thumbnails loads just fine but i cant figure out how to make the thumbnails clickable so that they can load the correct Image..Here is the code i have so far:
Code: var galleryXML:XML = new XML(); galleryXML.ignoreWhite = true; this.createEmptyMovieClip("container_mc",this.getNextHighestDepth());//Container for the thumbs
I've finally finished my flash xml gallery, and have tested it to my complete satisfaction using dreamweaver. When I do a preview from dreamweaver, or just open up the gallery html file from explorer the swf loads the xml file and all the images flawlessly, everything works. However when I move the site for testing on my mac laptop it loads the xml file but not the images. When I upload it to my test website it doesn't even load the xml file. I just copied the root folder over in all cases I dont understand why it wont work. You can see it here: [URL]
Could this be some export setting I am using incorrectly? Why would it work locally on a windows machine, and not locally on a mac or online on either. I tried re exporting the swf after saving it as CS3 from CS4 and changing the local playback security to only allow network. So now it loads the xml data online but not locally. Thumbnails still aren't showing up online though.
I've done some Action Script 2.0 before this, but never really moved outside of flash. meaning i can tween, animate, include buttons, so all the basics for a static website i can do, but now i'm currently doing some workplacement and am working on an xml based gallery.
I've gotten as far as being able to load a jpeg from a xml file into the swf. i also programmed a thumbnail panel. what it does so far is create as many thumbnails as there are nodes in the xml file. you can then scroll through them via mousemovement. what i can't figure out is how to load pictures into the thumbnails, seeing it is always the same movieclip but a different picture should be loaded in each one.
so here's some info on the code:
i create the thumbnails using the addChild Method. i add a movieclip called "thumbnail" from the library. like so:
for (var i:int = 1; i <= picamount; i++) { createThumb(); function createThumb() {
Regarding the XML and Flash Photo Gallery with thumbnails tutorial
Instead of scrolling thumbnails, I would like to have a Grid but I don�t how to archive that. I have 8 pictures and I would I like to have a Grid with 3 images in each row.
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens?[code]
I am new to AS3, I am creating a gallery and stuck on a place. [URL]. Requirements: 1.) Need a nice loop for loading all thumbs, most important it should be physically separated, should not be looped via code. 2.) When I click on 1st button I must load first 4 thumbnails (which is already loaded), and with 2nd button it must load next 4 thumbnails from xml file, similarly with 3rd.
i've designed an xml driven photogallery using actionscript 3.0. First when the swf file is run, all the thumbnails load in, Then I have thumbnails below, when i click them the large image loads in. I wanted the thumbnails to be replaced with the numbers which form dynamically from the xml file. i.e I simply want the numbers, on clicking them loads respective images Please give a solution to this, or please suggest a good tutorial. here's the code i've worked on and im stuck replacing
i want each image that opens up from the scrolling thumbnails below to have another set buttons relating to the main image. for instance:
[Code]...
numbers = buttons linked to another set of external images that are related to the big image. the problem is i don't know what controls the thumbnail/main image when i click on the scroller (i'm kinda lost in the code). so right now i have only one set of numbers regardless of which big image opens up.
I'm doing this: flashexplained.com/actionscript/making-the-ultimate-dynamic-image-gallery-in-flash-8/ tutorial but I want all the thumbnails behind the full-sized image to be hidden when one of the thumbnails is clicked to show the full-sized image and I want them to reappear when the full-sized image is clicked to make it disappear. I can't figure out what I have to add to the given actionscript code to do so.
I have downloaded a dynamic gallery from flashkit. I have tried to modify but cant. What i need to do is to get the thumbnails to appear 3 in a row, then the next one i loaded in a row under. When say 2 rows are loaded the scroller appears. In the gallery alla pics are loaded in one row.
This is question is a take off of my post in the Flash MX forum regarding creating thumbnails. I'm trying to create thumbnails for a pic gallery and would like to have an over-button state that will make my little thumbnail increase in size a little to indicate that this is the picture the viewer is going to view. I don't know how to go about making this button and I'm trying to figure out if there is a way through action script to do this. This way I don't have to make the over state a movie and increase the size manually...
how to use thumbnails to navigate to a specific photo within a series. The slideshow is set up to display photos from an XML file (starting with the first photo) and then you can click forward and back in the series. But I need to navigate via a thumbnail to any photo in the series and then play forward and back from there.
