ActionScript 1/2 :: Countdown Timer - The Seconds Seem To Skip And / Or Hesitate At Different Intervals
Feb 15, 2011
I notice on my 30 minute countdown timer that the seconds seem to skip and/or hesitate at different intervals. It seems to run for the full 30 minutes but it will be shown on a HUGE screen and the seconds movements is very obvious. how to fix the code for complete accuracy in the timing? Not sure if I should add milliseconds. ( I dont want that to show in the timer though, just minutes and seconds 00:00. Here's the code
[Code]....
View 5 Replies
Similar Posts:
Jun 29, 2009
i've given the variable as "countdown" When i press a button, i want to start count down 60 seconds, and when they passed go to the other frame (frame 2) and show my statistics.
View 4 Replies
Sep 20, 2010
I am looking for a countdown timer what will countdown mins + seconds. All Ican find is a countdown to an event christmas day etc, but this wont work for what I need. I need a timer countdown that wont start again everytime a user enters the game I need a timer so all users enter the game at exactly the same time to the second, I've tried to do it using as3 php mysql but there is to much time difference between users how will I do this.
View 2 Replies
Jan 29, 2012
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
View 3 Replies
Jul 31, 2010
I'd like to change a timer interval, In my code I first initialize the timer with a selected interval with :
Code:
gameTimer=new Timer(interval,0);
gameTimer.addEventListener(TimerEvent.TIMER, IALoop);
gameTimer.start();
Then, I need afterwards to change the interval, so I try to stop the timer, remove the listener
Code:
gameTimer.stop();
gameTimer.removeEventListener(TimerEvent.TIMER, IALoop);
And when I init again the timer with the same code:
Code:
gameTimer=new Timer(interval,0);
gameTimer.addEventListener(TimerEvent.TIMER, IALoop);
gameTimer.start();
It's like if i had 2 timers, and when i stop the timer, it continues, I guess it's because of the new object that I create, but I can't found a method to change the interval of the existing timer..
View 2 Replies
Feb 9, 2009
There are a few fairly intensive procedures the class goes through, which require me to stagger out the action taking place. That is to say, if I were to use recursion, there are times when I'd easily hit a stack overflow, so to compensate I'm avoiding recursion through recording information in class level variables and running through the routine again (and again and again) on an ENTER_FRAME event.
This all works great, and I'm happy with the result. The only annoying bit is that performance is better when the frame rate's higher (and slower when it's lower). Run the class at 30fps, and the time it takes to complete is significantly slower than at 120fps. No surprise there, but still annoying since I'm not interested in making the user make changes in their framerate to accomodate the class.
So I considered switching to a timer-based method, but then I remembered something about the Timer class accomodating the framerate of the SWF. Looking it up confirmed what I remembered:
...if a SWF file is set to play at 10 frames per second [fps], which is 100 millisecond intervals, but your timer is set to fire an event at 80 milliseconds, Flash Player will fire the event close to the 100 millisecond interval.
Now I'm wondering if it's even worth the effort, since it would appear that the end result would be much the same as it is now using enter frame.
View 2 Replies
Aug 23, 2004
I have an intro and I would it to automatically go to Scene 1 after 30 seconds.
View 3 Replies
Aug 23, 2004
I have an intro and I would it to automatically go to Scene 1 after 30 seconds.
View 3 Replies
Nov 20, 2010
I am trying to create a count down timer in as3 that will accept how many minutes passed to it for example one part of the swf I have to make a 30 minute countdown timer...on the other part, I have to 0 out the timer and start a 35 min timer.
View 1 Replies
Dec 16, 2010
I have a game that causes you to lose if you don't complete a task in a certain amount of time.I want is for the timer to cause the player to be sent to a lose frame.Im using AS2 in Flash CS5
View 1 Replies
Jan 5, 2010
Im useless with time.I need to create a timer for something which i can display, lets say 2 minutes which is refreshed each second until it reaches 0.2:0000:00If i was displaying seconds, something like this would be fine:
Code:
vartime:int = 120;
var t:Timer = new Timer(1000);
[code]....
View 3 Replies
Jan 19, 2010
I'm trying to make a countdown timer, but I haven't really learnt all about actionscript. (not yet anyway), but I need a timer that can count down the hours, minutes, seconds and milliseconds from a given time to an other.
I need the start timer to say:
01:31:53:70 (hour:minutes:seconds:milliseconds) and then it should count down so the timer stops at:
01:30:00:00
View 2 Replies
Dec 15, 2009
Im looking to make something happen when my timer of 30seconds reaches zero. This is the code I've used: how to ad a function that will make something else happen??
[Code]...
View 5 Replies
Nov 23, 2011
I have a countdown timer that works well counting down a minute, before it does something.I'd like to add counting of tenths of a second to this too, but don't know where to start.
Actionscript Code:
var turnTimerSeconds:int = 60;var turnTimerDuration:int = 1000; // 1 secondvar turnTimerRepeat:int = 60;var turnTimer = new
[code].....
View 2 Replies
Jan 18, 2009
how to make a countdown timer in actionscript 3? I have tried several ways and have so far been unsucessful.
