ActionScript 3.0 :: Initiate Class After Load?

Sep 30, 2011

Making a game and I have a preloader class which is linked to the main 'game.fla' file, in the preloader class I have imported the 'Game.as' class that contains ALL the code to run the game. The problem I am having is that I can't seem to 'initiate' the game once all the elements are loaded.

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I've got a simple tiling class, and it works as long as its a document class... how do i create a new instance and initiate it kinda like this:

Code:
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[code]....

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I'm working on a background music class and found that you cannot use the Sound class in a class file. Specifically, initiating and attaching the sound. Starting, stopping, getting the duration and such seem acceptable (though I haven't tested this yet). I've done a few searches and haven't found any work arounds other than when the class is called, hand it the sound object with the sound already attached, like this:

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import bgMusicClass;
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after several hours tinkering I've set up a movie to initiate a set of actions triggered by a movieclips _x position. Im using Math.round to keep my intergers whole and im using ease on my movie clip. If the movie clip starts at 0,0 and the buttons are hit 1,2,3,4 everything is fine, but hit the buttons out of order (2,4,1,3) or set the start point of the mc to anything but 0,0 and the movie becomes a mess.I don't understand what im doing wrong. I tried some simple loop commands and my comp just locked up repeatedly so I broke down and used frameloops, it's closer to complete but still so far

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Flash Talk To Html To Initiate Button?

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I was wondering how to accomplish this. I have a .swf embedded into an html file with html links on the top. Within the .swf file I have a continue button that takes the user through all the frames. Is it possible to include some kind of code so that when they reach the end of the .swf the "next" link will become initiated and take the user to the next .html page. I am working with captivate is this feature in captivate? If anyone could point me in the right direction or share some wisdom it would really make my day

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ActionScript 3.0 :: Limit To How Many Concurrent URLRequest's Can Initiate?

Oct 22, 2009

I have an app that when it starts loads up about 200 small gif images from the web server.  Code looks something like this:
 
for each (myValueObject in myarray) {
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[Code]....

This worked fine in testing for a few dozen images.  But now I'm running it with about 200 images, and about half the images load fine but the other half I get an error:
 
Error 2044: Unhandled IOErrorEvent.
 
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Feb 4, 2010

How does one go about creating a webcam interface in Flash using as3?

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ActionScript 2.0 :: SWF Taking A Long Time To Initiate

May 26, 2004

I have a product demo in Flash that's roughly 1MB in size. When people access a page that this demo lives on, the demo doesn't visibly "appear" until over half of the total bytes have already been loaded..You can see this by clicking here, and seeing that by the time the swf materializes on the screen, the preloader progress bar is already over 50% (or so).How can I fix it so that at least something shows up right away, so that the user isn't staring at a blank screen for 30 seconds? The preloader seems to work ok.

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ActionScript 2.0 :: Initiate Events With Jps And Loaded Clips?

Aug 4, 2007

Can you not initiate events with jps and loaded clips?

I am trying just to do a basic roll over function and its not working

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function loadItem(itemID) {
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I have searched many actionscript tutorials and forums in order to find a solution to my problem, so far no luck. My problem: To randomly deal 13 cards, face up, onto pre-designated coordinates of the main stage. Each card is, of course, different. Once dealt, how to get and set the value of each card to initiate the game?

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ActionScript 3.0 :: Dynamic Stream, Initiate, Buffer But Dont Play?

Feb 10, 2010

is there a way to start a stream, let it buffer, but pause it on the fast frame? (or not start it at all) the manual pause call is way to slow.

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ActionScript 2.0 :: Initiate An Action When Movie Clips Finish Playing?

Feb 26, 2007

I have a main movie called home.fla. In this movie I only have one frame and I have place 5 different movie clips (not SWF) on this frame at different positions but on the same layer. These five movie clips are named mc_main1, c_main2.Each of these movie clips contains 5 frames, with a button on each frame. Each of these buttons also has a movie clip inside them (mc_sub1 mc_sub5). You can only go from frame 1 to frame 2 of each clip (main1, main2 etc.) my clicking on the button on frame1.The user can go to any of the main movie clips in whichever sequence they want. For example, they can choose to go to clip main3 and click on it twice (this will take the user till frame 3 of main3 and play the movie clip that is inside frame3) and then they can decide to click on main1 once and then main4 three times until they have visited all the parts of (all the 25 mc_sub) all the movie clips (main1 main5).

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ActionScript 2.0 :: Call The LoadMovie Initiate The Preload + External Images

Apr 16, 2005

a SWF that will serve as the main movie for the site. Inside this SWF, I have a script that loads a JPG into a holder MC that's on stage. So basically it's like this:

- main.fla
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I'm ok with building a preloader for the holder_mc and the rest of the FLA (without the size info of the external JPG), but how would I incorporate the size of the external JPG into my initial preloader before I actually start playing everything. Would I have to set the holder_mc visibility to false, call the loadMovie, initiate the preload, and then set visibility back to true. There's gotta be a better way?

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ActionScript 3.0 :: Flash Image Won't Load From Class Referenced By The Main Class

Jul 25, 2011

why my image won't load when I have it's class referenced from the document class rather that being in the document class?

This produces no errors and the second class traces the note, but it doesn't load the image.

// ----- Main Class
package {
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[Code]....

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ActionScript 3.0 :: Class Is Loading The File But When Return It To A New Xml Object In The Document Class It Doesnt Load It?

Aug 18, 2009

I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
 
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Cant Load Images In A Class?

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I am using AS3 and OOP to load multiple images, 1 image per class but I cant do this!The constructors dont take paramaters?I want this but I cant do this

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[code].....

