ActionScript 3.0 :: Make An Object Vibrate At Specified Intervals?

Jul 11, 2011

I just started learning Flash as part of a project, consisting of a spider-like figure which is supposed to vibrate every 20 seconds. I've basically got the vibrating to work but am having more trouble learning about getting it to vibrate at different intervals. I was hoping that someone here could point me in the right direction as to where to find this information, even an applicable tutorial or something.

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check this code out:

[Code]...

I was wondering, is there a way to change if (myClip_mc._x < 400) { to a relative position of myClip_mc. I mean, i want myClip_mc to move 100px from it's current position everytime the button is clicked. Instead of only moving it if it's x position is less than 400. So it needs to somehow check it's current position everytime the button is clicked and then make it shift from that position. I know this is a long winded way of doing it but i want it this way so i can use it for something different.

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panning my content from left to right (with stop as intervals) then right to left (also with intervals)

1. I created an mc (name: "content")Notice in this mc, I layout 4 sets of text (like a page) from left to right

2. I created another mc (name: "pancontent_mc")

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heres my code & fla attached

Code:
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[Code]....

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ActionScript Code:
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[code]....

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Code:
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[AS]
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[Code]....

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Its seems a problem I am having is to do with setIntervals in a while loop. I clear what seems to be the interval but as another interval is started before the last one finish I then have multiple intervals. I can close them all down with this...
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[Code] .....

Is there a way that straight after the setInterval and the loadClip the function watchMyImageLoad is run to completion before continuing in the while loop. What I have seen is that the while loop continues until the condition has been met and then all the intervals are run?

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There are a few fairly intensive procedures the class goes through, which require me to stagger out the action taking place. That is to say, if I were to use recursion, there are times when I'd easily hit a stack overflow, so to compensate I'm avoiding recursion through recording information in class level variables and running through the routine again (and again and again) on an ENTER_FRAME event.

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Now I'm wondering if it's even worth the effort, since it would appear that the end result would be much the same as it is now using enter frame.

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ActionScript 2.0 :: Intervals In Movie Clips Won't Stop After MC Is Removed

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I have a barometer activity flash program. It's weather themed and at each stage of the barometer fill, a movie clip appears that has as-generated weather icons (i.e. rain, clouds) floating across the screen. The problem is once I click to the next level of the barometer, the weather icons keep flashing in the upper left corner. I tried putting clearInterval in various places but it didn't seem to do anything.

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how would i resize the window in a flash movie at different intervals? example here:[URL] in that movie, the window box resizes at different set intervals.

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i wanna make an object ease after another object that is easing... like a motion trail. but the objects just go to the corner of the screen....and won't ease after each other.

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Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.

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ActionScript 3.0 :: Make A Class Object Interact With An Object On Stage?

Aug 2, 2010

The following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.

1. How can I make a class object interact with an object on stage?

For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .

2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.

3. How can I make a class object interact with a different class object?

For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.

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