I'm having trouble updating a property value of a custom class (SubLoader) using a getter and setter. Inside the if() statement of the main fla you can see my attempt to set the percent value. Running a trace() method before the if() statement always outputs '0' for some reason. Tracing after the if() statment outputs an actual value. I can't figure out why the percent property always traces as '0' before the if statement even though I am updating it with each progress event.
I seem to have run into a situation where when I push a value to an array held within a singleton via a getter/setter , Flash seem so access the getter over the setter method. Within my command/controller (I am using RobotLegs)
override public function execute():void { // various line of code here //Place screenshot image into an array from model for later reference. model.unitScreenshots.push(screenShot); // screenshot is just a Bitmap object }
The getter and setter within my model e.g. robot legs singleton public function get unitScreenshots():Array { return _unitScreenshots; } public function set unitScreenshots(value:Array):void { _unitScreenshots = value; }
When I set a break point on both the getter and setter, only the getter method is being called, why? I would think that a push value on the array would trigger the setter, not the getter.
I'm trying to create a property that can be set by extending classed and read publicly.I couldn't think of a good naming convention for a protected property with a public getter, so I tried to do this:
public function get name():String{ return _name; } protected function set name(string:String):void {[code]......
However I get the error (when trying to set name in an extending class): 1178: Attempted access of inaccessible property name through a reference with static type testing:TestComponent.1059: Property is read-only.
I recently completed a tic-tac-toe game in AS3, using some simple function-based code I had written in C many years ago.Now I'm on a quest to do it the "right way" using OOP techniques and best practices.Everything is now divided into neat little packages, it looks pretty, and the last part of my journey is to get all the little buggers to communicate with each other.I want to move the code which holds the game state from my main to it's own class in com.okaygraphics.model.GameState.The problem is nearly every other package gets and sets these game state properties.I'm trying to figure out the simplest way to encapsulate this stuff, while still allowing my other classes to access it.
1) Do I need a constructor? I mean, my program will never have more than one GameState. If I should call my getters/setters as instance methods, how do I get each other class to reference the SAME instance from their respective packages?
2) Do I even need getters and setters? Perhaps the class could just have 3 public properties? If so, how would I acheive the proper scope with regard to my other classes?
3) Should I assign everything to the class itself using the static keyword? If so, how would I implement and use those static methods?
4) Is this a mistake? Did I totally just program myself into a corner?
I have two functions one that sets and one that gets a number. The set one works, but the get one doesn't. I have it trace the set it returns the correct number, but when I set the getY function, it doesn't give me anything at all. When i took the number out of the trace it just gave me back only text. What am I doing wrong here?
ActionScript Code: public function setY(y):void { y = y;
I have written a class, which is basically a textfield for forms. It will eventually have several validation modes built into it too, which will be set by setting a property of the object.anyway, my problem. Basically my setters are empty if the movie is used as a loaded swf within another movie.I have an Event listener within the class listening for the Event.ACTIVATE event (still not sure exactly what this does...) though i do know that i need this in place for the setters/getters to work.If i create objects from my class, set some properties everything is spot on, though the moment i load this working movie into another movie the Event.ACTIVATE does not fire.[code]Now, if i run this movie its perfect - everything works as it should, right down to the validation.however, this movie is to be used within another movie. When i load this movie into a parent movie my fields aren't added to the movie.
I'm trying to make a class that extends the Sprite, have some private properties attached to it and be able to read and write those properties using getters and setters. Simple... but the compiler throw this error "Access of possibly undefined property speed through a reference with static type flash.display:Sprite."It works if I set my class to extend the MovieClip object.Could someone explain me the logic behind this? why I can't use getter and setters with a Sprite?Here is a sample code:
package { import flash.display.Sprite; public class Vehicle extends Sprite{
I'm trying to make a class that extends the Sprite, have some private properties attached to it and be able to read and write those properties using getters and setters. Simple... but the compiler throw this error "Access of possibly undefined property speed through a reference with static type flash.display:Sprite."It works if I set my class to extend the MovieClip object. someone explain me the logic behind this? why I can't use getter and setters with a Sprite?
Is it possible to have a property with a public getter and protected setter? I have the following code:
public class Mob extends Sprite { // snip private var _health:Number; // tried making this protected, didn't work public function get health():Number { return _health; } protected function set health(value:Number):void {
[Code]...
