Flash :: Remove When Rightclick On The Player?
Feb 20, 2010Am using the flash player, when i right click on it, its showing like this How i can remove [URL] when i rightclick on the player?
View 1 RepliesAm using the flash player, when i right click on it, its showing like this How i can remove [URL] when i rightclick on the player?
View 1 RepliesMy flash movie is made competely in actionscript. Now, when i pick "play" from right-click menu in a browser, everything gets just.. very wrong I suppose there needs to be additional code in the first frame to delete all scene objects?
View 2 RepliesHow can i disable themenu that shows up when you rightclick?
View 2 RepliesIs it possible to remove the 'Macromedia Flash Player 8' window bar and File, View, Control and Help menu when running a .swf or projector .exe ?
View 2 RepliesI've created a startup screen for a CD and have published it to exe format. When it plays from the CD however, it opens in a Flash Player 10 window. I am wanting to create a standalone splash screen without the Flash Player bar along the top.
View 3 RepliesI'm trying to embed this player to a web page:
[URL]
It's working fine, but I would like to remove the album cover from the player so it looks like on this page:
[URL] (The gray player in the right column, not the player in the center of the page)
I looked at the documentation and also the source of this page
Is it possible to remove right click in Flash player with some script?
View 2 RepliesWhy and when? Because I addChild to the stage 1000 times but only removeChild 800 times, and even so, stage.numChildren returns to 0 after all my objects have exceeded the stage boundary. I have to mention that I am moving objects from left to right (it's a game) and the object's X and Y properties eventually exceed the stage boundaries. Does something happen automatically then??? Like... events removed or something like that? This is a continuation of this thread of mine, where I initially thought addChildren has issues: [URL].
View 5 RepliesI've put together this interactive swf file which contains this code
var myMic:Microphone = Microphone.getMicrophone();
myMic = Microphone.getMicrophone();
Security.showSettings();[code]....
however, the Adobe Flash Player Settings box keeps appearing when I export the file to view the movie. When you try closing it however the movie doesn't react to sound. I've tried taking out pieces of code to see which is calling the box up but it wither stays up or the movie doesn't function properly.
If I have 5 frames and each contanins a MovieClip on stage that includes it's class, listeners, functions etc.If I go from one frame to another,should I clean everything up? I mean remove listeners, remove childs etc etc.Or other MovieClips except those in the current frame are ignored from flash player.
View 3 RepliesWill this line
clip.removeChild(clip.getChildAt(0));
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
I am working on a webpage where i have to include an embedded video.The video is hosted on some other domain.I am able to embed the video and autoplay once the web page is loaded.However i have a requirement where i have to remove the div displaying the video once it is played , and in place of the video i have to now display some text.
The problem is i am able to do autoplay by the autostart variable in the embed tag...but how do i know that the video has ended.The hosting company only provides an embed tag and they donot have any player apis to use.
One way (or rather a workaround) that i feel is to start a eventlistener in the background and see for the total time of the video and when that time is reached remove the content.But the problem is what if the user pauses the video, then also the div would be deleted.
I'm embedding a video of YouTube by using their chromeless player, stretched and fit to all screen. the player includes by default their logo and it looks so huge so it ruins the graphic.in youtube site, they offer you to replace the original logo with new one - "Powered by Youtube", but they don't explain how to remove the original first.[code]...
View 2 RepliesI'm making a website with different pages, one of which is an gallery. I load the images only when you go to the gallery page and I use BulkLoader for this. The problem is that if you switch the page while the loader is loading, the whole player crashes... I try to put the whole loading in try{}catch(){} block. I also added Event.REMOVED_FROM STAGE listener and tried to pauseAll() the bulkloader
View 1 RepliesI have a player that loads both images and videos. I am having a problem removing the previous child from the holder and am close to using tricks to fix it. I'd rather not. Here's the code that loads the image:
Code:
var _mediaLoader:Loader = new Loader();
_mediaLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
_mediaLoader.load(new URLRequest("blah.jpg");
function imageLoaded(e:Event):void{
videoConsole.imgHolder_mc.addChild(_mediaLoader);
}
And my flv loader is a bunch of mumbo jumbo with this code at the end:
Code:
videoConsole.imgHolder_mc.addChild(flvPlayer);
So, how can I remove the previous child, if there is one, when loading the next item on the playlist?
