ActionScript 3.0 :: How To Change Timer Intervals
Jul 31, 2010
I'd like to change a timer interval, In my code I first initialize the timer with a selected interval with :
Code:
gameTimer=new Timer(interval,0);
gameTimer.addEventListener(TimerEvent.TIMER, IALoop);
gameTimer.start();
Then, I need afterwards to change the interval, so I try to stop the timer, remove the listener
Code:
gameTimer.stop();
gameTimer.removeEventListener(TimerEvent.TIMER, IALoop);
And when I init again the timer with the same code:
Code:
gameTimer=new Timer(interval,0);
gameTimer.addEventListener(TimerEvent.TIMER, IALoop);
gameTimer.start();
It's like if i had 2 timers, and when i stop the timer, it continues, I guess it's because of the new object that I create, but I can't found a method to change the interval of the existing timer..
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Feb 9, 2009
There are a few fairly intensive procedures the class goes through, which require me to stagger out the action taking place. That is to say, if I were to use recursion, there are times when I'd easily hit a stack overflow, so to compensate I'm avoiding recursion through recording information in class level variables and running through the routine again (and again and again) on an ENTER_FRAME event.
This all works great, and I'm happy with the result. The only annoying bit is that performance is better when the frame rate's higher (and slower when it's lower). Run the class at 30fps, and the time it takes to complete is significantly slower than at 120fps. No surprise there, but still annoying since I'm not interested in making the user make changes in their framerate to accomodate the class.
So I considered switching to a timer-based method, but then I remembered something about the Timer class accomodating the framerate of the SWF. Looking it up confirmed what I remembered:
...if a SWF file is set to play at 10 frames per second [fps], which is 100 millisecond intervals, but your timer is set to fire an event at 80 milliseconds, Flash Player will fire the event close to the 100 millisecond interval.
Now I'm wondering if it's even worth the effort, since it would appear that the end result would be much the same as it is now using enter frame.
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Feb 15, 2011
I notice on my 30 minute countdown timer that the seconds seem to skip and/or hesitate at different intervals. It seems to run for the full 30 minutes but it will be shown on a HUGE screen and the seconds movements is very obvious. how to fix the code for complete accuracy in the timing? Not sure if I should add milliseconds. ( I dont want that to show in the timer though, just minutes and seconds 00:00. Here's the code
[Code]....
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Mar 8, 2010
I have this movie clip that's a solid color with 60% transparency. I have 24 copies of this, all with instance names of light_mc1, light_mc2 and so on. What I'm trying to do is have them transition their colors not only randomly and constantly, but in unison. The transition has to be smooth, it can't just instantly show red in one frame, then green in the next. I have to be able to see it smoothly change to green, or whichever color is randomly selected.
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Nov 30, 2006
panning my content from left to right (with stop as intervals) then right to left (also with intervals)
1. I created an mc (name: "content")Notice in this mc, I layout 4 sets of text (like a page) from left to right
2. I created another mc (name: "pancontent_mc")
-I added a layer for "content" and created a motion tween for it to pan from left to right
-I created a mask layer on top of "content" that will show 1 set at a time
-I created an action layer that has total of 4 stops(); on each frame where the 4 sets of text will show directly under the mask.
3. maintimeline -There's only 1 layer. I placed an instance of buttons (left/right) and an instance of "pancontent_mc"
4. actions for right button, works fine and stops on each set of text.
on (release) {
this.pancontent.play();
}
5. actions for left button - none. I havent figured this out yet.
on (release) {
this.pancontent. - something like play previous frame until stop...
}
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Feb 17, 2009
Anyone know if its possible to change the time for a timer i.e.
var tMovieTimer:Timer=new Timer(10); gives 10 mili secs. is there a way to change it to say 30 later or do I have to create a new one?
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Jan 21, 2012
I want to change the scene when my timer is equal to zero how can i do that
import flash.events.TimerEvent;
var count:Number = 100;
var myTimer:Timer = new Timer(300,count);
[code]........
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Mar 23, 2012
I want to change the text in the Alert on timer tick, but nothing changes, see example below:
private var alert:Alert;
private var timer:Timer = new Timer(1000, 0);
private funtion init(){
[code]........
