ActionScript 3.0 :: Area Limit Drag And Drop?
Jan 27, 2010
Im trying to think how i fix this problem. i have a map at the stage and its big, i need to click and move it. But when i get the final of the image, i continue move it and appears the stage.
How i lock the image when it get the final to dont appear the stage? the cod that im using is:
map.addEventListener(MouseEvent.MOUSE_DOWN, move)
map.addEventListener(MouseEvent.MOUSE_UP, drop)
function drag (e:Mouse Event)
{ e.target.stargDrag();
}
[Code]...
View 5 Replies
Similar Posts:
May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
View 14 Replies
Jul 14, 2009
I need to limit dragging when user drags out of the Stage. [code]...
View 1 Replies
Aug 17, 2009
Can We set drag & drop area in flash?
for example, i want to drag a movie clip in the sample_mc, and i want to move only sample_mc's area, it doenst move out of sample mc.
My drag code is
Code:
drag_mc.addEventListener(MouseEvent.MOUSE_UP, stopMove);
// Functions
function startMove(evt:MouseEvent):void {
drag_mc.startDrag();
}
i add a picture about i want to do.
View 1 Replies
Mar 12, 2004
I need to drag and drop a movie clip onto a certain area and if the position it landed is right I do not want the users to be able to drag the clip again. How can I stop the clip being dragable?
View 2 Replies
Aug 17, 2009
Can We set drag & drop area in flash?for example, i want to drag a movie clip in the sample_mc, and i want to move only sample_mc's area, it doenst move out of sample mc.[code]
View 8 Replies
Jul 23, 2010
if this is posted elsewhere I searched but could not find topic. I would like to know if there is a way to enlarge the size of the target drop point. Seems the users have to be spot on or the shape snaps back.
Any way to give users a little more wiggle room with target drops?
View 6 Replies
Apr 19, 2011
I have a canvas,lets say of dimensions 500x600. I have some controls inside that canvas.User can rearrange the controls by drag and drop. But I want to restrict the drag and drop within that canvas. For example: There is a button in the canvas. User can drag and drop the button anywhere inside the canvas.But if the user tries to drag the button out of the canvas boundaries, it should stick in the canvas boundary. How to achieve this?
View 2 Replies
Oct 20, 2009
I have 20 squares, each one has a different number(1, 2, 3, etc.) The number is in a dynamic text box which is centered above the square( the square is a Sprite object called "MySquare".) I would like to make the squares drag and droppable. When I test the movie, the arrow cursor becomes a vertical line when over the number. I can click on the edge of the square but then the cursor automatically goes to the center and the compiler returns the error: property StopDrag not found on flash.text.textField.
Here is ActionScript Code:
var startX:Number;
var startY:Number;
var m1:MySquare = new MySquare();
m1.theText.text="1";
addChild(m1);
[Code] .....
View 7 Replies
Mar 27, 2008
I am wondering if I can write an IF statement that is a movieclip is drag and drop into a certain area that an event occurs. Everything I try seems not to work any idea?
View 2 Replies
Feb 24, 2012
I want the user to be able to drag 3 items onto a target area, which will then activate a button.All i'm after is the code rather than a complete guide
View 5 Replies
Mar 15, 2011
I am trying to create an application for students to visualize their course schedules.I have rectangles representing each class, which students can drag and drop to build their schedule.I would like the students to be able to type in the course number and name before adding it to the schedule.I have the drag-and-drop working, and editable text working. owever, when I try to edit the text, it drags the box as well.Therefore, I would like to be able to limit the "drag" functionality to one corner of the rectangle.So the user would have to click that part in order to drag the movie clip. Please see the attached image to get a better idea of what I'm talking about.
View 5 Replies
Mar 20, 2009
This animation is for a kindergarten course. I have 6 different colored teddy bears on the
floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.
View 17 Replies
Jul 28, 2009
i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state .. what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)
[Code]...
View 1 Replies
Nov 10, 2009
I have a flash cs3 file where I want a mask to move on the y axis (up and down) when the user is scrolling over the navigation area.
In my code, I have:
maskMC.startdrag();
How do I limit the area where the mask will move, then make it return it back to it's original position when the user moves away from the specific area (in this case the navigation).
