ActionScript 2.0 :: Image Gallery Full Size In Browser?
Aug 9, 2009
I've spent the past few days having a look for this and no luck so far. Basically I have got a multi-page XML gallery with thumbnails. At the moment the images in the gallery stay their original size. I want to make it so that a) the image takes up the entire page of the browser/stage, and b) the image resizes as the browser does, which I suppose might be in the publish settings.
So my question is how can I size this image so it takes up the entire stage? I've tried fiddling around with Stage.width and Stage.height but no luck so far.
Something like this: [URL]is what I mean.
Attached is my .fla, the actionscript code is all within a key frame inside gallery_mc.
I am creating a website where the entire background is tiled and it also contains a photo gallery. Now, the photo gallery has to only appear within a limited height but the width could be similar to the browser window. (The website will be a full browser website with a capability of going fullscreen.). I tried a lot of things but the stage calculation requires to be a little different than the general stage properties.
In general, the height and width of the image is directly proportional to those of the stage. But what I am looking at is for the image to be rescaled proportionally to the width of the stage but the height nneds to be about 20-30% less than the height of the actual stage. Basically the background will be visible in that 20-30% of empty space. (And of course other elements)
My scaling of the image code looks like following, Code: function scalePic():void { if ((stageHeight / stage.stageWidth) < imHeight) { im.width = stage.stageWidth; im.height = imHeight * im.width; [Code] ..... And it also centers the image on the stage based on the new stage size.
I'm working on a small flash site and I want the swf file to have "bleed" or to go to the very end of the window so that the swf isn't just ploped over top of a background. [URL]
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
[URL].. Anyone know the AS to make it automatically check the size of the browser for the listeners_notice when you resize the browser it works perfectly...but not when it first loads up.
a couple issues I'd like to work out. I have taken the XML photgallery tutorial a step further by making it full browser (with images centered in the browser window). To make this possible, I've sunk the "picture" mc one level deeper into a "container" mc that is centered via actionscript.
So the code changed from: picture to _root.container.picture
Problem is, the registration point for the loaded images is top left. Since some of the images are different sizes, I'd like the registration point to be dead center. How would I do this? Actionscript follows (it's a lot, my apologies).
Side note: Why is the fade-in script so poorly written? Is there a way to make the fades smooth? It works ok when on local drive, but I'm assuming that the delay introduced by an image being accessed on the server makes some of the fades very sudden and ineffective. Any idea how to force the alpha fade to wait until the image has fully loaded?
problem regarding xml flash gallery and as 2.0. I have created a xml photo gallery from Kirupa ([URL]) I want to create a gallery where the images from the .xml fill the entire screen and scales proportionally. To achieve this I have followed this tutorial: [URL] As long as I can center the content of the mc center to stage this works fine, but when I create an empty movie clip and try to load external content from the xml file to the mc (instance name = picture) the images does not behave as espexted. It looks as if the TL corner of the jpg images are aligned TL in relation to the MC. Also the image rotates 90degrees clockwise. A final problem is that this test:
I am making full browser page, but resize doesnt work well. It looks like the flash took wrong stageWidth and stageHeight at the start... Then it all works but with wrong numbers [URL] (when you launch swf in standalone player, it works well - download [URL]
I am using an XML Gallery on my website and I would like to make it full screen (take up the entire browser) -- instead of its current size. I have played around with the code for hours and pulled most of my hair out and STILL I have no luck on making it fullscreen... I get the positions changed but I can't manage to enlarge it to the whole browser.
Here is my code used to align the holder on the stage and the gallery components (bttnPrev and bttnNext are on the left and right of the image to control movement to other images):
how people use the full browser size in flash, even when resizing? Just like they did on [URL], the navigation is always on the bottom of the window, still after resizing the same for [URL], here also the background images resize real time
I'm trying to create a small flash-app, which needs to run as big as possible on the browser. For example regexr and Grooveshark work this way. However, if I use the File -> Publish Settings and there set the width and height 100%, it resizes to full browser, but... When I use stageHeight and stageWidth, they don't change. I only have one frame in my animation, so should I fire a eventListener for something like "resize"?
I have a flash site I want to modify so that when any of the small images throughout the site are clicked a larger image will be pulled using PHP. I am not highly skilled with Flash or PHP.
I'm tring to have it when you click on a thumbnail, it loads a larger image over the scene. Here is an example, since I'm sure that my desc. is awlful. link My scrolling thumbnails are based off of the tutorial on kirupa.com. Here is my site. and action script. (architecture is only one that has any images on it currently for testing)
Code:
cliparray = []; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
I have a picture gallery that loads a few thumbnails into a holder via xml and AS3. When you click on the thumbnail it loads the full-size image into a Loader.How could I add a description from the xml to the to the full size image.[code]
I have a picture gallery that loads a few thumbnails into a holder via xml and AS3. When you click on the thumbnail it loads the full-size image into a Loader.How could I add a description from the xml to the to the full size image.
This is a thing I developed using Flash and Javascript, to set any image dynamically as a background image of a web page and allow all other page content to scroll over the top of it.
[URL]
Would be interested on anyone's comments feedback, particularly about the flash (source code can be downloaded)
I have been trying to work out how the full-browser background was done here: [URL] It scales in a very elegant way: it never stretches the image, stays centered on the image and never causes ugly blank areas around the image. For me, it's become deceptively difficult to achieve! :-(
Currently I have link on an HTML page, and when the link is clicked, it opens a flash movie with slideshow and a semi transparent black background. The way I have it set up is as follows
CloseButton.as (the close button for the slideshow) FullBackground.as (the black background) MainContent.as (loads the slideshow)
then I have
main.fla (loads the CloseBtn, FullBG, and MainContent) preloader.fla (loads the main.fla .swf)
(I'm working in flash 6 due to some constraints but if what I'm doing could REALLY be optimized by going to 7 then feel free to yell at me - OH, and feel free to yell at me because there is a bunch of pink - I haven't worked on the actual layout because I'm waiting for the colors-font-realImages) I will save space here and just post the link to the dir, swf, and fla...
I made a flash website with photo galleries using a component that I bought online. The component is loading the image in a thumbnail scroll bar via a XML file and the full size image display in a UILoader. So far nothing special. But when I reach a certain amount of pictures in the gallery, the scroll panel get stuck while loading and doesn't display the full size image. Then the thumbnails don't react at all.
i am trying to scale a background image to the size of the browser window. heres my code. for some reason it does not fill the entire stage, any ideas?
I am working in Flash CS3 and Actionscript 3.0 My application resizes according to browser width and height. If the user first resizes the browser and then loads the flash application, I could not get the full browser width untill the user goes for full screen. Is there any way around, to get the full browser width before the user goes for full screen.