Flash :: Maintain Native Size On Loaded Swf Into Movie?
Sep 23, 2010Anyone know how to maintain the original stage size of a externally loaded swf in as3 FP10?
View 2 RepliesAnyone know how to maintain the original stage size of a externally loaded swf in as3 FP10?
View 2 RepliesIs there anyway (with action scripting) when having a Flash Video set to Expand to 100% Width and Height to have certain elements within that video maintain their inherent size and not scale ?URL...Notice how the BG Scales, but the video in the center does not nor does the footer. Is this performed with CSS and using multiple DIVs with varying Z Indices.
View 4 RepliesI have a movie that opens up full screen and load an external movie into it. No problem there but I want the loaded movie to keep its original size and not resize with the full screen movie. In the screenshot, you see how the yellow external movie loads into the fullscreen green movie. The white rectangle is only for size reference (photoshopped it in) and is not in the actual flash movies. The yellow movie is supposed to be 800x125 pixels but resizes with the fullscreen of the green movie.
View 1 RepliesIs there an easy way to code something, using the tween class, to go back to its native size after being scaled down using the tween class? I checked the tutorial on the site and couldn't find any information on this.
View 5 RepliesI have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
View 5 Replieshow I can find the original stage size of an SWF that has been loaded into a parent clip via MovieClipLoader? In the child clip, there are a number of elements that extend beyond its stage, so when I check the _width and _height properties, then they include the stage overlap.
I tried using mc.getBounds(), but it doesn't seem to give me what I'm after.
I have a stage with an external SWF loaded onto it. The stage scales dynamically to fill the size of the window.
Two problems: - I want certain items inside that loaded SWF to scale horizontally and vertically to fill the size of the stage.
- I want other items inside that movieclip to stay the same size, but be "attached" to the top and left of the stage.
s how to adjust the size (width*height) of a externally loaded movie?
View 12 RepliesI have 2 swfs loaded that use a local connection to communicate, they work fine when loaded on the same window but when I load them on separate windows it gives me the following error.
ActionScript Code:
Main Thread (Suspended: SecurityError: Error #2070: Security sandbox violation: caller file:///C:%5CUsers%5CSiggy2xc%5CAdobe%20Flash%20Builder%204.5%5CMass%20Media%20CG%5Cbin-debug%5Cswf%5Canimation%5CTest.swfcontrol cannot access Stage owned by app:/Mass_Media_CG.swf.)
I'm loading images from xml file. I want the images to have standard width when they are displayed.
Here are the snippets of the code that do the image processing:
var allThumbs:MovieClip = new MovieClip();
addChild(allThumbs);
allThumbs.width = 200;
allThumbs.height = 200;
[Code].....
this lines, where I wanted to resize the images before they show up in the ScrollPane.
I'm using UILoader to load SWF files which I have no source for. These SWF files were created in AS2. They use masks. Width and height return unmasked values.
I'm trying to find the visible width and height of the clip so I can scale it properly.
For example I want a SWF to fit within a 50x50 space. The visible SWF is 65x65 (but I don't know this) and the unmasked size is 100x100. If I set the width and height of the loaded movieclip to 50x50, Flash scales the clip based on the unmasked portion, and I get a clip scaled much too small. Keep in mind I have no control of the SWF content, so I can not override width/height, or get mask size.
What's the best way to maintain image quality in Flash.
The images in this banner gallery just don't look as good as they do on my computer.
Is there a way to embed color profile in the Flash import?[url]...
I'm looking to work out the most efficient way to maintain the joining of two points with a line in AS3. Basically, I have a whole bunch of circles that move around, and have a property subNode which will act as an end point for the line. At the moment, the way I'm doing it is extremely intensive:
[Code]...
I have created a flash video player using as3 (videoObject) but when I play the video the video is streched how to tell flash using as3 to maintain aspect ratio.
View 2 RepliesI have a container full of tiles and other assets that serves as the map. On top of that container is a mask that serves as the camera the player sees through. In order to move the camera around I move the container around.I'm able to center on a tile within the container using the following formula:
container.x = ( ( (tile.x + (tile.width / 2) ) * container.scaleX) * -1) + (mask_width / 2);
container.y = ( ( (tile.y + (tile.height / 2) ) * container.scaleY) * -1) + (mask_height / 2);
This moves the container into position relative to the mask such that the center of the mask will be the tile in question.I recently added the ability to zoom, which just adjusts the scaleX/scaleY of the container to make it bigger or smaller. I've already fixed the centering code above to account for it, but I'm having trouble making it so the "camera" doesn't appear to move around as the view shrinks. Basically, when zooming out everything appears to move to the left, because the container shrinks. It's all fine once I center on something with the code above, but I need a way to bump the container over to the right a bit based upon the difference in scaleX and scaleY to keep everything looking like it's in the same position while zooming.
