Actionscript 3 :: Write A Getter That Takes A Parameter?

May 25, 2011

I've found two very strange pieces of code in PureMVC's documentation:

[Code]....

(found in Best Practices [English], bottom of page 38 and top of page 39) I've always thought that getters must not accept a parameter (and FDT indeed tells me that "Parameters for getters are not allowed"), so I wonder what's going on here. Is that just an unfortunate typo (meant to be simply a normal function without the "get") or some hidden feature/voodoo?

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Actionscript 3 :: Skip An Optional Parameter And Assign Value To The Parameter After The Skipped One?

Dec 14, 2010

Can we skip an optional parameter and assign value to the parameter after the skipped one?

For example I have a function:

public function Dialog(message:String,title:String="Note",dialogsize:int=99):void
{
}

I can easily call the function with a message and a title:

Dialog("HELLO","Intro");

Is there a way to skip the title and just pass in the dialogsize? I've tried it but can't make it work:

Dialog("HELLO",,dialogsize);

Is it possible to skip some optional parameters without using (rest) parameter?

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Actionscript :: Read XML And Write On List Write?

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I'm trying to read a XML file and output the values, but i'm getting a 1120: Access of undefined property URLRequest. error.

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Actionscript 3.0 :: Getter Not Returning Value

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I have a setter and getter method , the getter method should return an array collection but it's always returning an empty array collection even when I've run trace to check on it.[code]...

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Xml :: Flex 4: Getter Getting Before Setter Sets?

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ActionScript 3.0 :: Using A Getter/Setter Pair?

Nov 9, 2009

I'm having trouble updating a property value of a custom class (SubLoader) using a getter and setter. Inside the if() statement of the main fla you can see my attempt to set the percent value. Running a trace() method before the if() statement always outputs '0' for some reason. Tracing after the if() statment outputs an actual value. I can't figure out why the percent property always traces as '0' before the if statement even though I am updating it with each progress event.

[Code]...

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ActionScript 3.0 :: ASDoc And Getter/setters?

Nov 15, 2009

I'm finally reading up on commenting code with ASDoc (http:url]....) but the way ASDoc is set up doesn't seem to agree with the way I write my getter/setters.Here is how I write them:

Code:
//I want to add the ASDoc tags here, before this chunk of code
private var _enabled:Boolean = true;
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if I ad the tags where I want them, if I understand correctly, they will comment the private variable instead. Bummer.So, either I change the coding style I have been using for the past three years, or insert the tags inside of my code, making it ugly and less structured. I'm leaning towards option A.how do YOU write your getter/setters so they are ASDoc friendly?

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ActionScript 3.0 :: Overriding The Width Getter On A DisplayObject

Dec 7, 2009

I frequently find myself wanting more granular control of the width/height properties. Consider either of the following cases:

- The DisplayObject is clipped with DisplayObject.mask, but Flash reports unmasked width.
- An image is displayed with a transform cage drawn over it. The width of the cage shouldn't be calculated when determining the DisplayObject's width.

The naive way to solve this problem is to override the width getter of the DisplayObject in question. The problem is that the core implementation of DisplayObject.width is written in native code. If after overriding the width getter, I call overridenObject.width, I get what I want; however, if I call overriddenObject.parent.width, DisplayObject.width ignores my override and calculates the dimensions based on its own internal display list representation.

Does anyone know of a technique to limit which children are considered when calculating width without having to override every parent's width getter? I've tried overriding width, getRect, getBounds, and scrollRect, but none of them seem to be referenced by DisplayObject.width's native implementation.

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ActionScript 3.0 :: Any Way To Make Static Getter / Setter?

Dec 29, 2009

Anyone know a workaround to make static getter/setters?

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ActionScript 3.0 :: Getter Function & Event Binding?

Jun 27, 2011

I found this snippet of code when I walked through a Flex3.6 project:

[Bindable(event='currentPageChanged')]
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[code].....

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ActionScript 3.0 :: Pushing Value To Array Via Getter / Setter

Mar 22, 2012

I seem to have run into a situation where when I push a value to an array held within a singleton via a getter/setter , Flash seem so access the getter over the setter method. Within my command/controller (I am using RobotLegs)

override public function execute():void {
// various line of code here
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model.unitScreenshots.push(screenShot); // screenshot is just a Bitmap object
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The getter and setter within my model e.g. robot legs singleton
public function get unitScreenshots():Array {
return _unitScreenshots;
} public function set unitScreenshots(value:Array):void {
_unitScreenshots = value;
}

When I set a break point on both the getter and setter, only the getter method is being called, why? I would think that a push value on the array would trigger the setter, not the getter.

