ActionScript 3.0 :: Drag Some Bitmap Area On Main Stage
May 12, 2010
I am trying to distort a bitmap, I mean, I have this bitmap in the main stage and I want to drag a section to. I don't know, maybe drag the eye of the character in the picture but I want all the bitmap to react or at least the closest region of the point I am dragging. Is that possible? I know the drawTriangles() that is been use to gave this 3D effect, but I need something different.
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Aug 1, 2009
I added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.
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May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
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Sep 18, 2008
I am importing some graphics on the fly, and want to be ableto drag them around the stage, which all works great. My issue isthat if I add a large element, like a border around the edge of thestage, this covers up all the other items so that clicking on themis not possible. I can see them, but when I click, the large itemgets the event, even though visually, it is transparent. There arethings I could do if I was doing all the development of thegraphics in the IDE, but these items load at runtime, so it has towork with bitmap
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Sep 17, 2010
So I have a BitmapData object that's 400x400, and is mostly transparent with a small area (up to 50x50) of color somewhere inside. That's drawn to a bitmap, and now I somehow need to generate a Sprite that is only the dimensions of the small colored area, and sits in the same place on the screen.The size and position of the colored area is variable, and the operation to create the new Sprite must be near-instantaneous, so no lengthy pixel comparison exercises.
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May 29, 2009
i am loading a background bitmap into a sprite. after that i make this sprite draggable. now i would like to have a copy of this sprite where just the area with the non-transparent parts of the bitmap react to the click.
i know that i can determine if a pixel is transparent with the getPixel32() method, but it seems to be overkill to anylyze every pixel... or is it not?
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Jan 7, 2011
I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Posting Flex 4 code for review:
<fx:Script>
<![CDATA[
protected function myImage_clickHandler(event:MouseEvent):void
{
[Code].....
btw stack exchange says my rep needs to be 15 for me to vote up the great answers the commenters have provided. i have 14 at this moment...
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Jul 16, 2009
I've dynamically created sprites with graphics and added a text field dynamically to each sprite, displaying different text. These sprites (checkers in this case) are draggable. Without the text added to it, the drag area is very precise, dragging only when the circle is selected. However, when I dynamically add the text, there's a significant portion underneath and to the side of the sprite that is also draggable. This is really annoying when one sprite is placed above another because trying to move the sprite below causes the sprite with a lower y coordinate to move even though it shouldn't. When I tried to define a width and height for the text field to avoid this unnecessary space, it made the text much too small!
There must be some way to make it so only the graphics and text are draggable. I don't even mind if there is a square (like the old Flash 5 movie clip square) around the combined object, but there shouldn't be the white draggable space.
For reference, here is the code:
Code:
var i:int = 0;
var Rwidth:uint = 20;
var Rlength:uint = 20;
[code]....
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Jul 8, 2003
So I want to fence off part of my stage for dragable MCs. I don't want them to be able to be dragged out of. Say withing 50 pixels of both the left top and right borders, and within 150 of the bottom border.
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Sep 7, 2010
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
Actionscript Code:
import flash.display.*;var adLoader1:Loader = new Loader();adLoader1.load(new URLRequest("100828_budlight_texas_fight_728x90_jn.swf"));adLoader1.x = 313;adLoader1.y = 162;addChild(adLoader1);var adLoader3:Loader = new Loader();adLoader3.load(new URLRequest("100828_budlight_texas_fight_300x615_jn.swf"));adLoader3.x = 738;adLoader3.y = 0;addChild(adLoader3);
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Sep 27, 2011
I am using the floodfill method to colour-in sections of a bitmap image. That part is easy enough but the issue comes in with the way I am adding an effect to the colour fill routine.
To add the effect, first a copy of the bitmap data is created and floodfill is used on that instead of the original bitmap. Then the bitmapdata.compare method is used to set the alpha value of everything apart from the filled-in section to 0 and the result is saved in another bitmapdata. After that, a 1 px radius circle sprite is added to the stage and is being tweened to the image dimensions and its mask is set to the sprite which contains the result of the compare operation.
This works perfectly except for the fact that the fill sprite has to be tweened to the complete image dimensions irrespective of how small the area is being coloured-in since I am not able to find a way to get the dimensions of the fill area. I am doing an bitmap image update at the end of the tween and I have to disable user interaction till the tween is complete to avoid the errors which come in if another fill-in operation is started before the base image has been updated. If I could somehow get the dimensions of the fill area then the time during which I have to disable the user interaction will go down considerably.
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Aug 17, 2009
Can We set drag & drop area in flash?
for example, i want to drag a movie clip in the sample_mc, and i want to move only sample_mc's area, it doenst move out of sample mc.
My drag code is
Code:
drag_mc.addEventListener(MouseEvent.MOUSE_UP, stopMove);
// Functions
function startMove(evt:MouseEvent):void {
drag_mc.startDrag();
}
i add a picture about i want to do.
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Jan 27, 2010
Im trying to think how i fix this problem. i have a map at the stage and its big, i need to click and move it. But when i get the final of the image, i continue move it and appears the stage.
How i lock the image when it get the final to dont appear the stage? the cod that im using is:
map.addEventListener(MouseEvent.MOUSE_DOWN, move)
map.addEventListener(MouseEvent.MOUSE_UP, drop)
function drag (e:Mouse Event)
{ e.target.stargDrag();
}
[Code]...
