ActionScript 3.0 :: Limit To How Many Concurrent URLRequest's Can Initiate?

Oct 22, 2009

I have an app that when it starts loads up about 200 small gif images from the web server.  Code looks something like this:
 
for each (myValueObject in myarray) {
var req:URLRequest = new URLRequest(myValueObject.getImageURL());
var imageLoader:Loader = new Loader();

[Code]....

This worked fine in testing for a few dozen images.  But now I'm running it with about 200 images, and about half the images load fine but the other half I get an error:
 
Error 2044: Unhandled IOErrorEvent.
 
Each time I run it, different images succeed and fail.  This gives me the sense that I have somehow reached a limit on either the number of concurrent URLRequest threads that Flash can run, or the number of concurrent HTTP requests that the image server can handle... or maybe there is a timeout on Loader that I can make longer?

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