ActionScript 2.0 :: SWF Gets Messed Up On Rightclick-play
Aug 9, 2008
My flash movie is made competely in actionscript. Now, when i pick "play" from right-click menu in a browser, everything gets just.. very wrong I suppose there needs to be additional code in the first frame to delete all scene objects?
I have a "Dynamic Text" element called "output_txt". In my action script code, I have this line: output_txt.text = "I am thinking of a number between 1 and 100";
But what actually gets displayed in that element, after that line runs is: "thinin o ne etween n 00"
Some of the letters are randomly getting dropped. Any ideas on what could be going wrong?
(I'm using Adobe Flash Professional CS5.5 version 11.5.0.325.)
This isn't actually related directly to the AS programming language, but to the AS editor in Adobe Flash CS3 Professional. I think it happened after pressing a certain combination of keys by accident. I haven't been able to solve the issue since.
There seems to be lots of arrows (where tabs are) and the letter P facing the opposite direction at the end of each line.
I have created a neat little function that produces several buttons and inserts labels into each one from an array. It works great until I try to stick the sucker under a mask. When I do that, the labels disappear. I need this mask, but I also need the labels - can't have buttons without labels, now, right?Here's the code I am using:
Code: var mcPosY:Array = new Array(); for(var i = 0; i < 14; i++){
I am following the XML/Flash Photo Gallery with Thumbnails [URL] Everything works great except the thumbnails. The first few thumbnails (the ones originally visible) are fine, but then the rest are all smashed up on top of one another. Is this a problem with my code? The pictures aren't all exactly the same width, so that might be the problem.
It seems that the getters and setters for the height are all botched up when the DisplayObject has any rotation applied to it at all.The getter for the height returns the total height of all the bounds.The setter for the height sets the height regardless of rotation.If you set the same value for height several times in a row, you will get about 3 different results until it stays at the same result.If the heigt's getters and setters are different, imagine the ramaflacations involved, first and foremost setting properties via "+=".Just posted up a quick example: (ZIP with SWF is attached - FLA can be made available upon request)The properties "width", "height", and "rotation" are applied in that order as listed, but setting them in a different order will affect the result differently, but I don't have the time for that.
I bought this template see it here http:[url]......everything works great until I want to customize it and open it up in CS3. Once thats done it doesn't work right.it will open but when you have it fill the full screen it doesn't go all the way to the left. and cuts off the last quarter of the site.If I have it where the screen is only half or collapsed, it will fill the page as necessary.So here is the errors I am getting in Adobe flash.Error opening URL 'file:///C|/Users/April/Documents/300109930/html/data.php?main_page=1' 705 1676
I don't know what I did while working in a CS3 Flash document, but I cannot view the frames up in my timline bar. All I can see is the layers there - they take up the whole area and when I try to grab and drag the timeline to shorten the layers nothing happens. I must have hit something by accident
If I run the page locally on my machine, the banner looks fine no matter the browser. however, on the free hosting service server, size and position of certain movie clips are messed up in IE, safari and opera. they overlap in places, and u can see the corner of something that's supposed to be off the stage. why? note: the hosting service put some junk after my </body> tag... [URL]
So i've been toying around with the built in bitmap collision detection, seeing as it was pixel-perfect collision testing. I've tried so many times to get it to work, but it hasn't prevailed yet. All the tutorials i've found look like timeline code, but i'm using OOP, however, this should not effect it in any way. I eventually broke down an downloaded a pre written class, but even then, i could not get it to work. Basically, when the two objects are supposed to be colliding, the ground has a red glow, but after making it draw points while colliding i saw that the actual collision shape is some messed up thing.
