Actionscript :: Replace Image Thumbnails With Numbers In Xml Driven A Gallery Using (flash)
Nov 26, 2011
i've designed an xml driven photogallery using actionscript 3.0. First when the swf file is run, all the thumbnails load in, Then I have thumbnails below, when i click them the large image loads in. I wanted the thumbnails to be replaced with the numbers which form dynamically from the xml file. i.e I simply want the numbers, on clicking them loads respective images Please give a solution to this, or please suggest a good tutorial. here's the code i've worked on and im stuck replacing
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
I am trying to modify the Kirupa image gallery to use numbers in place of thumbnails.So far I have been able to place buttons on the stage using attachMovie()and I have been successful in getting them numbered properly. Where I am failing is in getting the individually placed buttons to load an image.A more detailed list of what I am trying to do:
I want to attach a button that has a text box to the stage.In that button�s text box I want a sequential number to appear.When a button is pressed I want the corresponding image to display(button 1 loads image 1).I have the first two working; not doing so well with the last.Here is what I have:
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens?[code]
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens? is it possible? Here is the ActionScript.
I've finally finished my flash xml gallery, and have tested it to my complete satisfaction using dreamweaver. When I do a preview from dreamweaver, or just open up the gallery html file from explorer the swf loads the xml file and all the images flawlessly, everything works. However when I move the site for testing on my mac laptop it loads the xml file but not the images. When I upload it to my test website it doesn't even load the xml file. I just copied the root folder over in all cases I dont understand why it wont work. You can see it here: [URL]
Could this be some export setting I am using incorrectly? Why would it work locally on a windows machine, and not locally on a mac or online on either. I tried re exporting the swf after saving it as CS3 from CS4 and changing the local playback security to only allow network. So now it loads the xml data online but not locally. Thumbnails still aren't showing up online though.
i want each image that opens up from the scrolling thumbnails below to have another set buttons relating to the main image. for instance:
[Code]...
numbers = buttons linked to another set of external images that are related to the big image. the problem is i don't know what controls the thumbnail/main image when i click on the scroller (i'm kinda lost in the code). so right now i have only one set of numbers regardless of which big image opens up.
I'm working on an image gallery using a mouseOver to scroll the thumbnails. How can I limit the area affected by the mouseOver as at the moment it scrolls wherever the cursor is on the page.
I'm just beginning to learn AS3 and I'm trying to build a website in Flash. This is a photography website so it will have various image galleries. I'm able to have the images display. But I'm stuck when I try to add thumbnails to the movieclip. I've been using a for loop to loop through the total number of photo URLs in the XML, and add them to a thumbnail container. But either this will display, or only the image gallery will display. They will not display at the same time. Ideally, the thumbnail container will appear on top of the large image, so I guess I will also need to z-sort them.
Here's the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import flash.display.Sprite; var my_speed:Number; [Code] .....
I would like to make a simple flash file where I have one image on top with multiple thumbnails underneath it. The only thing I need to do is get the main image to change to another when I click another thumbnail. The result would be a basic thumbnail driven image gallery.
I have this project. It is an image gallery with scrolling thumbnails that when you click them will load the larger images. However, I can not get that part to work. The thumbnails load and scroll, but when I click them I get an error message.
TypeError: Error #1009: Cannot access a property or method of a null object reference. at BannerVer3_fla:mcThumbsInside_6/imageLoadedThumbThree/BannerVer3_fla:gotoPage()[BannerVer3_fla.mcThumbsInside_6::frame1:124]
This is the AS3 for the thumbnail image. Code: var fader:MovieClip; var photos:MovieClip; var loaderThumbThree:Loader; function loadImageThumbThree(url:String):void{ //Set properties for this loader loaderThumbThree = new Loader(); [Code] .....
I am building a website with an image gallery using XML to load thumbnails and images.
Firstly, I was going to try to make the thumbnails act like buttons, so the mouse cursor would change to a little pointing finger like it does in buttonmode but i could not get this to work.
Secondly, I also wanted the alpha properties of the other buttons to reduce to about 0.75 to highlight the selected thumnail that would stay at its full alpha value of 1. Yet again i could not get this to work either.Can you build this type of functionality into the imported xml data or am I just kidding myself here?
I'm making an image gallery and are having some issues with the thumbnails. What I want is to be able to have thumbnails with the same height but different width. Attached the fla.
I am creating an image gallery with thumbnails on the right inside a symbol so that they can all fade in at the same time, and the bigger images on the left that also fade in. I can only fit 8 thumbnail images at a time, and want to have more than that. So I'll add an arrow below the thumbs so that when you click on it, you can see the other thumbs. I have the first 8 thumbs on the first frame of a symbol and the rest on the second frame.
My problem is that the symbol that contains the thumbs is a graphic symbol, so that the thumbs in it, that are button symbols can be clicked on. I tried using button and movie clip symbols for the thumbnails container but then the buttons (thumbs) can't be clicked any more. That was not a problem till I had to add more than 8 thumbs, cause i need to give the container an instance name, and graphic symbols can't have one.
