ActionScript 3.0 :: Flash Player Concurrent NetConnections?
Mar 19, 2009Does anybody know the number of concurrent streams the Flash Player can connect to at any one time?
View 1 RepliesDoes anybody know the number of concurrent streams the Flash Player can connect to at any one time?
View 1 RepliesIs it possible to write some code that would search to see if a NetConnection and a NetStream object exists in the scene, and if so to delete them (or *.close(); or whatever)? I would like to be able to 'see' (with traces) these 'non-visible' sorts of objects to have a better handle on when/how/where these things are created .The same goes for all of these *.addEventListener's that I keep creating all over the place in AS3.Is there a way to step through all these 'hidden' objects in a scene and get some sort of status on them?
View 7 RepliesAll right, this behavior is throwing me off for some reason.
I've got this small library I'm constructing right now. In it I'm creating an object that is rather robust and is constructed from a bunch of smaller objects. The thing is none of these objects are DisplayObjects of any sort... so event bubbling isn't an option here.
The project consists of a public Class object that can be instantiated and a bunch of internal Classes that make up this public one. One of these internal classes is a "backend" to the server. It basically handles communication with the host and makes different netConnections and loads data and all kinds of other stuff. At certain points it updates the front end of different actions that occurs by a custom event type... lets call it CustomEvent... so that way the public frontend Class can do what it needs with it.
Now some of these events that the backend fires really are useless to the frontend except in that the user of the frontend might want to know about this stuff. So I thought I'll just pass the event through by listening for the event and letting "dispatchEvent" capture it:
[Code]...
I have made a socket server in C# for a flash game that I am developing, I got the code from somewhere and I am a beginner in c# and .net development . It works fine in practice when connections are made and the server functions correctly. Get 2 concurrent connections at the same time and we have a problem. here is the basic aspects of the socket server below: (alot taken out for obvious reasons) how can I alter this so that it can handle concurrent connections? Should I be threading each response?
[Code]...
I have an app that when it starts loads up about 200 small gif images from the web server. Code looks something like this:
for each (myValueObject in myarray) {
var req:URLRequest = new URLRequest(myValueObject.getImageURL());
var imageLoader:Loader = new Loader();
[Code]....
This worked fine in testing for a few dozen images. But now I'm running it with about 200 images, and about half the images load fine but the other half I get an error:
Error 2044: Unhandled IOErrorEvent.
Each time I run it, different images succeed and fail. This gives me the sense that I have somehow reached a limit on either the number of concurrent URLRequest threads that Flash can run, or the number of concurrent HTTP requests that the image server can handle... or maybe there is a timeout on Loader that I can make longer?
Can I play two flv from FMS at the same time with actionscript?
View 1 RepliesWith the following recommended spec from Adobe website, how many concurrent users ? Flash Media Streaming Server system requirements OS : Windows Server 2003 SP2 or Windows 2008
H/W Requirements
- 3.2GHz Intel Pentium 4 Processor (dual Intel Xeon or faster recommended)
- 2GB RAM ( 4GB recommended)
- 1Gb Ethernet card
What is the maximum number of concurrent connections possible in BlazeDS using only remoting service
View 2 RepliesI have a class that loads a list of images in an XML file. The XML file can potentially contain any number of image URLs.Would it be advised to call Loader.load() in a for each loop, causing every image to be loaded concurrently? Will there be a point at which the number of concurrent loads is too much for the system or the bandwidth, or does flash have some sort of intrinsic load management?
View 6 RepliesWhen concurrent users increases my a/v conent delivery to the client is very slow. or even drop. Feel breaks in the session. but when check my server rsourses, almost free. One more observation, when i liesten to the recorded stream everything seems to be fine like there is nothing oing bad in live session.
Is there somthing which is missing for concurrent users for FMS config file.
I have two identical-length videos that I need to stream and play back concurrently while staying in sync. The best I can do so far is keep them about a second apart, but I'm wondering if there's a way to force them to actually stay in perfect sync? Oh yeah: I'm using AS3. (Ideally, I'd just have a series of JPGs instead of the second video and load the relevant image via cuePoint, but that aspect is out of my control.)
Second, what's the best/ideal method of knowing what I can only think of as "percent buffered"? These videos I'm loading are hosted on a Flash Media Server (which I don't have control over or access to, short of loading files from it), and while bytesLoaded/Total works for progressive stuff, I know it doesn't work for streamed stuff. Full disclosure: I know very little about working with serving video in Flash (obvious, I'm sure)(I'm not using the FLVPlayback component.)
I am trying to serve streaming video over a 10 mb network and using Adobe® Flash® Media Streaming Server 3.5. Here are the specs on the video.
Video:
Codec: On2 VP6
320x240px
frame rate: 30fps
400 kbps (VBR)
keyframe distance: 15
Audio:
Mono channel
96 kbps
How many of these I could serve up concurrently? Or is there a spec somewhere?
My loader component works when I publish to Flash Player 7 but not when I publish to Flash Player 8, why? The publish setting are for ActionScript 2.0 on both.
View 2 RepliesI am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code*
OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
[Code]...
