ActionScript 3.0 :: Remove Transparent Area From Bitmap?

Sep 17, 2010

So I have a BitmapData object that's 400x400, and is mostly transparent with a small area (up to 50x50) of color somewhere inside. That's drawn to a bitmap, and now I somehow need to generate a Sprite that is only the dimensions of the small colored area, and sits in the same place on the screen.The size and position of the colored area is variable, and the operation to create the new Sprite must be near-instantaneous, so no lengthy pixel comparison exercises.

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ActionScript 3.0 ::make All White Pixels In Bitmap Transparent?

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[Code]....

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Flash :: Forward MouseEvent In Transparent Bitmap To Underlying MovieClip

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So I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.

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[Code].....

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[Code]...

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[AS]
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[/AS]

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I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Posting Flex 4 code for review:

<fx:Script>
<![CDATA[
protected function myImage_clickHandler(event:MouseEvent):void
{

[Code].....

btw stack exchange says my rep needs to be 15 for me to vote up the great answers the commenters have provided. i have 14 at this moment...

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ActionScript 3.0 :: BitMaps - Remove Transparent Pixels?

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Iv created an app in work which needs a rubber. I basicly have a tool to draw line (paint/pencil). This draws over the entire stage area, including over buttons and interactive mc's. Once i draw the line i then want to be able to erase bit of it.

To this end iv made an eraser tool, which works well. I turn the line into a bitmap, then turn the eraser line into a bitmap and use BlendMode.ERASE to erase one from the other. My problem is, because when creating the bitmatdata i have to create a rectangular shape, the area created then means that i cant access any of the buttons underneath.

here is my code:

ActionScript Code:
//line array is an area of all the line objects which are currently live on stage.
for(var i=0; i<lineAr.length; i++){

[code]....

The way i see it i need to remove the transparent pixels from delBitMap once the erase has been done.

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