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Actionscript 3 :: Getter And Companion Setter In Different Namespaces?

Oct 11, 2011

I'm trying to create a property that can be set by extending classed and read publicly.I couldn't think of a good naming convention for a protected property with a public getter, so I tried to do this:

public function get name():String{ return _name; }
protected function set name(string:String):void
{[code]......

However I get the error (when trying to set name in an extending class): 1178: Attempted access of inaccessible property name through a
reference with static type testing:TestComponent.1059: Property is read-only.

If I change the setter to public, it works fine.

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Actionscript 3 :: Getter / Setter Class & Scope In OOP

Feb 19, 2012

I recently completed a tic-tac-toe game in AS3, using some simple function-based code I had written in C many years ago.Now I'm on a quest to do it the "right way" using OOP techniques and best practices.Everything is now divided into neat little packages, it looks pretty, and the last part of my journey is to get all the little buggers to communicate with each other.I want to move the code which holds the game state from my main to it's own class in com.okaygraphics.model.GameState.The problem is nearly every other package gets and sets these game state properties.I'm trying to figure out the simplest way to encapsulate this stuff, while still allowing my other classes to access it.

1) Do I need a constructor? I mean, my program will never have more than one GameState. If I should call my getters/setters as instance methods, how do I get each other class to reference the SAME instance from their respective packages?

2) Do I even need getters and setters? Perhaps the class could just have 3 public properties? If so, how would I acheive the proper scope with regard to my other classes?

3) Should I assign everything to the class itself using the static keyword? If so, how would I implement and use those static methods?

4) Is this a mistake? Did I totally just program myself into a corner?

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ActionScript 3.0 :: Difference Between Getter And Setter And Public Var

Jun 28, 2009

i dont get the advantages of using getter and setter instead of setting the var public.

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ActionScript 3.0 :: How Does Extends Relate To Getter Functions

Jan 21, 2010

Like I understand that if you're assigning something within a class it would have to involve what's extended to this class.So if a class extends MovieClip, would you only Set properties that involve the MovieClip object?Adversely, with Getter functions you could be retrieving anything from XML to volume. So that can't have anything to do with what that class is extending towards right?Is that how the extends relationship works with Get (return) and Set (value) functions?

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ActionScript 3.0 :: Writing Getter And Setter Functions?

May 26, 2010

I have two functions one that sets and one that gets a number. The set one works, but the get one doesn't. I have it trace the set it returns the correct number, but when I set the getY function, it doesn't give me anything at all. When i took the number out of the trace it just gave me back only text. What am I doing wrong here?

ActionScript Code:
public function setY(y):void {
y = y;

[code].....

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ActionScript 3.0 :: Access A Getter In A Class I Am Extending?

Apr 6, 2009

I am currently making a class called TiltVideo that extends BasicView (papervision3d).

BasicView has a getter function that returns a camera that I need to access.

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ActionScript 3.0 :: Getter Methods Good Practices?

Mar 11, 2010

If I've got a getter method, say a(), that returns the private variable _a. Obviously from outside the class I call instanceOfClass.a. But from inside the class, should I use the getter or directly _a? Suppose I'm writing a method that uses _a: should I use _a or a? var b = a; or var b = _a? Maybe for performance reasons it's better to directly access _a? Or since there's a getter a(), it's a good practice using always and only the getter?

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ActionScript 3.0 :: Accessing Getter And Setter From Timeline?

Mar 17, 2010

I have a .as file with class Main which contains:

Code:
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[Code]....

How do i access these functions from my timeline script?

I have tried

[Code].....

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ActionScript 3.0 :: Communicate An Object To Another Class With A Getter?

Nov 20, 2010

I have a document class .as file and I'm trying to communicate an object to another class with a getter. But it's nested inside another movie clip. The compiler says the movie clip it's nested in is undefined. Also, the moviecllip it's nested in is on the stage, dragged manually from the FLA LIbrary and has the instance name, gamelevel1 in the instance name box. I referred to it when I put the _player movie clip, which I'm trying to communicate with the getter, on the stage via and addChild method. Anyway here's the friggin' document class script:

package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.BitmapData;

[code]....

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ActionScript 3.0 :: Custom Class Setter / Getter Are Blank

Oct 23, 2009

I have written a class, which is basically a textfield for forms. It will eventually have several validation modes built into it too, which will be set by setting a property of the object.anyway, my problem. Basically my setters are empty if the movie is used as a loaded swf within another movie.I have an Event listener within the class listening for the Event.ACTIVATE event (still not sure exactly what this does...) though i do know that i need this in place for the setters/getters to work.If i create objects from my class, set some properties everything is spot on, though the moment i load this working movie into another movie the Event.ACTIVATE does not fire.[code]Now, if i run this movie its perfect - everything works as it should, right down to the validation.however, this movie is to be used within another movie. When i load this movie into a parent movie my fields aren't added to the movie.