I have a swc plugin embedded in my product to stream live video to a group of recipients.The plugin uses the NetStream, NetGroup and NetConnection objects, the server I use to handle the RTMFP session is Influxis.One client creates a group as a publisher, and stream a live video.His Camera is enabled and I can see the video on the screen as well. The others connect to his group and play the video.Peer assisted Networking is enabled for both the publisher and the recipients.The plugin worked well in all 10.x versions (10.1/10.2/10.3)However, when upgrading to flash player 11.x, it stopped working.
-11.x to 11.x isn't working.
-10.x with 11.x isn't working.
-only 10.x to 10.x is working.
The server I use to handle the RTMFP protocol is Influxis.com I sent them the same question as well.The weirdest fact is that I'm using flash builder 4.6 with 4.6 sdk, which is aimed for flash player 11.1, and it is only working with 10.x flash players.
I'm having a performance problem that seem to be related to Flash Player 11.I noticed this mainly because Chrome auto-updates the flash player. So, it's now up to 11 in Chrome. During a sliding section transition, the flash player chokes and skips about 10-20 frames. In essence the content jumps, not a smooth transitions. You can see this at the following url. Using a browser with 10, plays as intended, a separate browser with 11, chokes and jumps ahead.
firstworldproblems-[url].....I have security sensitive site, that is more elaborate that I can't share here. But, the same issue is happening above.I'm using LoaderMax to load assets. Adding it to the stage and then animating them in from the left or right of the stage, using Tweenmax. The one I can't show is a series of images, 1280x640 pixels, 10 in total.Removing items from the stage when they are not visible, so I can get the CPU usage back. On Flash Player 10, this is working as intended.On 11 it jumps. I don't think it's the removing assets from the stage that's choking the player, because the above link has the same issue.I feel like this is a Flash Player 11 performance issue.
I'm pretty new to Action script and I have a problem here that I can't seem to figure out.
I have this Action Script Code which is attached to a simple movieclip, and it all works IF the general settings are set for Flash Player 6.
It does not work for Flash Player 7 or above, which is probably because this is Actions Script 1 Code...
I attached the .fla file and also here's the code:
[Code]...
In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently... a very annoying thing at times.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?
View 3 RepliesI have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:
Code:
on (release) {
player.contentPath ="Song.mp3"
player.play()
}
("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
Code:
player.onSoundComplete = function() {
player.contentPath ="Song.mp3"
player.play()
};
But this is not working.
PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.
I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
View 1 RepliesI am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").
Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):
Main.badger.x
Main(root).badger.x
Stage.badger.x
I have also tried to access other vars and still nope..My class code is this:
Code:
package
{
import flash.display.MovieClip
import flash.display.Stage
[code]....
Flash Player 11 project doesn't run in standalone player, is it posible to do this?
View 1 RepliesI can only find how to download the actual PLAYER for 10.1, but which library is used in conjunction with it?Will the latest release of the Flex SDK have the libraries for the multi-touch events etc?Or is the SDK for 10.1 only available to people who work for Adobe? will porting to iPhone supported formats only be available in Flash Professional, or will SDK users also have that option?
View 3 RepliesIs it possible for Flash debug player to show Flash website online a bit different than what the normal Flash player shows?
By different i mean...the content of the liquid Flash website instead of playing right in the middle it shows a bit off center.,
In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?
View 3 RepliesI would like to know how the following ActionScript, that only works in Flash Player 6, can be updated to work in a Flash Player 10 file.[URL]As it says, "On Publish Settings set Flash Player version on Flash Player 6, or this movie will not work."It works fine published as FP6 but not as FP10 as I need it to be. This AS is added to a movie symbol that contains a button for a rotating menu effect.
onClipEvent (load) {
hx = 300/2;
hy = 400/2;
r = 100;
[code]....
I'm building a portfolio site. I have buttons to go to previous/next frames and I have all the buttons on the timeline. Each instance is properly labeled and referenced in the actionscript. I get no errors when I publish in 9, but when published in 10 I get:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm not sure why this is happening because there isn't a null reference in my mind. The button which I reference in the code is on that exact same frame. I think the error is that it's looking for the button from the previous frame, which puzzles me because I've moved on to the next frame and I don't know why it'd be trying to reference that. Anyone know of DisplayObject differences from 9 to 10 that would be causing me these troubles?
on publishing some FLA files on FLASH-8, a warning pops up saying the target Flash Player "Flash Player 8"is not installed. The standard Flash Player will be used instead" Flash Player 8 has been installed together with FLASH-8 and it shows up in Currently installed programmes in Control Panel. It is marked as a rarely used programme though I run SWF every day. Another strange thing is that it used to be marked with that FLASH red icon, now it is marked with the folder icon.
Control Panel also shows Adobe Flash Player 10 ActiveX and Adobe Flash Player 10 Plugin which I do not recall to installed - probably they came as an upgrade - I wonder if they somehow screen off Flash Player 8?
I had been using this script which was written by Muhammad Yahya to fade music in and out of my site. Works great with flash player 6 but now I want to use flash player 8 and it does not want to work.It actually works fine until I add the fade in and out function at the end.Here is the complete code:
music = new Sound();
music.attachSound("LOOP");
music.start(0,999999);[code]....