ActionScript 3.0 :: Transparent Bitmap - Preload Images Then Multiply Them On Scene
Mar 5, 2008
what i want to do is to preload some images, then multipy them on my scene ( the files are transparent png containing clouds ) the problem is that when i copy the bitmap data to create a new cloud, i loose transparency, and i can't get WHY here's my code
[Code]...
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Jan 25, 2011
I have been really strugling getting my buttons working. I have one scene that have multiply buttons that shows from time to time on the timeline. My needs is that each buttons when released goes to an specific frame number (label) waits for 5 sec and then continue playing the scene from were it did stop and wait.
I have mamage to make the first buttons work, but when scene changes to the rest of the buttons on the timeline nothing happends. I have tried to place actionscript on an actionlayer (timeline), also tried to apply actions to each button. Same problem. I use actionscript 2. All buttons have instance name, and they shuffle, meaning that they show and dont show depending were on the timeline you are. This is for an adult site, so I am not sure that it is allowed to post an link to the flash scene.
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Sep 18, 2008
I am importing some graphics on the fly, and want to be ableto drag them around the stage, which all works great. My issue isthat if I add a large element, like a border around the edge of thestage, this covers up all the other items so that clicking on themis not possible. I can see them, but when I click, the large itemgets the event, even though visually, it is transparent. There arethings I could do if I was doing all the development of thegraphics in the IDE, but these items load at runtime, so it has towork with bitmap
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May 31, 2010
Can I check if a pixel is transparent or not in a bitmap?
I want to count the nr of transparent pixels and nontransparent pixels.
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Sep 17, 2010
So I have a BitmapData object that's 400x400, and is mostly transparent with a small area (up to 50x50) of color somewhere inside. That's drawn to a bitmap, and now I somehow need to generate a Sprite that is only the dimensions of the small colored area, and sits in the same place on the screen.The size and position of the colored area is variable, and the operation to create the new Sprite must be near-instantaneous, so no lengthy pixel comparison exercises.
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Sep 2, 2009
the easy part is to create the image and the mask for it:
// The jpg
var elementImage:Image = new Image();
elementImage.source = "/assets/materials/9/main-body.jpg";
[Code].....
but that's not working here. the event listener reacts even if i hover over the trasparent parts.
if i draw an vector graphic and use it to mask the image it works just fine...
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May 29, 2009
i am loading a background bitmap into a sprite. after that i make this sprite draggable. now i would like to have a copy of this sprite where just the area with the non-transparent parts of the bitmap react to the click.
i know that i can determine if a pixel is transparent with the getPixel32() method, but it seems to be overkill to anylyze every pixel... or is it not?
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Jul 29, 2008
i want to make all white pixels in my Bitmap transparent. i found the treshold-method and try to use it:
Code:
var pt:Point = new Point(0, 0);
var rect:Rectangle = new Rectangle(0, 0, 2000, 2000);
var threshold:uint = 0x00FFFFFF; // all white Pixels
[Code]....
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Feb 13, 2011
how to convert text into a bitmap or a mocieclip with transparent background. i could convert the text into bitmap but it has got a white background..
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Mar 24, 2011
So I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.
This, [URL], is a FLA which shows this operation, and you can see how it works here, [URL]. When it loads up, both items on stage are drawn Shapes, encapsulated in MovieClips, both that get a glow, if you hover over them. If you click the stage at all, the purple guy gets turned into a Bitmap and now, his 'hit area', when it comes to MouseEvents is his whole bounding box and you can only get through to the back green item at the edge slivers.
I'm also tracing the pixel which the mouse is over, so I can clearly tell when the mouse is over a transparent area, it's 0, but how can I tell the event to forward itself on down the chain to the green MovieClip?
Below is how it's now pretty much working for me,
var bitmap:Bitmap = this['bitmap'];
var shouldMouseOver:Boolean = bitmap.bitmapData.getPixel(event.localX - bitmap.x, event.localY - bitmap.y);
if(shouldMouseOver)
[Code].....
I shut off mouseEnabled for my item, when I know it's wrong, then I search for another item that properly fits the bill and if there is one, send an Event to that and break. If that one's also wrong, it'll do the same again, but each time taking themselves out of the loop.
This does work exactly how I want it to, but I'd always prefer to keep things like globalToLocal and looping, and reading from arrays for not frequently updated methods like listeners to MOUSE_MOVE. Is there a more efficient way to do this?
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May 2, 2009
I am trying to use the bitmapData.setPixels method to set certain pixels in the bitmap transparent.But no matter what I do, it always seems to set the pixel(s) black (non-transparent).Here is my code:
[AS]
bmpd = new ImageFromLibrary(0, 0);
bmpd.setPixel(0, 0, 0x00000000);
[/AS]
why its not setting the pixel(s) transparent?
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Dec 20, 2011
What I have is a bitmap as render cache for a sprite, and there're many of them present on the stage. I expected that they would react like sprites with mouse-click event, but they didn't. They're like rectangles all around, matter what the original sprite look like, And I tried put bitmap cache into sprite container and use sprite's hitArea property like [code]...
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Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Jul 11, 2009
I have made an xml slideshow but my issue is that the images take a few seconds to load when going to the next image. I want to put a transition between them but because of the loading time it doesn't work right. way to getting all the images to preload?
