ActionScript 3.0 :: Remove White From Bitmap?

Jul 9, 2009

I was wondering if there was a way to remove the white space from an imported image using ActionScript 3?My ultimate aim is to be able to upload an image through flash (and .net) then load the image into flash and remove the white backgrounds.E.g. if your designing a t-shirt, and want to upload a logo, you would want to get rid of all the white that comes with your image around the edges to just leave the logo on the t-shirt.

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i want to make all white pixels in my Bitmap transparent. i found the treshold-method and try to use it:

Code:
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[Code]....

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ActionScript 3.0 :: Converting Textfield To Bitmap - Turns Into White Box?

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I'm starting with a textField containing some bold white text.

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That code outputs like this:
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I am very new to ActionScript programming, and I am using AS 3.0. I am attempting to create a drawing that constantly needs to be updated. The drawing is a graph based on arbitrary, constantly changing, data points.Each frame however needs to be redrawn with a new bitmap. How do I remove the old bitmap before I display the new one ? I have tried using remove child, but when I do, nothing at all is displayed.

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Mar 1, 2010

1: I upload an image

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note: I won't display the original image.

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How can i use a bitmap text (no anti-alias at all), i can't find that option , the same option that exists in the classic text field.

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ActionScript 3.0 :: BitmapData.dispose() Remove Memory Occupied By Its Bitmap

Jun 6, 2010

This is my scenario

1: I upload an image

2: Without altering it,I make a copy of it and use it display to users in resized format
note: I won't display the original image.

3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying

For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap.For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb.And when I delete all the images the size decreases to 81 MB only.I feel the loaded bitmap is not completely removed.

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ActionScript 1/2 :: Change The Background Color To White And Should Also Display The Text ''white'' In The Dynamic Text Box

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I'd like to be able to click on each of the buttons and have the background color change and also have its color name loaded in the dynamic text field. E.g. Clicking the white square would change the background color to white and should also display the text ''white'' in the dynamic text box. I've sorted out the colour changing part with the following code:

[Code]...

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ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

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