I've built a drawing application. Because I've programmed the option to insert symbols (new movieclips), I needed to create a new movieclip each time I start drawing. The problem is that I now completely messed up my lineTo and moveTo sequence, and it just draws from coordinates which I don't understand where is gets them from.The code section is basically:
I have a main lineDrawing movieclip into which i'm creating a new shDrawing each time the mouse moves. The problem is, because it starts a new movieclip each time - it messes up the coordinates of the line drawing.(btw, I can solve this if I could only do some kind of "lineTo" function on a movieclip, so that it "lines-to" from mouse down to mouse up seamlessly, regardless of the speed of moving the mouse.
so im almost finished my first site! very excited. its for my dads business, hes a screening contractor. actually i doubt he will get any business out of it, even once we get our real domain name and everything because i don't even know how to get Google to like it. its OK though, its mainly just a practice site for me anyways before i make a resume site for myself. anyways, it consists of 3 divs, an html content area, and a flash banner and a flash menu, which stretch depending on the window size to keep their aspect ratio. everything works exactly as planned in Firefox, chrome, and pure flash player. but in IE, safari and opera, the size and position of things are way messed up! (only really care about IE). the edges of dynamic text are slightly to the left or right and hanging behind things because of it, same with some movie clips. and when i didn't want things to appear on the stage i set their x position to be the length of the stage, BUT IN IE U CAN SEE THE EDGE!
I have created drawings in Adobe Flash and saved them as .fla files. However, when I try to save the files as JPEGs beyond a certain resolution (such as 4000x4000 pixels), the image gets altered. Essentially, it get's cropped, but some background is left in the remaining pixels. Original image (.fla) Jpeg image (with the saving problem):
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".
On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.
With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:
info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.
I play games on Pogo and have never had a problem with their Flash Games until released Daily Hot Shots. It doesn't load fully and I've done EVERYTHING I know to do to get it to play. No errors show up. I can play ALL the other flash games but this one. When I right click, the name of the site's owners do not show up....I have the settings showing though Not all of the game loads and that's the problem. I've tried uninstalling and reinstalling....tried a different browser and have the same exact problem. THIS GAME WILL NOT PLAY.
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
on (press) { // Gives your movie a button functionsgetUrl("http://www.astahost.com");} on (rollOver) {this._alpha=100;gotoAndPlay("Scene 2"); }
[Code]....
when i play the movie, it plays scene 2, however, scene 2, which is in my flash document, plays automatically. how can i stop this? is there some code which only makes scene 2 play when called for and not play automatically.
So i've made my .swf files. The only thing is they all play at full screen when i play them using my web browser. I need them to play at 548 x 408. when i open the .fla and go to properties it says the size IS at 548 x 410 but it can't be if its playing full screen.
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
simple one this, or so i thought! basically, i want a mc to play from start to finish (11 frames) upon rollover and upon rollout i want it to play backwards to the first frame. Accurately.
ActionScript Code: on (rollOver) { if (activ.currentFrame <= 11) {
[Code]....
Currently i JUST goes to the next frame. So i need something like currentFrame +1 or something?
I have modified the original to include more head shots accompanied by audio clips. I have worked out the playing of the clips on release. I realize now that people may not want to listen to entire clip. Each mug shot serves as the button to hear the person talk. I do not know how to modify the button code for it to be a toggle. I guess it would need to be some kind of "play if, stop if" The only part of concern is loading playing the the audio, no changes need to be made to the rollover functionality.
mugWidth = 60; //change these if you change the size of your mugshots mugHeight = 60; //change to your mugshot height //instantiate sound and textformat classes
-keyframe 1 has a MC "frist MC" -keyframe 2 has a MC "second MC", etc. -the MCs are all duplicates containing different animation, but have the same AS inside them.
The construction of the MC is:Play intro animation -> Stop and wait for key stroke. If key is "space" set variable value to 1, if else set variable value to 0, then continue to play next frame. -> Complete the animation till the last frame.In the last frame check what is the value of the variable to check which key was been hit. If it was a space (var =1) go to root and play current frame +1 (go forward), Else, go to root and play current frame -1 (go back)Its a kind of slideshow.so heres the code in the middle, after the intro animation was played:[code] The problem with var reverse is, it works well in the first frame, its beign filled with value depending on what key is being hit, But in the last frame, when the time comes to check the value, trace says its "undefined".I have tried setting up a _global.variablename = reverse and it works in both frames (the check at the end is succesful, it detects the given value), but still the last frame only plays the currentframe -1 as if always executing the "else" command, no matter what the value of var reverse is.