Action script:
//photogallery function loadXML(loaded) { if (loaded) {[code].....
The problem I think is on the bolded part. If I replace ref["thumb"+i] for say thumb0, it loads the first thumbnail into the first movieclip. I have on the stage ten movieclips with instance names of thumb0. thumb1, thumb2, etc. What I would like to do is to load a thumbnail in each movieclip without having to write the bolded line ten times.
I was adding the thumbnail gallery to my website, but the rollover to scroll through the thumbnails must is offset somewhere. I would like to just add left and right buttons to scroll if possible.http:[url]......
this is the main script that I'm using in my gallery :but I want to put description to every thumbnail, not only to show with the big picture. Like thumbnail [0] and at the bottom edge description [0], thumbnail [1] and at the bottom edge description [1], and etc.
I am following the XML/Flash Photo Gallery with Thumbnails [URL] Everything works great except the thumbnails. The first few thumbnails (the ones originally visible) are fine, but then the rest are all smashed up on top of one another. Is this a problem with my code? The pictures aren't all exactly the same width, so that might be the problem.
I followed tutorial [URL] on making a gallery with thumbnails. However, each thumbnail has to be of same width....if not the order of the thumbs gets mixed up. I've been trying to alter the thumbnails_fn(k) function, or more precisely this line: target_mc._x = hit_left._x+(target_mc._width+5)*k;
I have it set up to load multiple XML files, but, when you select a new book/xml, i want it the thumbnails to refresh starting with thumbnail #1, instead of wherever it left off in the arraythis obviously has something to do with the variable k, but i am having a lot of trouble figuring out where to fix this at.
// Buttons to call each Gallery and reload data bookone_btn.onRelease = function() { xmlURL = "book1.xml"; // sets xml file
I create a photo gallery from xml using AS3 and it loads fine. I want to limit 5 thumbnails on stage. To see more you have to click the next button to see the next set of 5. Click prev button to see the previous 5.
I am using a slightly modified version of [URL]. The problem I am having is that my thumbs get arranged out of order because they aren't all the same width. The way the code from the tutorial works is it reads the width of the image onLoad, then multiplies it by the number image it is.
This doesn't work, cuz some images are much thinner, so the thin images end up way too far left.
My method was to define a starting width (curWidth), then set the position of my thumb by using that value. once that is postioned, add the width of the image to curWidth plus a space. Reapeat for each image.
Code: curWidth = 10; function thumbnails_fn(k) { thumbnail_mc.createEmptyMovieClip("t" + k, thumbnail_mc.getNextHighestDepth()); tlistener = new Object();
[Code].....
The problem with this is it puts the image out of order. In fact, it orders them based on the order they download. I understand why (cuz of onLoadInit) but I am not sure what to do about it.
So i tried modifying the xml gallery code a bit to include thumbnails that load up ynamically. Here is the code i'm using, not that much of it has changed except the loadXml function:
I'm working on an image gallery using a mouseOver to scroll the thumbnails. How can I limit the area affected by the mouseOver as at the moment it scrolls wherever the cursor is on the page.
This seems like it should be easy, but I cannot figure out how to do this in AS3. And after pouring through several books and lots of sample projects, no one quite seems to be using this method to create galleries.The goal: A gallery with circles for buttons that, when clicked, move already loaded images into view.
I have built a widget that creates the buttons and loads the images, but how do I make a connection between one dynamically created sprite(the button) and another (the corresponding image)?When adding children, is there a way to find its reference in the display object list? The buttons are named and will trace their names when clicked, but I don't see this when I'm listing the display objects.And I'm not sure how I can use these names or provide similar names for my loaded images. (My confusion is becoming evident here --or at least clouding my mind -- so I'll just leave it at that.)BTW, I have come across several tools/players that do something similar to what I want, but I'd prefer not to use someone else's controller. (It seems like the time to code this should be less than the time to skin/understand/customize someone else's FLA/SWF.)
I am trying to produce a photo gallery with thumbnails. I cant work out whats wrong i keep getting these 2 compiler error codes, 1021: Duplicate function definition & 1023: Incompatible override.