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Actionscript 3 :: Error When Using Getter/setter Methods On Sprite?

Nov 20, 2009

I'm trying to make a class that extends the Sprite, have some private properties attached to it and be able to read and write those properties using getters and setters. Simple... but the compiler throw this error "Access of possibly undefined property speed through a reference with static type flash.display:Sprite."It works if I set my class to extend the MovieClip object.Could someone explain me the logic behind this? why I can't use getter and setters with a Sprite?Here is a sample code:

package {
import flash.display.Sprite;
public class Vehicle extends Sprite{

[code].....

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Actionscript :: Return Anonymous Getter Function In Flex?

Aug 26, 2010

Getter functions allow obj.meth syntax instead of obj.meth(), I'd like to create an anonymous one of these to return from another function. function get ():Object { } is invalid syntax. I don't suppose Flex offers an easy way to get this functionality, if it's even possible?

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Actionscript 3 :: Error When Using Getter/setter Methods On Sprite

Aug 2, 2011

I'm trying to make a class that extends the Sprite, have some private properties attached to it and be able to read and write those properties using getters and setters. Simple... but the compiler throw this error "Access of possibly undefined property speed through a reference with static type flash.display:Sprite."It works if I set my class to extend the MovieClip object. someone explain me the logic behind this? why I can't use getter and setters with a Sprite?

[Code]...

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Flash :: Property With A Public Getter And Protected Setter?

Sep 9, 2011

Is it possible to have a property with a public getter and protected setter? I have the following code:

public class Mob extends Sprite {
// snip
private var _health:Number; // tried making this protected, didn't work
public function get health():Number { return _health; }
protected function set health(value:Number):void {

[Code]...

I did have this.health -= dmg; but I split it out to get more details on the compiler errors. I don't understand how the property would be considered read-only within the same class. I also don't understand how it's inaccessible. If I make the backing field, getter, and setter all protected, it compiles but it's not the result I want; I need health to be readable externally.

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ActionScript 3.0 :: Access The Document Class Directly With A Getter?

Oct 25, 2010

I am start developing small games (I have just finished reading a nice book from Rex van der Spuy) but I would like to use the best OO approach.Let's make a very simple example: suppose that i have a Player class which adds a listener to the stage waiting for keyboard events in order to move around the stage.I have also some enemies on the stage and the player must register a collision with them; what is the best approach in order to access the enemies on the stage and check for a collision with them on the ENTER_FRAME player's event? I have read a lot of solutions, but I am just starting coding and so I don't know which one is the best approach.

a) Access the document class directly with a getter (e.g. Main(root).allEnemies, supposing that every time an enemy is created it is added to the allEnemies array)?

b) A singleton class which has a reference to every instance in the stage?

c) I have read about using events, how?

ActionScript Code:
package 
{
import flash.display.MovieClip;[code].....

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Flex :: Getter And Setter Methods Versus Public Properties

Jul 27, 2009

Which is a much better practice in binding a value in Flex?

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Flash :: Internal Setter With Public Getter Doesn't Work?

Jul 13, 2011

I have a problem whereby in AS3 using Flash Builder 4 using a public getter with an internal setter gives me the error "property is read only", like so:

[Code]...

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ActionScript 3.0 :: Read A XML File And Check A Parameter For Duplicates Of That Parameter In The File

Dec 8, 2009

I am trying to read a XML file and check a parameter for duplicates of that parameter in the file. There could be up to 200 entries with this parameter which is a number. How can I check to see if there are any duplicates?

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Actionscript 3 :: Bindable Getter Function Of Singleton Instance Never Being Called In A Data Binding Expression

Oct 26, 2011

I have a singleton class that looks something roughly like this (only with more bindable public properties):

public class Session extends EventDispatcher
{
private var _Id:String;
private static const _instance:Session = new Session( SingletonLock );
private static const SESSID_CHANGED:String = 'SessionIdChanged';

[Code]...

The abnormal behavior I'm discovering is that the event listeners registered through registerOnSessionChange are indeed being called when the session Id changes, but the MXML data binding expression is not updating. I've tried all combinations of dispatching the event during the capture phase, and making it not cancelable, but to no avail. My understanding of [Bindable (event= ...)] is that the MXML should update the url string when the event specified is dispatched, so what am I doing wrong or misunderstanding?

Note: I realize there are lots of different ways of doing the singleton pattern in Actionscript, but unless the way I am doing it is actually causing my problem somehow,

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