View 2 Replies
Oct 31, 2007
I have a code that i took from a file and i would like to modify one thing. The code below allows mouse movements to scroll multiple layers at different paces. The problem is that i want to limit the mouse movement area to just a center rectangle and not the entire stage. Is there something in the code below that would allow me to "define an area" for mouse movements to activate the layer scrolls.[code]
View 9 Replies
Jun 13, 2011
I've made a big empty circle, made it into an MC and it has the instance name of "MC"
I've made a small circle, made it into an MC and it has the instance name of "button". It's placed in the center of the big MC. The button MC has 2 frames, one with the small circle being in the middle, the other one with the small circle being at the edge with a pin under it.
I can't figure out how to do this, which is: when the user grabs the small circle, he can only move it around in circle at a fixed distance from the center of the big MC, thus not leaving the big mc area. When the user starts dragging the button, it should go to frame 2 in the button.
What I try to do here is a joystick, when the user releases the mouse, the joystick head goes back to the middle. When dragging the joystick head, the stuff on frame 2 inside the buttom mc should be rotated having the bottom of the stick fixed to the middle of the big circle.
Here's sadly the only code I have:
Actionscript Code:
button.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownEvent);button.addEventListener(MouseEvent.MOUSE_UP, mouseUpEvent);function mouseDownEvent(e:MouseEvent):void {
[Code]....
View 1 Replies
Aug 28, 2009
I have a Flash interaction where I exchange the cursor for a hand holding a flashlite mc. The entire stage is black. The cursor drags a mask around that illuminates a small image in another mc on the stage that the user has to find (illuminate).2 problems
1. When the mouse is rolled outside the stage, the custom cursor is still visible.
2. When imported into Captivate 3, and I move outside the stage and over buttons for navigation, the cursor is no longer visible, for the rest of the Captivate movie.
Desired functionality:Custom cursor to be visible only when on the stage area and the normal cursor to be visible outside the stage area. The stage area is 400x330.[code]
View 1 Replies
Aug 16, 2011
I have a s:TileGroup as follows:
<s:TileGroup id="myTileGroup"
clipAndEnableScrolling="true" focusEnabled="true"
horizontalGap="4"
[Code]....
As items are added to the TileGroup it "overflows" its' bounds, items are displayed below, and when scrolled above, the 3x3 grid.
Is there a way to "mask" or otherwise hide these items?
I looking at the properties of TileGroup, I've tried to emplement the "verticalScrollPosition" and "bottom" properties - these don't do it.
Setting the "height" property effectively creates a bottom limit for the group, but when scrolled items are still displayed above the "padding" area.
View 2 Replies
Jan 6, 2010
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
View 9 Replies
Mar 10, 2011
Release to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
View 3 Replies
May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
View 2 Replies
Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
View 3 Replies
Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 Replies
Feb 8, 2007
I made the tutorial for the Infinite menu. The menu in reality goes from the left edge to the right edge of the stage, but I have masqued it so that it only appears on the left side of the stage where I want it to be. I also changed the anchorpoint of the animation, so that the anchor is on the midpoint of the left half of the stage, instead of the midpoint of the whole stage. Everything works, but when you drag the mouse over the right side of the stage where the menu is hidden, the scrolling increases in speed.
Is there a way of telling the mouse pointer action to stop when the mouse reaches a certain part of the stage, instead of at the actual edge of the stage?
View 2 Replies
Jan 31, 2011
Wen i drag mc2 i want mc1 drag in the same time.
View 1 Replies
Dec 11, 2009
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
View 1 Replies
Sep 12, 2011
I have an application where a user uploads an image and then transforms it by clicking, dragging and using a resize bar. But my client has asked me to limit where the user can drag to, this is not a problem except I need the limits the opposite way around to what would be considered normal.
So where I have startDrag(false, new Rectangle...) that works just fine, but what I need is to let the user be able to drag outside of the boundaries and not have white space on the inside of the flash file.What I mean by this is say I have a 500px wide flash file and an image inside it which I'm carelessly dragging around. If the images right hand edge (if I drag left) hits 500px it stops dragging and does not allow them to pull it any further left.Below is the code I currently have for the drag events.
public function startImageDrag (e:MouseEvent):void {
mousePos['x'] = e.target.mouseX;
mousePos['y'] = e.target.mouseY;[code].....
View 1 Replies
Mar 30, 2010
I have an idea that I want to test out but need some information. Is it possible to limit the way you can drag a sprite with the startDrag()? For instance, say I have a square sprite that I only was to be able to drag vertical or only horizontal.
View 7 Replies
Dec 6, 2010
how to limite a drag function to a single direction? which means I only can drag the button to left, it won't be able to drag to right.
View 4 Replies