ActionScript 2.0 :: Resizing MC Fit Screen In Proportions (fla Attached)?
Jul 28, 2010
I'm working on my portfolio site and would like to resize the background only like this site [URL]For resizing a flash movie, I tried this script
Quote:
Stage.align = "TL";
Stage.scaleMode = "noScale";
//size bg_mc to match stage size
[code]....
It succeeds resizing but is NOT in proportion
1. editing the script thus the picture resizes with contrain proportions?
2. I'd also like to have it centerized during resize.
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Oct 12, 2011
I'm doing liquid layouts, and resizing my images while constraining proportions. Here is the code I'm using:
Code:
image.y = (stage.stageHeight/2) - (image.height/2)
resizeMe(image, stage.stageWidth, stage.stageHeight);
//The resizing function
[Code].....
I want it to resize and totally centre itself in the middle of the screen. HOWEVER. I also want to nudge it down 100px, and THEN resize it. I'm having no luck with this though I can move it down 100 px, but then it resizes and positions itself as though it was still in the centre.
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Oct 19, 2009
Im trying to make a website in AS3 with a dynamic background-video that fills all the page in my browser and keeps the proportions even if you are resizing the browser like this:[url].....its almost working but i dont know what to do to force to keep the proportions of my movieClip and at the same, to fill 100% of my page .This is my code...I have a movieClip with the instance name: "bg".
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;[code]......
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Sep 9, 2009
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Jan 20, 2010
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Oct 11, 2010
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private function onLoadProgress(resource: TResource, evt: ProgressEvent): void
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Jun 19, 2009
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Aug 2, 2011
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Apr 1, 2011
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Feb 27, 2009
I'm using the code below to resize a mc so that it fits a full screen browser even when its resized. Its working fine but...
How do you make the mc (bga) resize in proportion. At the moment it squashes & stretches
// ***Stage aligned top left
Stage.align = "TL";
// *** Stop the stage from scaling with the browser window.
[Code]....
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Nov 24, 2011
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Feb 5, 2011
I'm new to Flash builder and I'm having this weird screen resizing issue. I'm setting up my .swf of dimensions..
Code:
[SWF(width="760", height="600", frameRate="32", backgroundColor="#000000")]
And I'm using...
Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
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Dec 7, 2010
Consider the following Flex code:
private function fullScreenHandler(evt:FullScreenEvent):void {
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[Code].....
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Nov 10, 2010
My main swf is 960x600 and loads full screen. it is a projector or swf, local. I have the code on frame 1 to ensure full screen and show all:
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Jun 23, 2010
How do you prevent all of your text automatically changing the font size when a browser is made full screen? I have a number of fixed field sizes I want my text to stay within but when the browser is expanded to full screen it changes the fonts so the text no longer fits in the text boxes and it forces scrolling.
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Sep 28, 2005
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Nov 23, 2005
Im developing a full browser flash website for a photographer and I should make the pictures really big. Now my problem is that when you see the website in a smaller resolution than the one im using, images get too big. What i need is a function that resizes the image box according to the stage size, but I dont know how to constraint the image proportions. For instance I would make something that would do imageMc._width=Stage.width*0.8 so I could have the image with 80% of the screen size.... but how to make it proportional with height?url...
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Jul 19, 2009
My problem is that I want to scale my symbol in ONE specific direction. Up, down, left OR right. Flash automaticaly scales a symbol equaly to both sides, changes the x/y values of the opposite edge from the symbol, but I don`t want this.
I mean, I want to scale my symbols just like shapes. If I scale to the right, the left side stays on the same X/Y values.
I can`t do this on flash IDE nor in actionscript. I would like to know if there are any solution to both cases
I want this because in my movie clip I have a mask (a symbol made from a square) and I need it to scale upwards. But doing this by code makes it enlarge downwards equally screwing up my animation.
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I am developing an AS3 website (client's request) but have run into a little trouble. My template.swf contains a fixed Header/ Footer and is resized to fit the browser window. The middle content is resized when the browser is resized using:
[Code]
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Mar 25, 2010
How can I resize an image, but to keep the proportions between width and height?
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Mar 18, 2011
I have an flv loaded externally. I've added it to a movieclip and want it to fill the stage as my background and scale proportionally. The proportions work fine and the movie seems to scale fine. My problem is the movie doesn't start right away. It shows blank until I resize the browser then it shows up fine.Here is the code:
Code: Select allimport flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;[code].............
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Feb 1, 2010
I'm trying to make a movieclip scale proportionally only if the item is being resize smaller than the current.Obviously I can use the ScaleX/Y values like so:
if (cont.scaleX < cont.scaleY ) { cont.scaleY = cont.scaleX; } else { cont.scaleX = cont.scaleY; }
I need to restrict/reset the scale proportions only in special case that the stageWidth/Height are smaller than the movieclip.
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Nov 1, 2010
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
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Sep 11, 2009
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
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Nov 2, 2010
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
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Dec 11, 2011
i am a beginner in action script / flex framework and i am facing a problem: i would like to have like a menu bar always anchor the bottom of the screen in normal and full screen mode... i try to set my component with bottom = "1" (so it should alway be at 1 pixel from the bottom of the stage ... But .. NO :)
[Code]....
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Oct 13, 2003
The problem that I'm facing is in regards to the width of a sliding menu that I've created. The menu slides based on mouse x position and width of the movie. I would like the menu to fit to the entire screen regardless of the users resolution. I wanted to know if there's a way to detect a users screen width and then adjust the variable for screen width within my actionscript .fla if necessary.
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