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Sep 24, 2009
I've searched around and seem some other examples but nothing that I really can apply and to be honest, some of them I got completely lost! (I'm obviously a designer rather than coder)[code]...
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Apr 8, 2008
Is there a decent tutorial out there for preloading images with XML? I built a gallery swf that loads images on the fly (on button release), now I need to find a way to preload them when someone clicks the button.
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Nov 24, 2009
I have 2 .swf files - home.swf and gallery.swf. Home.swf acts as a preloader and loads gallery.swf. This file contains links that when clicked, will change the thumbnails shown in the galleryswf file. Gallery.swf is basically an image wall that uses various XML files to populate itself.
So, the idea is this: When a user clicks on a link in the home.swf, I would like the current gallery to tween off the stage while the new gallery tweens on the stage from the other side. This all works so far.
What I don't know how to do is make sure that all of the thumbnails in the new gallery are loaded BEFORE tweening it onto the stage. I have event listeners in the gallery.xml file that listen for when the XML has completed loading and I have listeners in the home.swf file to listen for when the gallery has loaded. However, when the home.swf loads the gallery.swf, it is doing just that an not waiting for the images in the gallery to load first. So, I am getting a blank gallery to slide onto the page and the user watches the thumbnails show up as they load.
My goal is to get home.swf to load the gallery.swf and not show it or start tweening it until all of the thumbnails have been loaded.
So, my question is, when home.swf is loading the new gallery.swf, how do I get it to fire the complete event after all of the thumbnails have been loaded by the gallery.swf file?[code]...
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Jun 8, 2009
I am using a random slideshow on the homepage of my website. It worded perfect when I was testing it locally, but now that I've uploaded it to an external server which is a bit slower, and there is a delay between loading images. Here's the work in progress site: [url]... I know it has to do with the way the actionscript is written, and the order in which functions are carried out. I just cant seem to get it to function the way I would like it to. I would like it to immediately load the first image and display it, then while that first image is displayed I would like it to load the second image. Right now it waits until the first image finishes displaying to load the next image.
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Jul 13, 2009
Does anyone have experience with preloading (completely) external images for a flash interactive?
I have built a working preloader, but it does not include the external images in its calculations so the preloader finishes and THEN starts to load the external images..
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Dec 9, 2008
Have built a variation of the xml slideshow using the XML basics video - works great but would like to preload the image(s) so they don't "blink" in when loaded (looks like there's a slight delay before it displays the image).
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Jul 30, 2006
My problem is that I have a swf file that loads external jpegs and I cannot get the tutorial to work correctly with this swf. It only preloads the the swf and not the external content that this swf is calling.Here is the code that I have on the main timeline of the home.swf
PHP Code:
var imgList:Array = new Array();
imgList[0] = "images/image00.jpg";
imgList[1] = "images/image01.jpg";
imgList[2] = "images/image02.jpg";
[code]....
The rest of my swf files preload correctly but I just can't get it to preload this one correctly at all.
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Oct 25, 2007
When telling a flash movie to load several external images or swfs into the stage it normally loads every image at the same time making the movie feeling slow.I�m looking for a preloader or a script that can preload one image at a time. Starting with 1.jpg then moving on to 2.jpg, then 3.jpg etc.
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Oct 19, 2009
I have created this preloader which you can download from url..my problem is that when it finishes loading index.swf, it doesn't remove the four images.I am assuming that I need to do something with addChild/removeChild but I am not entirely sure what.
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Jun 20, 2004
[URL]i saw this site above and wanted to know how you can design a preloader to indicate when pictures are ready to view like the example. Do they use xml..? I would like to load images from a folder if possible.
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Nov 25, 2010
preload a dynamically loading image.
My header animates then dissapears.
Then after about 2 seconds the dynamically loaded image appears, is there a way to preload the image before the end of the animation?
My code that doesnt work is:
stop();
addEventListener(Event.ENTER_FRAME,loading) ;
function loading(e:Event){
[Code]....
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Feb 18, 2010
I was trying to make a dynamic slideshow but i kinda dont want the pictures to load on the spot. Is there a way to preload the images before displaying them? I found it annoying and difficult to roll through the pictures automatically and have them load on the spot.[code]...
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Mar 23, 2010
I was wondering whether it's possible to preload images into a users cache, to speed up the loading of dynamically loaded jpgs?
I've download and adapted a very nice image browser which I am using as an online portfolio. But there is quite a delay as it loads each JPG dynamically, when the user get to a specific file.[code]...
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Apr 6, 2010
I'm trying to add a preloader to my code (see below) to preload my images:
// for loop
for (p=0; p<401; p++) {
// create array to load images from folder
[Code]....
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Apr 29, 2010
I have a .fla which loads in images and then animates them. My preloader works but the animation starts before the images are loaded. Can anyone figure out how to load images before the animation function starts?
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Feb 15, 2007
How can you expand the XML gallery (from the tutorial here on [URL] to automatically load the next image, and the next, etc. while the current picture has loaded (and most likely is being viewed for a moment by the visitor)?
here is the link for the xml gallery from 2004: [URL]
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