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ActionScript 3.0 :: How To Load XML Class

Sep 8, 2009

I have a class that will read an xml file and then load the xml into a public variable like this:

Code:
package
{
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[code]....

the xml loads and I can trace it out from within the LoadXML class but when I try to access it from the class where I created the instance like this:

Code:
trace(xmlLoad.myXml);
it just returns "null".

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ActionScript 2.0 :: Load One Class From That Package In Another Class In The Same Package

Dec 14, 2004

I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:

[Code]...

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ActionScript 2.0 :: Use The MovieClipLoader Class To Load Up A Swf?

Jun 23, 2009

I'm trying use the MovieClipLoader class to load up a swf and have it start at a particular frame. Such as:

Code:
var myloader:MovieClipLoader = new MovieClipLoader();
myloader.addListener(this);
myloader.onLoadComplete = function(target:MovieClip) {

[Code]....

The Bold underline text is where I would imagine most of the magic happens. How Would I place the MovieClipLoader into this and have that swf go play that particular frame label?

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ActionScript 3.0 :: Image Will Not Load From Another Class

Aug 20, 2011

I'm having some issues with images loading from another class other than the document class.
I currently have two classes: Loader and GamePanel.
I also made a picture into a MovieClip type with a self generated class.
When I use the Loader to construct it :: new someBackground().
And addChild, it appears.
But if I construct the GamePanel class and call the generation of that same background, it does not appear. I'm currently using actionscript 3.

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ActionScript 3.0 :: Cannot Load External Class?

Mar 31, 2009

I'm using the tweener class in this file just fine. But whenI try to use the sound manager class I cannot get it to load why?I keep getting type was not found ....

import com.richardsongraphics.soundmanager;
var manager:SoundManager = new SoundManager();
=======================================

[code].....

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Flex :: API - How To Load Class That Is On Another Module

Sep 6, 2010

I'm trying to build my flex modular app, and got the following scenario
Portal (which includes, 2 modules:)
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-Mod2 (.swf)

Also, I have Mod1-API (.swc). The Mod1-API, defines interfaces which are implemented on the Mod1 (.swf). Both the Mod1 and Mod2 swfs import the Mod1-API swc. I'm trying to call the API method on the Mod2. On Mod2 I've the interface, since it is shared via the Mod1-API project. What I'm trying to achieve is the real implementation class loading on Mod2, via reflection, using the getDefinitionByName method, but it says its not defined. How from the mod2 load a class that is on the Mod1 project, returning just the interfacce to the mod2 so it can call methods just like an ordinary API method?

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Ios :: Add Jpg Files To Ipa And Load Them With FileStream Class?

Sep 25, 2011

I'm developing a tile engine with actionScript-3 for IOS machines. Is there a way to package JPG files with IP and then read them with Adobe Air's FileStream Class. I need to read files asynchronously.I understand how it works on desktop.

var file:File = File.documentsDirectory.resolvePath("myfile.txt");
On desktop, means:
[user_dir]/Documents/myfile.txt

[code].....

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ActionScript 3.0 :: Load A Swf With The Same Class Document?

Feb 17, 2009

I have an as class :

Code:
package
{
import flash.display.MovieClip;

[Code].....

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ActionScript 3.0 :: Dynamic Load Of Class?

Dec 1, 2009

i have let's say a folder with more than 15 .as files, each of one represents a class that I want to load in another "main" .as file.

Those 15 .as files are NOT used anywhere else and are not loaded in the library so no instance of those classes exist anywhere.

when I try to load one like this

Code: var theHandlerClass:Class = getDefinitionByName(classPath) as Class; var theHandler:XMLNodeHandler = new theHandlerClass() as XMLNodeHandler; where theHandlerClass will be one of the 15 files I mentioned, I get a Variable is not defined error. classPath is defined by the user. All 15+ classes are subclasses of XMLNodeHandler.

The problem is solved if I create 15+ instances of all the different .as files I have inside main.as, or create 15+ objects in library with all the different classpaths in the "export for as" field, but this something I don't want.

How can I somehow deploy all these .as files so the main .as can see the classes, but without creating objects in library, or instances in main.as .

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ActionScript 3.0 :: Load An Image Into A Class?

Jun 26, 2011

I have lots of images in the library (tile1.png, tile2.png, tile3.png...) each of which are on one frame of my Tile MovieClip. My Tile class which was created when I made the Tile movieclip and pressed export for actionscript also contains some other data such as height, texture, movementCost... et cetera.

I would like to take all the stuff out the library, and load the images from a local folder, have them loaded into my "Tile" class so that when I make a new Tile object and in my main fla file if I write addChild(someTile) it will draw the tile image to screen.

Basically what I am asking is how I can do this:
Create new movieClip (Tile) object and put it in the library
Export the new MovieClip (Tile) for as3, so it gets its own class (Tile.as)
import all my pngs from local folder into the library
put them all on a seperate frame on my new movieclip (Tile)
var myTile:Tile=new Tile();
myTile.gotoAndStop(x);
addChild(myTile);

WITHOUT using the library. I want to be able to do this with only as3 if it's possible.

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Actionscript 3.0 :: XML Load Via Secondary Class?

May 28, 2010

I have three Class files: Main, Sub, XMLLoad.

XMLLoad is a simple XML loader Class.
Main calls the XMLLoad.
Main also loads Sub as a navigation.

I want to access the xmlData that XMLLoad loads. How do I go about that?

Code: Select allpublic function Main()[code].........

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ActionScript 2.0 :: Cannot Load Class From Package In Another One

Dec 14, 2004

I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:

Code:
import com.network.interface_as.SomeClass_A
class com.network.interface_as.SomeClass_B{
private var class_A:SomeClass_A;
public function(){
class_A = new SomeClass_A();
}}

I get error message that "class com.network.interface_as.SomeClass_A could not be loaded".

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