Here is the link to download the .fla [URL] In case I didn't make my self clear, what I need is to know if there's a way to have a movie clip or button symbol that can have buttons in it that can be clicked on.
I wrote a bit of actionscript to dynamically create an image gallery based on how many images are in a given directory. As of now, I've got it to display thumbnails in rows. My next step would be to get these thumbnails to link to the fullsize images.
Code: endingNumber = new LoadVars(); endingNumber.load("end.txt", 0); //loads text file with # of images in directory endingNumber.onLoad = function(success) { if (success == true) { var num1 = endingNumber.e1; [Code] .....
So as of right now, I have a rough-looking set of thumbnails that don't function as links. is there any way to make those thumbnails act as links, using only actionscript? or, is there any better(easier) way to create a dynamic image gallery with flash so that my client will never have to open an .fla file to add more images?
I'm trying to create an image gallery by toggling between different sets of thumbnails and thus loading the appropriate images.I've set up the first 9 okay and they all load at first but when I toggle back and forth in the toggleThumbnails function using addChild I can no longer load these same movieclips.I'm loading the same movieclip with their associated instance names? How come it no longer interacts with the thumbnails?
ActionScript Code: import flash.events.MouseEvent; var thumbnailSet = "setOne";[code].....
I'm developing an app that needs to dynamically load in .png files as thumbnails for an image gallery. I have studied up on the bitmapData.hitTest() method for being able to setup an alpha test in order work around the .png bounding box issue, but have a problem.
I get an as3 error 2005, which OK I can understand in some cases, but it is pointing to a parameter that makes no sense at all. Here's the error:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type BitmapData. at flash.display::BitmapData/hitTest() at folio_fla::MainTimeline/checkAlphaForHit()
I have flash CS4 and some time ago made a simple movieclip in an older version of flash.I now want to make a simple gallery with thumbnails that show a larger image once you hover over the thumbnail.[URL]I forgot most of the workings in flash, so it's difficult to make what I want.
I'm trying to use the flash gallery with thumbnails that was in one of the tutorials on this site. See here:
http:[url]....I wanted to make the flash player bigger, so I changed the doc size and then scaled the area mask that shows the image. I don't see why this would scale the image; it should just make the viewing window larger.But when I make an image the size I want it in photoshop, it is displaying the image far larger (blurry and cut off) than it is supposed to.Does it have to do with the action scripting, or the graphics in the document?
i am using the code to build the flash gallery (the one without XML),everything is working but now i need to add some thumbnails that load a specific pic from the array, without loosing the alpha animation or the array order, does anyone knows how the code for the thumbnails buttons should be? i have tried some stuff but its not working at all.
I'm making a flash gallery with XML, the thumbnails loads just fine but i cant figure out how to make the thumbnails clickable so that they can load the correct Image..Here is the code i have so far:
Code: var galleryXML:XML = new XML(); galleryXML.ignoreWhite = true; this.createEmptyMovieClip("container_mc",this.getNextHighestDepth());//Container for the thumbs
I've done some Action Script 2.0 before this, but never really moved outside of flash. meaning i can tween, animate, include buttons, so all the basics for a static website i can do, but now i'm currently doing some workplacement and am working on an xml based gallery.
I've gotten as far as being able to load a jpeg from a xml file into the swf. i also programmed a thumbnail panel. what it does so far is create as many thumbnails as there are nodes in the xml file. you can then scroll through them via mousemovement. what i can't figure out is how to load pictures into the thumbnails, seeing it is always the same movieclip but a different picture should be loaded in each one.
so here's some info on the code:
i create the thumbnails using the addChild Method. i add a movieclip called "thumbnail" from the library. like so:
for (var i:int = 1; i <= picamount; i++) { createThumb(); function createThumb() {
Regarding the XML and Flash Photo Gallery with thumbnails tutorial
Instead of scrolling thumbnails, I would like to have a Grid but I don�t how to archive that. I have 8 pictures and I would I like to have a Grid with 3 images in each row.
I am new to AS3, I am creating a gallery and stuck on a place. [URL]. Requirements: 1.) Need a nice loop for loading all thumbs, most important it should be physically separated, should not be looped via code. 2.) When I click on 1st button I must load first 4 thumbnails (which is already loaded), and with 2nd button it must load next 4 thumbnails from xml file, similarly with 3rd.
I have never done an XML gallery, I have read over many tutorials and searched google thoroughly without success.Basically I want an area on the left of thumbnails with a scroll, represented by the red line, when you click a thumbnail the large version appears in the large black area, doesn't have to be any fancy fade in/out effects, just show up.
it has interactive picture gallery where you roll over with the mouse and click on the desired photo to see it on bigger size. I would like to replace the big photos with videos of my showreel. you can go and check it out: [URL]. Flash only allows me to exchange for the same file this case pictures.
I bought a flash site template that loads xml driven swfs inside the main swf as different menu items are clicked. The modules that come with the template work fine, but I don't know how to add a third party xml driven swf, so that it shows up properly. While the third party swf works fine as a standalone, the embedded version loads just an empty movie.