I did have this.health -= dmg; but I split it out to get more details on the compiler errors. I don't understand how the property would be considered read-only within the same class. I also don't understand how it's inaccessible. If I make the backing field, getter, and setter all protected, it compiles but it's not the result I want; I need health to be readable externally.
I have a problem whereby in AS3 using Flash Builder 4 using a public getter with an internal setter gives me the error "property is read only", like so:
"Getting" the hang of Getter/Setter methods, but could use a review of my syntax. Does the follwing demonstrate best practices, meaning the least awarkward application of the technique?
Code: // in Calculator.as class Calculator { private var _priceCD:Number; private var _priceShocks:Number; private var _priceCover:Number;
The generally used workaround for this, is to use a regular function instead of a getter/setter. This results in having to have ( ) after the function variable obviously. The question is, can a Function variable be assigned to a getter/setter function and retain its attribute of not needing brackets.
Below is some Pseudo code representing the question:
######################################################### public class Foo(){ private var prop:Object; public function get Prop():Object{return prop;}
I'm trying access my Document class (Manager) from within a movieclip in my fla, to set one variable within Manager. Manager is within the folder "code", and just like any class it's simple enough to write "var mng:code.Manager;", except I'm not sure how to define Manager:
"var mng:code.Manager = new Manager();" gives "Error #2136 .swf contains invalid data", for what seems to be the general redundancy of initiating the Document class again from the fla.So, how do I reference the Manager, so that I can simply write "mng.setVar = whatever;"?
How to access the timeline of a movieclip from inside ANOTHER movieclip (both MCs are placed on the root timeline BUT in different frames) (if not possible, AS3 instead?)
I'm trying to write a class that somehow emulates the old AS2 gotoAndPlay(); function, but i'm failing to find a way to reference the timeline that is calling the Class Constructor.
this is what i am using to call the class, i'm placing this code in the frame of the timeline i want to control. but it always gives me a null error.
I Know senocular adressed the timeline issues in one of this forum's post, but i can't figure out what to do in order to register this class in the specific timeline in order to control it.
I'm using flash CS 5.5 and AS 3.0 . I've a movieclip that contains 3 more moviclips that are acting as toggle buttons. I want to change frame number / label of main time line upon click of these buttons. With _root no longer available I dont know know how to do it.
I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing.
Within the movieclip is this actionscript:
[Code].....
How can I access the main timeline from each instance (even when it is not currently on stage)? how I can keep all of my code within the movieclip?
I have a very simple fla consisting of a picture and a sound on separate timelines. In AS3, I want to determine the sound is complete and go to another URL. I have the code for changing URLs working in a separate function. What I can't figure out is how to get the soundComplete to work when I'm not playing the sound with ActionScript
everyone comes across when switching from AS2 to AS3. I have two movieclips (on the same timeline)- character and walls. on the timeline inside walls, I want to access the x and y coordinates of character. How can this be done without the convenience of _root or _parent?
number = '12345' I'm trying to hook my counter up to a PHP script that echo's a DB query. Now I've had no issue passing the variable and I can even display it in a dynamic text field but no matter what I try I cannot get the "number" varibable to use my PHP variable The dynamic text field shows the correct value clear as day but the counter just shows "undefined".
How to access the timeline of a movieclip from inside ANOTHER movieclip (both MCs are placed on the root timeline BUT in different frames) (if not possible, AS3 instead?)
I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing. Within the movieclip is this actionscript:
(code) addEventListener(Event.ENTER_FRAME, ef); function ef(evt:Event):void
I'm trying to access this function from another timeline. This function resides on the root level and I want to access it from a button within an MC on the main timeline. How can I do this?
I'm definitely more designer than flash developer (as most of you might know. At least those that hang in the lounge or Arena). I need to know how to allow a loaded .swf file to control the main timeline in AS3.
I have a container .swf that includes global controls (jump menu/volume control) and branding. Loading a swf for the dialogue boxes (timeline animated ... although I realize there may be better ways to handle it). Another swf for a simcity-ish illustration that has animated elements with various states. I need all to be able to communicate with each other. I was able to load the movies no problem. Even communicate with the loaded ones from the main timeline. Just need to be able to go the other way.