I'm trying to make a button symbol with a transparent hit area - surounded but a dynamically drawn border. Heres what I have. I have a simple AS script that uses goTo and lineTo (plus a randomizer to make sure the buttons are skewed and differnt everytime) to create a "sketchy box" as my button. My script resides in a movie clip withing the "over" state of a button symbol. Now the active hit area is ONLY the line elements. Question : How in the world, using only actionscript an I make a second, transparent area inside of the sketchy lines to make the whole button symble clickable?
public static function cloneDpObj(target:DisplayObject):Bitmap { var duplicate:Bitmap;
[code]....
to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.
It can get bitmap from the target object, but it seem don't get all the area of the image.
By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?
Is there a way to make the transparent area from an png image not to register when I add with a mouse event to that image? What is happening is the rectangle around the symbol is effected by the mouse event.
I'm trying to make a text box transparent so that when i put the image onto my web page you only see the text and the background on the web page is visable
I'm using the dynamic text scroller from [URL] found at [URL] Here's a link to my zipped files too... [URL]
1) I can't figure out how to have URL links in the text that loads.
2) How can I make the scroller refresh to allow for new text in the dynamic text area. The content changes alright, but the scroller stays in the same position and if it wasn't needed initially, the scroller disappears and doesn't return on new text.
how to make transparent text for Flash with ActionScript 3? I have a movie clip as a background which had an embeded video. I only want the outline of the text I display in front of this movie clip to be displaye with this movie playing inside the text outline and outside of it as well.
Say, i have a text field with some text in it, and i want to make it have a backgruond with alpha value (as in partially transparent, not sure how to make it sound good ^^). This text field reacts to mouse events, such as clicks and rolls out/over, and each event changes the background color.
I've done some digging and ran across flash.text.TextField.backgroundColor and flash.text.TextField.background properties of text fields. They're cool, but not enough to solve the problem. And obviously, if I change the text field's alpha value, the text will also become transparent.
I know I can create a movieclip below the text field and alter its properties to acheive my goal, but I'm wondering if there is a simpler way.
I am getting familiar with the Flash animations I am trying to make a simple animation within the text input area i.e.
1.FAN BASE 2.FA NBASE
What I want is the letter N to move slowly towards letter B.I have done motion tweening but it doesn't work -either the whole text is moving left right or the letter N is simply skipping to the second position without smooth animation.( there's no error on motion tween by the way)
How do I set an area to be transparent in ActionScript 3.0?At the moment I'm creating a subtitles area to sit over the player and it has the following code:[code]
On the opening of the map where it shows a transparent red spreading would you create the growing red transparent area over the map in the Pacific with transparent shape tween. Also any tutorials on doing this.
On the opening of the map where it shows a transparent red spreading would you create the growing red transparent area over the map in the Pacific with transparent shape tween. Also any tutorials on doing this.
I want to make auto width text area. Using xml to pull the data, I would like to expand as data comes in. menu_item_group["menu_item" + i].item_label = nodes i].attributes.item_label; For example: enlarged according to the context menus in this example, the background [URL]
I am importing some graphics on the fly, and want to be ableto drag them around the stage, which all works great. My issue isthat if I add a large element, like a border around the edge of thestage, this covers up all the other items so that clicking on themis not possible. I can see them, but when I click, the large itemgets the event, even though visually, it is transparent. There arethings I could do if I was doing all the development of thegraphics in the IDE, but these items load at runtime, so it has towork with bitmap
So I have a BitmapData object that's 400x400, and is mostly transparent with a small area (up to 50x50) of color somewhere inside. That's drawn to a bitmap, and now I somehow need to generate a Sprite that is only the dimensions of the small colored area, and sits in the same place on the screen.The size and position of the colored area is variable, and the operation to create the new Sprite must be near-instantaneous, so no lengthy pixel comparison exercises.
i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state .. what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)
i am loading a background bitmap into a sprite. after that i make this sprite draggable. now i would like to have a copy of this sprite where just the area with the non-transparent parts of the bitmap react to the click.
i know that i can determine if a pixel is transparent with the getPixel32() method, but it seems to be overkill to anylyze every pixel... or is it not?
I want to put a transparent area on my stage. When the mouse enters that area I want to be notified (so that I can do stuff).I expect to use some code like"addEventListener(MouseEvent.MOUSE_OVER, mouseInRemote);" - but the qustion is "What do I add to my stage?"
I have a .jpg graphic in a movieclip on layer two (1024/768). This is used as a background.I have a .jpg scrolling movieclip on layer one. It is a very wide graphic used for displaying a panorama.I would like to be able to create, dynamically using actionscript, a transparent area on the layer two movieclip (create a window) to view the underlying movieclip.I believe this is possible using the Rectangle class in the flash.geom.rectangle but I can't figure out how to attach it to the layer two movieclip or how to make it transparent so shows the underlying scrolling graphic.
it is possible to make a movieClip that containes some buttons, input/dynamic text area, but the action script to be taken from an external actionscript file (.as)?I ask this because i have some buttons that calles me movieClips who have actionscript applyed in them, i see that i have some error's because of the actionscript (the .swf file blockes at one moment, and i don't know why ) and i want to call the actionscript file (.as) to button when i press one button that displays me the movieClip attach to him.
I am making flash with mouse over its not working properly, 1) When mouse over the button not come the transperant area to entire pic 2) How can transparent area slowely to come mouse out
I have objects that the user can click&drag. They're PNGs, mainly rectangular, no problem till here.But I then had to put an L-shaped object (a PNG with a lot of transparency), so i've made a movieclip with an shape with the same L shape than the png, and use it as its hitArea:
This works PERFECT, the mouse events respond as expected, and I can click on objects that are below/above the transparent area of the png/object.All objects are inside a Sprite called playgroundLayer1. The issue comes when I take the L-shaped object and put it on another Sprite (playgroundLayer2), that is above the playgroundLayer1.I this case, I can click&drag on the L, but no object below the transparent area of the L receives mouse events.
I would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.
ST, CW, CH, TF, WV, WS, DE, SK, SY, and each of these may have numbers that follow, i.e ST1, ST2, ST3 and so forth.
So I can only assume that the postal area could be the main nodes, and the numbers inside the child nodes, am I right thus far.o how can i load the area of the xml file into my text area on mouse click, pulling the information relating.
I just want to do not allow editing at some area of text area in flex. How it can be done?let suppose text length in text area is 50 characters, i want to allow editing if cursor position is less than 15, and if cursor position in text area is greater than 15 it should not allow user to add more text in text area.If user press any key it should not add any character in text area.[code]
I would like to make a flash movie with a picture, where when the user holds down the mouse button, part of another picture will emerge in that general area (like a magnifying glass looking into another dimension).
Technically, my idea was to make a flash file with two images, and then code the mouse to be able to make the top picture transparent in a circle-like area around the cursor, while the mouse button is down.
But how to do that? I am using Flash CS4, but I don't really care if the solution is in AS2, or AS3, as long as it works
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.