ActionScript 2.0 :: How To Remove A Bitmap
Jan 9, 2007
I am very new to ActionScript programming, and I am using AS 3.0. I am attempting to create a drawing that constantly needs to be updated. The drawing is a graph based on arbitrary, constantly changing, data points.Each frame however needs to be redrawn with a new bitmap. How do I remove the old bitmap before I display the new one ? I have tried using remove child, but when I do, nothing at all is displayed.
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Oct 30, 2011
I have added a bitmap in movieclip using attachBitmap in my Flash Actionscript 2 project. Now i am having trouble to remove bitmap that is created once. If anyone can give idea how can i do this.
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Jul 30, 2011
Is it possible to remove white in a bitmap in ActionScript2? If yes what commands are used and what's the procedure?
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Sep 11, 2011
How to remove the bitmap from the holder and the bitmapData from the Flash Player memory?[code]
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Jul 9, 2009
I was wondering if there was a way to remove the white space from an imported image using ActionScript 3?My ultimate aim is to be able to upload an image through flash (and .net) then load the image into flash and remove the white backgrounds.E.g. if your designing a t-shirt, and want to upload a logo, you would want to get rid of all the white that comes with your image around the edges to just leave the logo on the t-shirt.
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Jul 7, 2010
i placed png file inside movie clip... when a event trigger the image there should pop up appear.. main thing is the event should not trigger in the transparent image area.. using as3..
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Jan 25, 2010
I am adding a bunch of bitmap data (images) inside a canvas bitmap (using copyPixel) which is added to the stage (addChild(cavasBitmap)) how can I remove a bitmap data from a canvasBitmap?
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Sep 16, 2009
I tried to drag in from Photoshop a layer with an image and transparent background, but it turns white in Flash, so I imported the image from psd. However, the black background is interfering with the placement of the image. In OLD flash, there used to be a magic wand and the ability to select areas of the bitmap and delete, but it seems that the feature is now missing or hidden in new flash. I turned the image into bitmap and I don't want to trace it, because it is a photo. So, without tracing, how do you now edit the image as I'm trying to do?
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Sep 17, 2010
So I have a BitmapData object that's 400x400, and is mostly transparent with a small area (up to 50x50) of color somewhere inside. That's drawn to a bitmap, and now I somehow need to generate a Sprite that is only the dimensions of the small colored area, and sits in the same place on the screen.The size and position of the colored area is variable, and the operation to create the new Sprite must be near-instantaneous, so no lengthy pixel comparison exercises.
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Mar 1, 2010
1: I upload an image
2: Without altering it,I make a copy of it and use it display to users in resized format
note: I won't display the original image.
3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying
For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap.For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb.And when I delete all the images the size decreases to 81 MB only.
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Aug 26, 2010
How can i use a bitmap text (no anti-alias at all), i can't find that option , the same option that exists in the classic text field.
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Jun 6, 2010
This is my scenario
1: I upload an image
2: Without altering it,I make a copy of it and use it display to users in resized format
note: I won't display the original image.
3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying
For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap.For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb.And when I delete all the images the size decreases to 81 MB only.I feel the loaded bitmap is not completely removed.
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Feb 3, 2009
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Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.
[Code]....
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Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
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Feb 22, 2011
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Code:
// bitmap test
import flash.display.Bitmap;
import flash.display.Bitmap;[code]......
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May 9, 2011
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Actionscript Code:
public override function copyToBackBuffer(db:BitmapData):void{ if (active) var drawRect:Rectangle = new Rectangle((currentFrame-1) * frameWidth, 0, frameWidth,
[code].....
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[Code]...
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Oct 8, 2006
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Nov 5, 2009
I'm using Sandy to animate some objects in 3D. What I currently do to images which are EXPORTED in the library, I want to do to some bitmaps that I create using the DRAW technique. But it wont work :-(
CODE FOR 'CREATED BITMAP' :
ActionScript Code:
var bData:BitmapData = new BitmapData(myObject.width,myObject.height);
bData.draw(mask5);
[Code]....
Sandy doesn't seem to treat the 'created' bitmap the same as those that are exported from the library.
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Feb 24, 2012
Letīs say I have a bitmap with 3 colors: red, green and blue (not mixed)
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Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
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Jan 18, 2007
is being returned once the onrelease event happens. the loadmovie works fine but I want to remove
[Code]...
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Sep 30, 2010
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
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Jan 8, 2009
do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
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Oct 9, 2009
Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?
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Sep 6, 2011
In my experiment memory usage keeps growing a little (more, and more RAM usage after GC) when I use repeatedly:
Code:
removeChild(picContainer);
addChild(picContainer);
[code].....
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