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Mar 12, 2004
I need to drag and drop a movie clip onto a certain area and if the position it landed is right I do not want the users to be able to drag the clip again. How can I stop the clip being dragable?
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Aug 17, 2009
Can We set drag & drop area in flash?for example, i want to drag a movie clip in the sample_mc, and i want to move only sample_mc's area, it doenst move out of sample mc.[code]
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Jul 19, 2009
I have a AS2 movie clip that has a drag navigation. The movie clip is bigger then the visible area. How can I find the center xy of the current visible area when I stop the drag?
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Jul 23, 2010
if this is posted elsewhere I searched but could not find topic. I would like to know if there is a way to enlarge the size of the target drop point. Seems the users have to be spot on or the shape snaps back.
Any way to give users a little more wiggle room with target drops?
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Apr 19, 2011
I have a canvas,lets say of dimensions 500x600. I have some controls inside that canvas.User can rearrange the controls by drag and drop. But I want to restrict the drag and drop within that canvas. For example: There is a button in the canvas. User can drag and drop the button anywhere inside the canvas.But if the user tries to drag the button out of the canvas boundaries, it should stick in the canvas boundary. How to achieve this?
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Oct 20, 2009
I have 20 squares, each one has a different number(1, 2, 3, etc.) The number is in a dynamic text box which is centered above the square( the square is a Sprite object called "MySquare".) I would like to make the squares drag and droppable. When I test the movie, the arrow cursor becomes a vertical line when over the number. I can click on the edge of the square but then the cursor automatically goes to the center and the compiler returns the error: property StopDrag not found on flash.text.textField.
Here is ActionScript Code:
var startX:Number;
var startY:Number;
var m1:MySquare = new MySquare();
m1.theText.text="1";
addChild(m1);
[Code] .....
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Jun 10, 2004
How can I alter this AS from a thread here into something where the person drags the thumbnail to a certain movieclip on the stage(say a red X), then the big actual image loads into another movieclip on the same stage. So basically instead of dragging the thumbnail to on top of the already loaded image to load the new thumbnail, the new thumbnail will be dragged to a different area (the red X) to the left of the already loaded image. If it isn't dragged and dropped on the certain area (the red X) then it eases back to it's thumbnail spot. [URL]
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Mar 27, 2008
I am wondering if I can write an IF statement that is a movieclip is drag and drop into a certain area that an event occurs. Everything I try seems not to work any idea?
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Jun 10, 2004
How can i alter this AS from a thread here into something where the person drags the thumbnail to a certain movieclip on the stage(say a red X), then the big actual image loads into another movieclip on the same stage. So basically instead of dragging the thumbnail to on top of the already loaded image to load the new thumbnail, the new thumbnail will be dragged to a different area (the red X) to the left of the already loaded image. If it isnt dragged and dropped on the certain area (the red X) then it eases back to it's thumbnail spot. This is the thread im talkin' about: [URL]
I uploaded a visual example of what im talking about.
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Feb 24, 2012
I want the user to be able to drag 3 items onto a target area, which will then activate a button.All i'm after is the code rather than a complete guide
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Jul 16, 2009
I am using senocular's transform tool AS3 in one of my projects.I am having a problem in customizing the tool, I need the movieclip to be drag only with in a rectangle.
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Mar 15, 2011
I am trying to create an application for students to visualize their course schedules.I have rectangles representing each class, which students can drag and drop to build their schedule.I would like the students to be able to type in the course number and name before adding it to the schedule.I have the drag-and-drop working, and editable text working. owever, when I try to edit the text, it drags the box as well.Therefore, I would like to be able to limit the "drag" functionality to one corner of the rectangle.So the user would have to click that part in order to drag the movie clip. Please see the attached image to get a better idea of what I'm talking about.
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Mar 16, 2011
I am trying to drag and drop the bitmap by using getChildAt() but it doesnt work,
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Mar 20, 2009
This animation is for a kindergarten course. I have 6 different colored teddy bears on the
floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.
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Feb 17, 2010
how to make buttons play movie clips in a particular area when I press a button however I'm trying to make the jump up higher.
I have 3 menu items with 3 movie clips loaded just beneath the menu Items. However my first problem is, how do I hide content or even better, only play certain movies when a button is released?
At the moment the code for a button I use is:
on(release){
_root.intro.play();
}
But all the movie clips are overlayed!!
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Jul 4, 2011
How do I Display the result of this code as text in the main flash area..?[code]...
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Aug 25, 2009
I have objects that the user can click&drag. They're PNGs, mainly rectangular, no problem till here.But I then had to put an L-shaped object (a PNG with a lot of transparency), so i've made a movieclip with an shape with the same L shape than the png, and use it as its hitArea:
shape.visible= false;
shape.mouseEnabled= false;
obj.addChild(shape);
obj.hitArea= shape;
This works PERFECT, the mouse events respond as expected, and I can click on objects that are below/above the transparent area of the png/object.All objects are inside a Sprite called playgroundLayer1. The issue comes when I take the L-shaped object and put it on another Sprite (playgroundLayer2), that is above the playgroundLayer1.I this case, I can click&drag on the L, but no object below the transparent area of the L receives mouse events.
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