Professional :: Enlarge Drag And Drop Target Area?
Jul 23, 2010
if this is posted elsewhere I searched but could not find topic. I would like to know if there is a way to enlarge the size of the target drop point. Seems the users have to be spot on or the shape snaps back.
Any way to give users a little more wiggle room with target drops?
I want the user to be able to drag 3 items onto a target area, which will then activate a button.All i'm after is the code rather than a complete guide
I am trying to create an application for students to visualize their course schedules.I have rectangles representing each class, which students can drag and drop to build their schedule.I would like the students to be able to type in the course number and name before adding it to the schedule.I have the drag-and-drop working, and editable text working. owever, when I try to edit the text, it drags the box as well.Therefore, I would like to be able to limit the "drag" functionality to one corner of the rectangle.So the user would have to click that part in order to drag the movie clip. Please see the attached image to get a better idea of what I'm talking about.
This animation is for a kindergarten course. I have 6 different colored teddy bears on the floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.
I'm working on a schoolproject and I have a flashapplication that I want on my site. In this image you see a horizontal scrollbar and a vertical scrollbar. In the middle are the photographs, those you'll click in the horizontal scrollbar and they will enlarge (with some text). That's the red arrow. The yellow arrow is the thing I wanted too. When you click a photograph in the horizontal bar en you hold em, you can drag that photograph in the vertical bar and drop it there.
I am trying to make a quiz on metals. I have several elements which i want to fall into multiple target areas (e.g. the target areas are shaded grey in the following swf; metal_mc, nonmetal_mc, metalloid_mc). I can make individuals match to target areas (as there are tutorials for that) but i want each one to be able to slide in to any target area (and someday i want to create a solve button which will then place each element in the correct place). have started all over and have designated only chlorine to move (for the moment) but how do i code it to allow it to fall into any of the grey areas?
var objectoriginalX:Number;var objectoriginalY:Number;chlorine_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);chlorine_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);function
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
Im trying to think how i fix this problem. i have a map at the stage and its big, i need to click and move it. But when i get the final of the image, i continue move it and appears the stage.
How i lock the image when it get the final to dont appear the stage? the cod that im using is:
I need to drag and drop a movie clip onto a certain area and if the position it landed is right I do not want the users to be able to drag the clip again. How can I stop the clip being dragable?
Can We set drag & drop area in flash?for example, i want to drag a movie clip in the sample_mc, and i want to move only sample_mc's area, it doenst move out of sample mc.[code]
I created a drag N drop .swf that works great until i pull it into the main movie (see attached for coding). The drag works, but not the drop. I know its level's issue/pointing and the targets i.e. "/target_ex" arent being read correctly by the main...
I have a drag and drop game, 4 objects can be dropped onto 4 targets, I have no problem getting it to work when there is one specific target for each object... however I want the user to be able to drop any of the objects onto any of the targets ( before it locks them down) I just cant figure out the action script for this
I have mutiple items that are supposed to go to one target. I am dragging items into a cart graphic. The problem is none of the items want to go into the cart. The target for the cart is called "cart".. Here is my code
I have 4 items and 4 target zones in which the items can be dropped. I want to be able to drop several items on the same target.However, I've noticed that the space occupied by one item "covers" part of the drop target. As a result, I have to drop the next item next to the previous one. I'm wondering why each item I drop on a target zone covers the space of the target zone it occupies, and how I could avoid this. Here's part of my code (see dropit function)[code]...
Im trying to drag a mc onto a target mc.ive got the drag part ok, but im finding it hard to drop on the target area.i think its got something to with the x y co ords.
I have a canvas,lets say of dimensions 500x600. I have some controls inside that canvas.User can rearrange the controls by drag and drop. But I want to restrict the drag and drop within that canvas. For example: There is a button in the canvas. User can drag and drop the button anywhere inside the canvas.But if the user tries to drag the button out of the canvas boundaries, it should stick in the canvas boundary. How to achieve this?
I have 20 squares, each one has a different number(1, 2, 3, etc.) The number is in a dynamic text box which is centered above the square( the square is a Sprite object called "MySquare".) I would like to make the squares drag and droppable. When I test the movie, the arrow cursor becomes a vertical line when over the number. I can click on the edge of the square but then the cursor automatically goes to the center and the compiler returns the error: property StopDrag not found on flash.text.textField.
