Ios :: Add Jpg Files To Ipa And Load Them With FileStream Class?
Sep 25, 2011
I'm developing a tile engine with actionScript-3 for IOS machines. Is there a way to package JPG files with IP and then read them with Adobe Air's FileStream Class. I need to read files asynchronously.I understand how it works on desktop.
var file:File = File.documentsDirectory.resolvePath("myfile.txt");
On desktop, means:
[user_dir]/Documents/myfile.txt
I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I want to load 4 images(in 4 files) in a class. Each image is a different frame of a walking movement of a character. What I want to do is load all the images in the constructor and assign the sprite the current frame to display.eg sprite=bitmap1 then after some time swap images sosprite=bitmap2 then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)
I have some files in my src directory, some are .class files (Java class files) and some are .properties files, when I create the Adobe air native installer these files are not included. Why is that? How can I work around that?
Also it excludes .mxml files, but that's good. I'm sure that's related, how to change what it includes or excludes?
I am looking for a way to save an array of sprite on the user drive and then read this array...I saw method for saving text file. It quite simple... but it seems that saving an array is not very documented.
I have a functionality working with a file hardcoded through URL Loader, but I want to be able to select the file from anywhere on my harddrive in an Air application.
public function loadFile(): Array { csv = new URLLoader(); csv.addEventListener(Event.COMPLETE, completeHandler);
I'm trying to get two different apps to communicate through a file. I would like app 1 to append some text to a file, and app 2 to notice, and read the new bytes (not the whole file). There is an event, ProgressEvent.PROGRESS, that is supposed to fire when new data is available on a FileStream, but it only fires when I first open the file. Basically, I would like to leave the FileStream open, listening like a socket on the end of that file for changes.
I am writing a process where users will need to select a file that far exceeds their availble RAM and have that file broken up into small chunks (for upload). I'm able to create a File reference to said file, but when I try to pass it to the fileStream, it appears to try to read the thing into memory before acting on it. Is there a way to get fileStream to just take the reference to the file and then utilize readBytes the way it's documented? it's called when the user selects the File in the browser dialogue.
I try to write an xml object via AIR with FileStream.writeObjectI'm doing like this:
var _file:File = File.applicationDirectory.resolvePath("test.xml"); var _xml:XML = new XML("<data><name>Testname</name><email>test@test.de</email><time>1331290186848</time></data>");
I've got an external .as file in the same folder as my flash file. In the process of writing the code, whenever I make a change and then test the movie, the flash movie is obviously still looking at the OLD information. I tried using the "Delete ASO Files" on the menu, to no avail.I can' find these ASO files anywhere on mycomputer.Aha! I tried something else. I quit flash,restarted and ran the same script with no changes. It returned the data correctly, but then gave me this unpleasant message:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.There are no loops of any kind in the code, which is below.
//This is the Person.as file: class Person { public var HomName:String = "unknown"; public var HomEmail:String = "unknown"; public var HomPhone:String = "unknown"; public var HomSaveFreq:Number = 0;
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS] loadXML:LoadXML = new LoadXML(); myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
Sometime we write custom classes that are used by our FLA files, the custom classes are stored as .as files. Now when were create SWF files, what happens to the .as? Does the SWF itself contain the elements of both the FLA and .as, meaning can I say: SWF = FLA + as. noticed that the swf files were loaded in the directory in the server but not the .as files, even though at the development end there was both the FLA and the external .as Class file.So in the absence of the .as files in the server, I came to my above conclusion of SWF = FLA + as. Am I correct in assuming this?
I'm trying to load a swf file within another swf file and then load different swf files from buttons.This is the code I'm using, but I can't get any of the swf files to load.
var Xpos:Number = 0; var Ypos:Number = 0; var swf:MovieClip;[code]...........
I have this class called AD. Its attached to my stage. AD then calls a class file called setupBoxes.
setupBoxes sets up a box using box2d (which has nothing to do with my question so dont stop reading here), attaches a movieclip to it, and attempts to "addChild". No errors, but no results.The thing is, in setupBoxes i even tryed using this code which i found on another forum.
PHP Code:
improt AD; //creation of class and brakets and things. public static var ad:AD; //long box2d and setup process and more brackets... ad.addChild(container);
So, how do we write a class over several files in action script 3? In C# there's the "partial" keyword. In C++ it's natural (you just "#include ..." all files). In Flex 3, in a component, you add this tag: <mx:Script source="myfile.as"/>.
How do I split the following class into several files; package package_path { public class cSplitMeClass { public function cSplitMeClass() { } public function doX():void { // .... } public function doY():void { // .... }}} For example I want to have the doX() and doY() functions implemented in another ".as" file.
I am requesting a standard method, in compiling .AS Class files into a central FLA. I am not seeking to upload seperate .AS class files, in efforts to have the designated SWF, call simplistic actionscript in URLs, published outside of the designated SWF, in efforts to function.
I am requesting a standard method, in compiling .AS Class files into a central FLA. I am not seeking to upload seperate .AS class files, in efforts to have the designated SWF, call simplistic actionscript in URLs, published outside of the designated SWF, in efforts to function.
I am trying to load a jpg into a loader so I go into the properties then change the content path to input a URL. It works fine on the stage but when I put it inside a button it doesn't work....
I am trying to make a mp3 player with different channels of music. The player can load an xml file and then it does play on complete. My problem is loading a new xml file with different music and having it play the new playlist.