ActionScript 2.0 :: Apha Fade As Command On A Whole Movie?
May 15, 2004Is there an easy way of using Alpha fades as an actionscript command on a whole movie so prior to unloading a movie i can fade it out?
View 1 RepliesIs there an easy way of using Alpha fades as an actionscript command on a whole movie so prior to unloading a movie i can fade it out?
View 1 Repliesflash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
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I would like to create a flash movie that loops through 11 dynamic images continually with a fade-in, fade-out each image.
View 2 Replieshow to do this effect.I have a movie instance named "sparkles_mov" as in internal movie, not loading externally.It's placed multiple times on the stage.I need an AS code for the first frame of the entire stage that makes all instances fade in at a specific frame number (5), last for XXX amount of seconds and then all of the instances to fade out at a specific frame number (70).Is this possible? I have all instances fading in using this AS code placed on the frame that they enter on but the fade out never works, the just abruptly disappear:
Code:
sparkles_mov._alpha = 0;
fadeIn();[code].....
This is very Newb. I'm having issues using Tweener, AS2, AS3. I'm trying to have 3 movie clips fade in and out sequentially, each one fading in over 2-3 seconds, staying on screen for 6 seconds, then fading out. I would like all 3 clips to loop. Im trying to use Tweener for the first time.
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I have a menu (mc_menu) with 6 button mc's (btn_home, btn_about, ..........btn_contact) I also have 6 containerson the stage (content_home, content_about, ..........content_contact)Right now I'm loading different external swf's(home, about,......contact) with the following AS code:
Code:
function pagina(page) {
showContent(page);
[code]......
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1-
PHP Code:
on(rollOver){ gotoAndPlay(_currentframe +1);}
The actionscript on button #2-
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Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches.
here is the code
processArgs.push("--extraintf");
processArgs.push("rc"); //Remote control
processArgs.push("--rc-fake-tty"); //Use terminal as output
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I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
View 2 RepliesI'm not sure how to describe what I'm seeking, but basically I have a movie loaded in a clip and when the user clicks a button, I want the loaded movie to perform some kind of action (fade out or whatever) while the new movie is loaded.
Probably something simple, but I'm an idiot,
I am looking for a way to fade in a white movie clip over my main movie when a button is pressed.
(i.e. When you press a button, a white rectangle will fade in over all other layers and then fade out after a couple of seconds. This is to make it look like the different pages are fading in and out without having to build the transition over and over again.)
i 'd like to know if there is a way to clear all Intervals in a movie with one command.in my current project I use setInterval()very often in different clips and though i cleanly put the corresponding clearInterval() commands in the script I realized, that on slow computers some of them don't get stopped.Which puts more weight on the CPU and sometimes slows down the comp very much.
View 9 RepliesDoes this command exist? I can't seem to find it. I want to basically reload a movie clip on command, and I'm debating taking that part and putting it into an external .SWF file and unloading and reloading it, but that seems silly..
View 5 RepliesI am trying to make my movie so you can't re-scale it. i am using the command fscommand("allowscale", "false"); but when i play mmy movie it still rescales
View 1 RepliesI have question that I believe should be simple. Here it is; instead of writing for example; test.gotoAndPlay(2); I wrote this but does not seem to work;
x = "test";
x.gotoAndPlay(2);
Is there a format that I should use to get this to work?
Can I add a command to a frame within a movie clip, to jump to the next frame on the main timeline. I've uploaded a very basic .fla, which is two keys and two locks on two frames. What I need to be able to do is move to the second frame on the main timeline once the red X is placed on the black X.
View 2 RepliesI'm sure you've guys heard of this before, but I have a question about loading movies into movie clips with a playout animation sequence so the transition is better.What I mean is this:I load movie clip 1 into instance Container and I click on another button to load another movie into that instance. How do you play an out animation on the previous movie that's already loaded before the new one loads in? Without the out animation, it just replaces the currently loaded movie instantly without a natural transition
View 2 RepliesIve been working on my flash site, and was using the tutorial on transitioning different swf's from the main timeline, and the code it uses for the transitions to work are for Button instances, while i made my buttons in the movie clip way. Is there a code to fix it so it will load an external swf from my movie clip instead of it being a button?
View 1 RepliesI would like to use the rewind command inside a movie clip, with buttons or movie clips inside on the timeline with motion tween. this is reasonably straight forward.
But when i test the movie the buttons are not selectable as it is covered by the movieclip they are in.
How can i get these buttons to work within the movie clip. here is the code that goes on the first line of the actions layer. ( can be found in the kirupa tutorials).
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This would look really good if i could make the buttons clickable/live and just linked to a url.
how to put Movie Clips on my stage using the attachMovie command, but they always appear in the upper left corner of the screen. How can I get them to appear in a predetermined area of the stage, without having to edit the Movie Clip itself?
View 1 RepliesIs is possible to load a movie ising the loadmovie command into a different swf???
View 14 Repliesi want to bend the movie clip which is create by mc.graphics.lineTo() command.
when start my project this line is crate between two point "P1" and "P2", after some activity i want that line to bend like bow. i know the "curveTo()" function but i dont want to use it.
I have a HTML stageholder, this calls a "mainMenu.swf" which essentially controls my site. This "mainMenu.swf" has three buttons: intro, portfolio and contact which are all individual movies. So far, all good... When I have clicked into the portfolio section a 3x3 grid loads with nine buttons, one of these buttons loads a preview page for four movies, when I load one of these movies it plays fine. What is the path to get the loadMovie command to jump back to the 3x3 grid page from this movie? Basically, what is the command to jump up a directory when using loadMovie?
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I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
View 2 RepliesI have a movie clip that runs in its own timeline. I want to stop the movie clip from playing whenever the mouse is clicked (in this application I am actually using a touch screen and I want the movie clip to stop playing whenever the screen is touched). In addition, I want the movie to rewind back to frame one so that none of the movie clip images are left on the screen.
View 3 RepliesI'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
View 4 RepliesThere is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
I can't get a simple fade to work, despite research and trial & error.My procedure (FYI):
- I create a layer just for this fade object.
- I drag a .gif image from the Library to the stage in this layer.
- I convert it to a symbol (tried Button & Movie symbols.Graphic symbol not an option because I need to reposition the object programatically).
- I select the first frame in this layer, select the symbol, and set its Alpha to 0%.
- I select another frame in this layer and Insert Keyframe.
- I select the symbol again and set its Alpha to 100%.
- I select the range of frames from start to end keyframe, I right-click this range, and I insert a Classic Tween (I've tried Motion Tween as well).
Bottom Line:
-When I try Control --> Play, the fade works perfectly.
-When I try Control --> Test Movie, the fade never happens and the symbol remains invisible.
Why would the fade work in Play but not in Test Movie?What step is missing/wrong in getting this fade to work?
I imported five movie clips in my timeline. Three of these clips works seamlessly fine with the fade in code snippet however the other 2 which I took from a video camera, does not fade in and I don't know why? I converted all these clips to a .FLV file as well
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