ActionScript 2.0 :: Call The LoadMovie Initiate The Preload + External Images

Apr 16, 2005

a SWF that will serve as the main movie for the site. Inside this SWF, I have a script that loads a JPG into a holder MC that's on stage. So basically it's like this:

- main.fla
-- holder_mc (this isn't an empty MC, it has some PNG's inside)
--- external JPG loaded in by loadMovie

I'm ok with building a preloader for the holder_mc and the rest of the FLA (without the size info of the external JPG), but how would I incorporate the size of the external JPG into my initial preloader before I actually start playing everything. Would I have to set the holder_mc visibility to false, call the loadMovie, initiate the preload, and then set visibility back to true. There's gotta be a better way?

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Does anyone have experience with preloading (completely) external images for a flash interactive?

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ActionScript 2.0 :: How To Preload External Images

Jul 30, 2006

My problem is that I have a swf file that loads external jpegs and I cannot get the tutorial to work correctly with this swf. It only preloads the the swf and not the external content that this swf is calling.Here is the code that I have on the main timeline of the home.swf

PHP Code:

var imgList:Array = new Array();
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[code]....

The rest of my swf files preload correctly but I just can't get it to preload this one correctly at all.

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ActionScript 2.0 :: Preload Multiple External Images Into Animations?

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I am not too familiar with flash / action script though it does look a lot like JavaScript which I am fairly familiar with.

what I need:

I have an animation that looks like an envelope is opening and a letter comes out. It works fine but what I want to do next is the tough part.

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[Code]....

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[Code]...

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[Code]...

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