My loader component works when I publish to Flash Player 7 but not when I publish to Flash Player 8, why? The publish setting are for ActionScript 2.0 on both.
View 2 RepliesI am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code*
OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
[Code]...
I have a swc plugin embedded in my product to stream live video to a group of recipients.The plugin uses the NetStream, NetGroup and NetConnection objects, the server I use to handle the RTMFP session is Influxis.One client creates a group as a publisher, and stream a live video.His Camera is enabled and I can see the video on the screen as well. The others connect to his group and play the video.Peer assisted Networking is enabled for both the publisher and the recipients.The plugin worked well in all 10.x versions (10.1/10.2/10.3)However, when upgrading to flash player 11.x, it stopped working.
-11.x to 11.x isn't working.
-10.x with 11.x isn't working.
-only 10.x to 10.x is working.
The server I use to handle the RTMFP protocol is Influxis.com I sent them the same question as well.The weirdest fact is that I'm using flash builder 4.6 with 4.6 sdk, which is aimed for flash player 11.1, and it is only working with 10.x flash players.
I'm having a performance problem that seem to be related to Flash Player 11.I noticed this mainly because Chrome auto-updates the flash player. So, it's now up to 11 in Chrome. During a sliding section transition, the flash player chokes and skips about 10-20 frames. In essence the content jumps, not a smooth transitions. You can see this at the following url. Using a browser with 10, plays as intended, a separate browser with 11, chokes and jumps ahead.
firstworldproblems-[url].....I have security sensitive site, that is more elaborate that I can't share here. But, the same issue is happening above.I'm using LoaderMax to load assets. Adding it to the stage and then animating them in from the left or right of the stage, using Tweenmax. The one I can't show is a series of images, 1280x640 pixels, 10 in total.Removing items from the stage when they are not visible, so I can get the CPU usage back. On Flash Player 10, this is working as intended.On 11 it jumps. I don't think it's the removing assets from the stage that's choking the player, because the above link has the same issue.I feel like this is a Flash Player 11 performance issue.
I'm pretty new to Action script and I have a problem here that I can't seem to figure out.
I have this Action Script Code which is attached to a simple movieclip, and it all works IF the general settings are set for Flash Player 6.
It does not work for Flash Player 7 or above, which is probably because this is Actions Script 1 Code...
I attached the .fla file and also here's the code:
[Code]...
In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently... a very annoying thing at times.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?
View 3 RepliesI have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:
Code:
on (release) {
player.contentPath ="Song.mp3"
player.play()
}
("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
Code:
player.onSoundComplete = function() {
player.contentPath ="Song.mp3"
player.play()
};
But this is not working.
PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.
I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
View 1 RepliesI am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").
Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):
Main.badger.x
Main(root).badger.x
Stage.badger.x
I have also tried to access other vars and still nope..My class code is this:
Code:
package
{
import flash.display.MovieClip
import flash.display.Stage
[code]....
Flash Player 11 project doesn't run in standalone player, is it posible to do this?
View 1 RepliesI can only find how to download the actual PLAYER for 10.1, but which library is used in conjunction with it?Will the latest release of the Flex SDK have the libraries for the multi-touch events etc?Or is the SDK for 10.1 only available to people who work for Adobe? will porting to iPhone supported formats only be available in Flash Professional, or will SDK users also have that option?
View 3 RepliesIs it possible for Flash debug player to show Flash website online a bit different than what the normal Flash player shows?
By different i mean...the content of the liquid Flash website instead of playing right in the middle it shows a bit off center.,
In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?
View 3 RepliesI would like to know how the following ActionScript, that only works in Flash Player 6, can be updated to work in a Flash Player 10 file.[URL]As it says, "On Publish Settings set Flash Player version on Flash Player 6, or this movie will not work."It works fine published as FP6 but not as FP10 as I need it to be. This AS is added to a movie symbol that contains a button for a rotating menu effect.
onClipEvent (load) {
hx = 300/2;
hy = 400/2;
r = 100;
[code]....