View 8 Replies
Mar 16, 2011
every time it gets to zero it goes back to 59:59:59:59.i need it to stay at 00:00:00:00 or even better make it flash.
var thisYear:Number = 2011;var thisDay:Number = 28;var thisMonth:Number = 2;var thisHours:Number = 19;var thisMin:Number = 30;var thisSec:Number = 0;var countdownXML:XML = new XML();countdownXML.ignoreWhite = true;countdownXML.load( 'countdown.xml'[code].....
View 5 Replies
Oct 29, 2011
I found a video online on how to make a countdown timer and I can't seem to get it to work.The video looks like it's using ActionScript2 so I did the same.here's the script.
this.onEnterFrame = function() {
var today:Date = new Date ();
var currentYear = today.getFullYear();[code].........
View 11 Replies
Nov 18, 2010
I want to add a moving background loops of clouds moving left to right ( or vice versa). I made it last night with regular tween but only at 1800 frames which made the counter stop at that. I need the AS2 script for making the motion loop background which wont affect the existing 30 minute counter. I have a stable image of the church on one layer and plan to just add a new lay with separate moving clouds.
View 9 Replies
Jan 17, 2011
Im creating a simple hidden object game in Flash AS3, however Ive got a bit stuck.
When the player finds the objects, I have created a code which takes the player onto the next frame, code below:
var founditems:int = 0;
gun_mc.addEventListener(MouseEvent.MOUSE_DOWN, objectFound1);
function objectFound1(e:Event):void {
[Code]....
View 1 Replies
Feb 13, 2011
Was wondering if anyone could help me, I'm a newbie. I'm trying to create a countdown timer with min:sec:milliseconds I found this code, and want to edit to include milliseconds but not sure how?
[Code]...
View 5 Replies
Apr 30, 2011
I try to make a countdown for my game where the user can set the countdown.
View 3 Replies
Jun 3, 2011
I am learning actionscript. I browse through the internet and this is the code that I have come up with for a timer to countdown from 11 mins.(subject title a mistake)However, I have a slight problem. When I click on teh start button to come down, I expect it to show 11:00, 10:59, 10:58 and so on.. But once I click the start button, it goes to 10:58 or 10:57 or some time before 02:00.
var start_time = getTimer();
var countdowntime=660000;
var countdownTimer:Timer=new Timer(1000);
[code].....
View 1 Replies
Aug 1, 2005
how I can code a countdown timer?I've got code from Flash's or a stopwatch... but can't figure out how I can use this to make a count down timer.
View 14 Replies
Jan 8, 2007
i need to code a countdown timer. anyone knows how i should start?
View 12 Replies
Jun 28, 2007
I need to make a countdown timer in Flash that will countdown in seconds to the next whole hour and then will reset and countdown to the following next hour The timer needs to be 100% accurate. Is it possible to create a countdown timer in actionscript which will be perfectly accurate - ie. will always be identical when compared with actual rea-life time, irrespective of the hardware, processing of applications done on a client machine?If this is not possible, is it possible to include in the code a detection of when the timer becomes inaccurate and then further code to get it back on track to correct the inaccuracy?
View 8 Replies
Jan 29, 2009
I'm trying to create a countdown timer from 42 to 0, that work pretty good, but I want to make more space between the the number 1 0 something like this
Code:
timer = 42;
countdown = function(){
timer--;
if(timer==0){
clearInterval(countdownInterval);
}} countdownInterval = setInterval(countdown,1000);
How I can make it?
View 1 Replies
Nov 22, 2009
I'm making a side scrolling flash game called Kit-Run using actionscript 2.0. I want to give each level a two minute time limit - ideally to have an enemy mc load that comes and kills you when it reaches 00:00.
I've found a lot of tutorials that count down time limits for dates, but none for a simple minute counter. I've started with a dynamic text field called "timeDisplay". What do I now??
View 9 Replies
Jan 12, 2010
I made a ten minute timer that starts at 600 and counts down to zero. It displays the current count in a textfield called "textfield_time". Here's what it looks like:
Code:
var timer:Timer = new Timer(1000, 600);
timer.addEventListener(TimerEvent.TIMER, countdown);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, termin);
[Code]...
I have a time pickup that floats across the screen now and then. When your avatar makes contact with it, you get extra time - say 15 seconds. I already have working code that detects the collision of the avatar and the pickup, but I can't figure out how to add functionality to reset the timer to give an additional 15 seconds. I tried:
Code:
timer+=15;
which doesn't work. But you already knew that (hey, I'm new at this!). Maybe some way to get the currentCount value, increment it by 15 seconds, then update the timer value with it?
View 8 Replies
Feb 20, 2010
I'm quite new to Flash, so hopefully this isn't a stupid question. I just saw the Senocular's tutorial here about making a date countdown timer with MovieClips.
I need a countdown timer with MovieClips for a project, but it has to be in ActionScript3 in a class. I have 1 week trying this.[code]....
View 2 Replies
May 25, 2011
how I can quickly make a 5min countdown timer with as3. All I can seem to find is a countdown to the current date and time.
View 14 Replies