Here is ActionScript Code: var startX:Number; var startY:Number; var m1:MySquare = new MySquare(); m1.theText.text="1"; addChild(m1); [Code] .....
I am wondering if I can write an IF statement that is a movieclip is drag and drop into a certain area that an event occurs. Everything I try seems not to work any idea?
how to drag one movieclip(color button) to another movieclip(target to have color changed) and have it change the color of the clip?I have a color menu and I want to be able to drag the color to an mc on the stage and when released over the top of that mc it will change its color.
My question is simple. Let's say I have 2 List Controls. 1 of Users and 1 of Tickets. (The 2 Sources). And I have a DataGrid (the target). Is possible to select 1 user and 1 ticket in the 2 list mentioned before and drag & drop them at the same time to the DataGrid? I know it's not as simple as they are going to get automatically mixed.. If it is possible... I would have to use the DragEnter Event of the Datagrid or something to mix them and create my dataProvider. But I don't know how you can drag & drop 2 items at the same time from different sources. It is possible with one source.. But no idea of how to do it with 2 sources.
I have a list with itemrenderer with dragEnabled true and dropEnabled true. Now, I am trying to tell flex not to let the dragged item (even the icon indication) leave the drop panel. I don;t care if it stop the dragging or just freezes it as if it was the application border - and I cannot. I tried to stop the dragging on dragExit handler but it seems to ignore it. Does anyone know of a working mechanism to do such? (Flex 4)
[IMG]file:///C:/Users/Majken/AppData/Local/Temp/moz-screenshot.jpg[/IMG]I?m trying something perhaps a little above my level, as I have just recently begun using flash (like a week ago), but I hatred doing this code ,but it does not work.
1. I created the dropzone script, in which has to be dynamic in size so that people can the tiles to design their floor board. Problem is, if the dropzones are too close to each other, the app has problems deciding where to drop the tile. (the tile floor is diagonal, imagine a diamond looking tile) I dont know what to do in order to securely place tiles where it shuld be... the dropzones are too close to each other..!the tile can either be full tile, 1/2 and 1/4 tile. How do I do this? I managed to get the drag n drop for full tile to work, but I dont know how can I do it with 1/2 or 1/4 tile. Should I split the dropzones into 4 sections? If I did, then I'll have a problem with full tile? For dropping let say, a pyramid-shaped tile onto a Full Tile would be very2 confusing
I'm migrating from as2 to as3 and have a problem. I have a movieclip called papel_ilus which has loaded images inside with text and stuff. I found a Drag And Drop code that constrains the movement of the _x axis and have targeted the papel_ilus movieclip. However, when I click the images inside they are dragged separately from the whole movieclip I targeted and everything is a mess. Is there a way to drag the whole "pack" as one? Here is the code I'm using:
Code: import flash.geom.Rectangle; var leftY:int = 0;
I'm trying to create an interactive game where multiple movieclips can be dragged onto a single target. I understand that the target and the movie clip have to have the same name, like "book_mc" has to have a target of "targetbook_mc", but is there another way to do this so that "book_mc" and "pencil_mc" can both have the same target?
I have been trying forever to figure out how to add multiple mc's (images) with different instance names to 1 target only (another image). All of the mc's and the target are placed on the same layer. All I want it to do is snap different images to the same target. I have tried placing the target on a seperate layer but it does not work either.
I've been going through some tutorials and samples of "drag and drop" flash movies and I always come upon the same bug. The drop target gets "stuck" to the mouse, and when I click the target it just drops down and doesn't return to its orig. position. This mostly happens when the target in the "lower order" is dropped behind a target that is "in front of it" Now I have used the [code]...
I have a draggable movie clip that contains a button inside to hold my code. The target area is in the root and is a movie clip. I need to be able to drag and drop on the target. When it does drop on the target it needs to play a different keyframe from the root which holds a movie clip. Below is the code I have in my button within the draggable movie:
[Code]...
it starts dragging, but for some reason the drop target isn't working or the stopDrag, because it won't stop dragging.