ActionScript 2.0 :: Way To Clear All Intervals In Movie With One Command
Nov 11, 2002
i 'd like to know if there is a way to clear all Intervals in a movie with one command.in my current project I use setInterval()very often in different clips and though i cleanly put the corresponding clearInterval() commands in the script I realized, that on slow computers some of them don't get stopped.Which puts more weight on the CPU and sometimes slows down the comp very much.
I have a barometer activity flash program. It's weather themed and at each stage of the barometer fill, a movie clip appears that has as-generated weather icons (i.e. rain, clouds) floating across the screen. The problem is once I click to the next level of the barometer, the weather icons keep flashing in the upper left corner. I tried putting clearInterval in various places but it didn't seem to do anything.
how would i resize the window in a flash movie at different intervals? example here:[URL] in that movie, the window box resizes at different set intervals.
I have this movie clip that's a solid color with 60% transparency. I have 24 copies of this, all with instance names of light_mc1, light_mc2 and so on. What I'm trying to do is have them transition their colors not only randomly and constantly, but in unison. The transition has to be smooth, it can't just instantly show red in one frame, then green in the next. I have to be able to see it smoothly change to green, or whichever color is randomly selected.
It feels like it's been ages since I've worked in Action Script (dissapointingly the demand just isn't there for me) and I'm really, really rusty.
I'm working on a Flash banner, and one particular part has 5 movie clips. I want each movie clip to fire off at separate intervals(i set it at 300 miliseconds per clip)
Here is the code I have written that works for two clips:
Code: //Animate each icon var timer:Timer = new Timer(300, 1);//create the timer timer.addEventListener(TimerEvent.TIMER, doNextTween); timer.start();
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
I have a Flash game that runs fine, and if the player loses he can retry by clicking the retry button. For some reason I have listeners from previous scenes that won't go away, or are malfunctioning, when the user hits retry and the game and starts back at frame one in the first scene (the actual game is at scene 2 but the retry takes them to scene 1). Is there a way that I can reload the whole movie so previous data won't show up when the player restarts the game? I am kind of looking for a "refresh movie" script for the .swf file.
I have this code as a preloader for flvplayback and it work ok
[Code]....
I have the flvplayback (flvplayer) inside a movieclip (mcfilm) all this I have in a function so I can easy call it when I need the movie to run. The problem is that it run the first time but if I stop it with a button and want to play it again, nothing happend, it just say loading (the mcladdar show)
I have an external swf, which uses an interval to space out the loading of JPEGs.
This swf is loaded into the main swf using the movieclip loader class. I unload the external swf when a button is pressed - and I am also attempting to clear the interval at this point. However, it's not working for me - when I click on another button to go back to the frame that loads the external swf, it is obviously running additional intervals. The JPEGs start loading faster and faster.
This is my code:
External swf -
PHP Code:
var fadeInterval:Number = setInterval(fadeIn, 750);
Main swf -
PHP Code:
var mclLoader:MovieClipLoader = new MovieClipLoader(); createEmptyMovieClip("external", 3); mclLoader.loadClip("flashElements/pics_home.swf", external);
[Code]....
Now the second bit of code is what I've come up with after trawling the internet for answers. I've come across more than one forum where people are having this exact problem, which is seemingly fixed by the above. However for me, no dice.
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
I have a few questions I am hoping to get a few clear answers to. I have been looking around the web and in books for the last few hours and I can't seem to get an answer that is clear, at least not clear to me Question1 If an external class such as a document class is used, you cannot simply access a nested movie clip that has been dropped on the stage from the library using dot syntax, is this correct? Example:
Does this command exist? I can't seem to find it. I want to basically reload a movie clip on command, and I'm debating taking that part and putting it into an external .SWF file and unloading and reloading it, but that seems silly..
I am trying to make my movie so you can't re-scale it. i am using the command fscommand("allowscale", "false"); but when i play mmy movie it still rescales
I have question that I believe should be simple. Here it is; instead of writing for example; test.gotoAndPlay(2); I wrote this but does not seem to work;
x = "test"; x.gotoAndPlay(2);
Is there a format that I should use to get this to work?
Can I add a command to a frame within a movie clip, to jump to the next frame on the main timeline. I've uploaded a very basic .fla, which is two keys and two locks on two frames. What I need to be able to do is move to the second frame on the main timeline once the red X is placed on the black X.
I'm sure you've guys heard of this before, but I have a question about loading movies into movie clips with a playout animation sequence so the transition is better.What I mean is this:I load movie clip 1 into instance Container and I click on another button to load another movie into that instance. How do you play an out animation on the previous movie that's already loaded before the new one loads in? Without the out animation, it just replaces the currently loaded movie instantly without a natural transition
Ive been working on my flash site, and was using the tutorial on transitioning different swf's from the main timeline, and the code it uses for the transitions to work are for Button instances, while i made my buttons in the movie clip way. Is there a code to fix it so it will load an external swf from my movie clip instead of it being a button?
I would like to use the rewind command inside a movie clip, with buttons or movie clips inside on the timeline with motion tween. this is reasonably straight forward.
But when i test the movie the buttons are not selectable as it is covered by the movieclip they are in.
How can i get these buttons to work within the movie clip. here is the code that goes on the first line of the actions layer. ( can be found in the kirupa tutorials).
[Code]...
This would look really good if i could make the buttons clickable/live and just linked to a url.
how to put Movie Clips on my stage using the attachMovie command, but they always appear in the upper left corner of the screen. How can I get them to appear in a predetermined area of the stage, without having to edit the Movie Clip itself?
i want to bend the movie clip which is create by mc.graphics.lineTo() command.
when start my project this line is crate between two point "P1" and "P2", after some activity i want that line to bend like bow. i know the "curveTo()" function but i dont want to use it.
I have a HTML stageholder, this calls a "mainMenu.swf" which essentially controls my site. This "mainMenu.swf" has three buttons: intro, portfolio and contact which are all individual movies. So far, all good... When I have clicked into the portfolio section a 3x3 grid loads with nine buttons, one of these buttons loads a preview page for four movies, when I load one of these movies it plays fine. What is the path to get the loadMovie command to jump back to the 3x3 grid page from this movie? Basically, what is the command to jump up a directory when using loadMovie?
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.