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Aug 12, 2009
I recently just made a flash banner where you can click buttons to change frames. I also want to add the ability for it to automatically change frames after 7 seconds. I've put all of the pictures on the same frame and gave them frame labels. What would be the actionscript code I should use to make this work, along with making the buttons still functional? Also, how can I put buttons to go to the last frame from the first, and first to the last, while still making them stop at every frame? I keep trying and nothing's working.
If you'd like a more in-depth look, I've provided the .FLA file here:
[URL]
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Oct 8, 2009
I am having a big of trouble with this code to change frames on my timeline. I thought my code below would work fine but its not. For some reason it will go to frames 1-4 (4 is the last frame) then it will go back to 1 again just fine as its supposed to... but then will jump to 3 then back to 1... all random instead of staying in sync. I have attached both my as2 version and my as3 version. My as 2 is working perfectly. I can define the amount of time a frame will pause for on each frame.
here is my as 3 code;
stop();
var frameTimer:Timer = new Timer(1000);frameTimer.addEventListener(TimerEvent.TIMER,
[code]......
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Oct 12, 2009
how I could go about pausing this timer on rollover of an object, stage... anything? I am just cycling images on the main timeline via this timer but would like the timer to pause if a user has mouse over one of the images.
[Code]....
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Aug 27, 2003
I want to create a dynamic text box. set a (start) and (stop) time. have the time change along with each frame. its a blank movie with 150 frames. this is in frame 1.
[Code]....
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Aug 11, 2009
I recently just made a flash banner where you can click buttons to change frames. I also want to add the ability for it to automatically change frames after 7 seconds. I've put all of the pictures on the same frame and gave them frame labels. What would be the actionscript code I should use to make this work, along with making the buttons still functional? Also, how can I put buttons to go to the last frame from the first, and first to the last, while still making them stop at every frame? I keep trying and nothing's working. If you'd like a more in-depth look, I've provided the .FLA file here: [URL]
View 4 Replies
Dec 3, 2009
I have created a MovieClip named "Target" and called it from actionscript. Inside this movie clip I have created an 'action' layer and written the code in it[code]...
Now I can get 10 animating circles in different places of the stage after every second. And every circles will leave the stage after completing the animation. Though I have given 'pink' color in that circle, that's why its generating with 'pink' color always. How do I change the color of each circle while it will generate?
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Mar 11, 2007
I am looking for a component/tutorial/movie that is a FLASH countdown timer/clock that you can change the targeted time on the fly using xml. So, the clock might countdown for 4 days, 3 hours and 19 minutes to an event. but then halfway through i decide i want to change the event to a day later, so i need to us xml to dynamically change the clock to add 24 hours or whatever onto the clock without having to go back into the flash file.
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Oct 3, 2009
I have a timer to try and have my main timeline frame change every X amount of time. I just would like to cycle the frames as if they were an image slideshow or something. It works almost works by this I mean It will cycle frames 1-4 but then it wont go back to 1 with this code. It will go to frame 2 after frame 4 then the timing and randomness get even worse.[code]
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Jun 18, 2009
I'm having some issues with a thumbnails scroll that I found in another forum. I was able to modify it to fit my needs, but now I want to incorporate a interval that plays my next image without having to click on the buttons. I have tried several methods but nothing seems to work. here is the code:
descriptions=true;
alert._visible=false;
var ease = 5;
[Code].....
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May 1, 2009
basically what im trying to do is have a basic countup timer that goes in intervals of three. (3,6,9,12,15,ETC.) but it has to run with a 12 fps and not stop. also this cannot be 1000 frames long .
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Nov 26, 2009
I am working on a project and it is almost there basicly its a cracker that opens after a set interval of 1500,
I then want it wait for 20 seconds and open again and in a loop every 20
I have tried clearInterval but doesn't work for me
heres my code & fla attached
Code:
//IMPORT TWEEN ENGINE START
import mx.transitions.Tween;
import mx.transitions.easing.*;
//IMPORT TWEEN ENGINE END
[Code]....
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Jan 18, 2011
I've got one function that I'm running, but I need it to run at different times for different movie clips.Here's my code. What is wrong with this?
