ActionScript 3.0 :: Add Description From Xml To Full Size Loaded Image
Sep 5, 2010
I have a picture gallery that loads a few thumbnails into a holder via xml and AS3. When you click on the thumbnail it loads the full-size image into a Loader.How could I add a description from the xml to the to the full size image.
I have a picture gallery that loads a few thumbnails into a holder via xml and AS3. When you click on the thumbnail it loads the full-size image into a Loader.How could I add a description from the xml to the to the full size image.[code]
I have a flash site I want to modify so that when any of the small images throughout the site are clicked a larger image will be pulled using PHP. I am not highly skilled with Flash or PHP.
I'm tring to have it when you click on a thumbnail, it loads a larger image over the scene. Here is an example, since I'm sure that my desc. is awlful. link My scrolling thumbnails are based off of the tutorial on kirupa.com. Here is my site. and action script. (architecture is only one that has any images on it currently for testing)
Code:
cliparray = []; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
I've spent the past few days having a look for this and no luck so far. Basically I have got a multi-page XML gallery with thumbnails. At the moment the images in the gallery stay their original size. I want to make it so that a) the image takes up the entire page of the browser/stage, and b) the image resizes as the browser does, which I suppose might be in the publish settings.
So my question is how can I size this image so it takes up the entire stage? I've tried fiddling around with Stage.width and Stage.height but no luck so far.
Something like this: [URL]is what I mean.
Attached is my .fla, the actionscript code is all within a key frame inside gallery_mc.
(I'm working in flash 6 due to some constraints but if what I'm doing could REALLY be optimized by going to 7 then feel free to yell at me - OH, and feel free to yell at me because there is a bunch of pink - I haven't worked on the actual layout because I'm waiting for the colors-font-realImages) I will save space here and just post the link to the dir, swf, and fla...
I made a flash website with photo galleries using a component that I bought online. The component is loading the image in a thumbnail scroll bar via a XML file and the full size image display in a UILoader. So far nothing special. But when I reach a certain amount of pictures in the gallery, the scroll panel get stuck while loading and doesn't display the full size image. Then the thumbnails don't react at all.
I'm working on a small flash site and I want the swf file to have "bleed" or to go to the very end of the window so that the swf isn't just ploped over top of a background. [URL]
I'm Loading an image into a MC based on an XML file. I'm setting the initial alpha to 0, loading the image, then setting the alpha to 100 once I see that it is fully loaded. The problem is that I want the image to be resized, which is not working. Every time I check the size of the MC once the image is loaded I get 0x0. Here preload code.
Code: function preload(num) { eval("image"+num).loadMovie(url[num],1); eval("image"+num).onEnterFrame = function() {
I have the 3dwall feature - but i don't know how to add a title/description to the image. I have followed the instructions, - I don't understand what it is asking me to do.
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's.[code]
I've modified a flash movie that displays images in a slider control. When the user mouses over the image I display a tooltip. The problem is I cannot figure out how to parse the Description(desc) out of the image tag in XML to display as the tooltip text. Heres what I want the image tag to look like:[code]In the actionScript how could I simply parse out the description to pass in as the tooltip text?
I bought an xml flash template and i am trying to modify it.In main.fla file there is a layer named functions. At this layer there is actionscript code where i saw this part:[code]When i push the image gallery from the main menu, then the image_gallery.swf loads. There, i have 2 categories with photos, each of whom loads title and description of images from website_xml_imagegallery_xml/category1.xml and website_ xml_ imagegallery_ xml/category2.xml. My problem is that whether i open a photo from one category or from the second category, the title and the description remain the same as the first category's. I figured out that the title and the descrption of the first photo of the second category is the same as the title and the description of the first photo of the first category and this depends of what i am using at the last line of the attached code:images.load ("website_xml_imagegallery_xml/category1.xml");So, if i write category2.xml instead of category1.xml, then the first photo of the first category will have the same title and same description as the first photo of the second category.It seems like each category cannot read from its category.xml. Look at the xml files as well.
I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:
[CODE] var pic:Loader;var totalImages:int = 10;for (var i:uint = 0; i<totalImages; i++){ pic = new Loader() container.addChild(pic) pic.load(new
I have successfully loaded an external swf file into my own one. now what i want is to change the size of the loaded file.
the loaded file is an image and its height:500 and width:500 but what i want is to resize it to 200x200
How can i do that.
here is my code to load external image var peelawayimage = _root.createEmptyMovieClip("peelawayimage", 7); var mcImage = new MovieClipLoader(); mcImage.loadClip(_root.video_image, peelawayimage);
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.
Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's. I using the MovieClipLoader incorrectly somehow?
Code: var MCL = new MovieClipLoader(); MCL.loadClip("IMAGE.jpg", mc_ImageHolder); MCL.onLoadComplete = function (targetMC) { // perhaps 'targetMC' should be used? trace (mc_ImageHolder._width); // outputs mc's original size, not image's size }
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
Ok if you visit flog-it.ie you will see that there is a swf file embedded in the page on the right hand side but unfortunately its not set to the full size of the box its in. How can i set the swf file to fit those dimensions (260px by 300px)?
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
basically my flash works fine in every other browser except IE every page I tested in IE tester that has flash included, has the .swf half its size. Its not distorted rather its just small.Here is my object code.
My application is built in Flash Builder. I want to embed a small Flash login form inside an HTML page. The login form is in the 'login' state of code and is a few hundred pizxels wide/ tall. The 'default' state is set to height and width of 100%. I have a resize function that is executed once the login receives the appropriate credentials.
private function resizeApplication():void { if(ExternalInterface.available) { ExternalInterface.call("resizeApplication");
[Code]....
#app is the div and overflow is set to auto in the body. This works just fine except that I am left with some visable portion of the webpage near the bottom. I want to be able to either resize the webpage to match the swf or hide everything except the swf. I have tried a few different things with the js including setting the bottom attribute to 0 and using variations of the document.body.clientHeight.
I am making full browser page, but resize doesnt work well. It looks like the flash took wrong stageWidth and stageHeight at the start... Then it all works but with wrong numbers [URL] (when you launch swf in standalone player, it works well - download [URL]
i have a header made in flash, its 950 x 175 px. For every button in the header a swf is called in into a specif frame. The problem is that when the swf loads it does but not full size of 950 x 650 but it loads in the same header size. How can i make this work, hit the button and swf comes in in full size? this is the code of one of the buttons in my header:
var container:MovieClip = createEmptyMovieClip("container", getNextHighestDepth()); var mcListener:Object = new Object(); mcListener.onLoadInit = function(target_mc:MovieClip) { trace("movie loaded"); target_mc.gotoAndStop(155); }; [Code]....