My app has 2 frames; in frame 1 there are 5 MC and on a DOUBLE_CLICK event the target's color change and go to the next frame 2. In frame 2 I have a button to return to frame 1.
How can i maintain the MC color when I return to frame 1?
public class test extends MovieClip
{
public function test()
{
[Code].....
No matter WHAT I have tried.... a sniffer, no sniffer, stand alone on a webpage by itself.This slash file which is in a popup window 600x400 will not display 600x400 in firefox. It always is 20-40 px larger in both directions. I can't take it anymore!! What the hell is the matter with firefox his file is 6 years old for gosh sakes. It works and has worked online for years... so whats the Firefox problem all the sudden I am begging !If I can find a good flash designer who knows php, js, and html well, I am going to have future projects. But this little gem is a good promotional tool.... but the problem is......... FIREFOX wont display it right ! And why does firefox INSIST on putting the location bar in html popup windows! The window is the right size 600x400.... the flash is not... even with dimension definitions
View 1 RepliesI wasn't sure where to put this post. I hope this is the right place.
This is what I want to do:
On screen resolutions up to 800x600, I want my Flash movie to resize to 100% width and height of the browser window. On screen resolutions higher than 800x600, I want the Flash movie to be a fixed size (say 800px x 600px exactly).
I wasn't sure where to put this post. I hope this is the right place.
This is what I want to do: On screen resolutions up to 800x600, I want my Flash movie to resize to 100% width and height of the browser window. On screen resolutions higher than 800x600, I want the Flash movie to be a fixed size (say 800px x 600px exactly).
Is this possible, and if so, how?
My picture size is about 1000px by 1000px. It's pretty big, but simple. It has large circles, & when I place it in Flash, the circle's edges become pixelated and choppy, and not at all as smooth as it was in Photoshop. How can I maintain the quality? I tried putting a JPG in and a PSD, both of them looked really bad.
View 1 RepliesI'm having a problem with importing a layered PSD file into Flash, an issue which i've read about in a number of forums but haven't yet been able to fix.
The content of the PSD file in question is numerous layers of line drawing which I am importing to the Stage and converting to keyframes in Flash. The layers have no white background and are clear but for the lines of drawing.
The problem I'm having is that the first layer of the PSD file imports perfectly, with its quality intact, but all those which follow it are distorted and jagged, and look pretty awful for some reason.
I have experimented with both lossy (set at 100) and lossless compressions to try and improve the layer quality, lossless is marginally better but not the best.
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
View 5 RepliesWhat does this mean? "Minimize the Flash movie size by limiting the glyphs embedded in the movie" in sIFR3 to improve rendering speed What is the meaning of "limiting the glyphs embedded in the movie"?
View 1 RepliesI make a very simple movie but its 5 Mb i dont know why >>> do image size i use in movie enlarge the movie size?
View 1 Repliessay i have a main movie, into this movie is loaded another movie on level_1.
is there any actionscript that allows a button inside the loaded movie control the main movie? i.o.w. can a button inside the loaded movie tell the main movie to go to another scene?
+ i am looking for code for that same button to unload the movie it is in itself..
I created a game in Flash and outputted it into an APK file for use in my Android phone. I would like to make a quit function so that it quits the game application when you leave.
Right now, I have to quit using task manager in my mobile. Also how do you enable it to maintain a high score in the game so that next time the user plays the game again, the high score is still there? Right now, the highscore is lost when you quit the game application.
I have a main character in my Box2d game that has a b2PolygonShape collision. When the player crouches I am changing the body to a smaller b2PolygonShape. The logic works fine, but when I change the size (height) of the collision the character starts to fall.
Is it possible to create the new body with an offset (localPosition?) so the position of the body stays the same? This way I can play the crouch animation and change the collision without worrying that the position will change and make my sprite go bananas.
Because i design on a new mac book pro, my resolutions is very high and the flash movie fits perfect in my screen, just the way i want it to sit in every computer.
But on a computer with a lower resolution, i now that that my web site would be much larger and not fit right.
So how can i make it so the movie adjusts to different resolutions and sits just perfect?
I really need to use actionscript to edit my movie size. i have a movie with the dimensions X=30 Y=30.
now i can use _xscale and _ysacale to edit the but when i load the swf file in a HTML page with for example a width=500 and height=200. the movie is scaled as a square. because it's initial size is 30x30.
how can i use actionscript / javascript to edit the size of the movie?
I have a video inside of another movieclip. When I go full screen, I scale up the outer movieclip to fit the screen. So that OuterMovieClip.width is equal to screenWidth etc. How do I maintain the aspect ratio on my video so it does not get distorted? Whats the proper math for that?
View 1 Replies