ActionScript Code:
function tweenText(_TEXT:MovieClip, _START:Number, _END:Number, _SEC:Number, _INTERVAL:Number) {
var xTween:Tween = new Tween(_TEXT, "_x", Strong.easeOut, _START, _END, _SEC, true);
clearInterval(_INTERVAL);
[code]....
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Nov 11, 2002
i 'd like to know if there is a way to clear all Intervals in a movie with one command.in my current project I use setInterval()very often in different clips and though i cleanly put the corresponding clearInterval() commands in the script I realized, that on slow computers some of them don't get stopped.Which puts more weight on the CPU and sometimes slows down the comp very much.
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Jan 25, 2011
I am working on a project that need to countdown what is in stock.
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Jul 11, 2011
I just started learning Flash as part of a project, consisting of a spider-like figure which is supposed to vibrate every 20 seconds. I've basically got the vibrating to work but am having more trouble learning about getting it to vibrate at different intervals. I was hoping that someone here could point me in the right direction as to where to find this information, even an applicable tutorial or something.
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Jan 20, 2010
I am working on a Flash Video player and am implementing the ability to start a video at x time within the span of an FLV (served from FMS). I am able to start it x seconds into a stream without any issue using
netStream.play(source, startTime);
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Mar 23, 2011
I have a Flex chart and on the x-axis want to be able to have different intervals set so I can draw gridlines.For example the axis may be from 0 to 82 and I would want to have an interval at 6,8, 21, 29, 40, 49, 52, 59 and 70.
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Oct 21, 2006
I have three Flash movies (all the same pixel size) that I want to use on the home page of my website which is built in MX 2004.
How often the movie changes is not critical, but I think once an hour will be fine. What's the best way to get Flash to automatically change the movie every hour and where should I attach any code - to an Actions layer in movie no. 1?
As a summary, here's what I want to achieve;
12.00pm - movie no. 1 plays
1.00pm - movie no. 2 plays
2.00pm - movie no. 3 plays
3.00pm - movie no. 1 plays again
...and so on for 24 hours until you get back to 12.00pm when movie no. 1 plays again.
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Dec 19, 2006
I am trying to dynamicallly name intervals and clear them. Here's my code:
[AS]
_root.onMouseDown = function() {
setMyInterval();
};
[Code]....
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Feb 20, 2007
check this code out:
[Code]...
I was wondering, is there a way to change if (myClip_mc._x < 400) { to a relative position of myClip_mc. I mean, i want myClip_mc to move 100px from it's current position everytime the button is clicked. Instead of only moving it if it's x position is less than 400. So it needs to somehow check it's current position everytime the button is clicked and then make it shift from that position. I know this is a long winded way of doing it but i want it this way so i can use it for something different.
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May 23, 2007
A project I'm working on is working just fine at first, but as I perform more actions, it slows down noticeably. I've made sure to clear any onEnterFrame and setInterval events, so I don't think the problem lies there. Most likely, it's because practically every time an action occurs, much of the content on the screen is redrawn/recreated. However, every time I create a movie clip, text field, shapes, etc., I call a function to remove it beforehand:
Code:
function killThis(mc:MovieClip, thingsName:String):Void{
var obj:Object = mc[thingsName];
if (obj instanceof MovieClip){[code]..........
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Aug 12, 2008
Its seems a problem I am having is to do with setIntervals in a while loop. I clear what seems to be the interval but as another interval is started before the last one finish I then have multiple intervals. I can close them all down with this...
for (i= checkImage;i>0;i--){
trace("clearInterval(checkImage) " +i);
clearInterval(i);}
But that ofcourse closes the rest down before they have done what I need.
I think my while loop needs to change? Here is the current while loop code....
function loadImages(){
while (imageWidthList[leftPictureNumber+imagesDisplayed] > 0 and xPosition +(imageWidthList[leftPictureNumber+imagesDisplayed]+(borderThickness*3)) < 700) {
var img_mcl:MovieClipLoader = new MovieClipLoader();
linkLayer = this.createEmptyMovieClip("link"+(leftPictureNumbe r+imagesDisplayed), _root.getNextHighestDepth());
[Code] .....
Is there a way that straight after the setInterval and the loadClip the function watchMyImageLoad is run to completion before continuing in the while loop. What I have seen is that the while loop continues until the condition has been met and then all the intervals are run?
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