ActionScript 3.0 :: Command To Clear Everything Off Stage
Jun 18, 2010hiya all, i was wondering if there was a command to clear everything off the stage.
View 1 Replieshiya all, i was wondering if there was a command to clear everything off the stage.
View 1 Repliesi 'd like to know if there is a way to clear all Intervals in a movie with one command.in my current project I use setInterval()very often in different clips and though i cleanly put the corresponding clearInterval() commands in the script I realized, that on slow computers some of them don't get stopped.Which puts more weight on the CPU and sometimes slows down the comp very much.
View 9 RepliesI have two key frames on the Stage. The first one is empty; the actual movie starts from the second frame. Under some circumstances I have to clear everything on the stage and reload the movie. I remove all the movie clips and go back to the first frame. Unfortunately, it doesnt work with components. Can somebody tell me how I can remove everything from Stage? I tried btn.destroyObject(btn._name) but it seems it doesn�t work (the object cannot remove itself). And after several times I move back to the first frame, the components go broken
View 3 RepliesI'm doing a simple navigational menu and the idea is that when you rollover certain buttons, a linked movie clip appears in a certain spot and any other linked movie clips disappear off the stage. I heard about a bug with AS3 in CS4 and tried the following method but it's not working. All the movie clips stay on the stage. Nothing disappears. Where am I screwing up?
[Code]...
I am making a flashcard game with five subjects. It has buttons for moving forward and back,and buttons for switching to another subject The card instances for each subject are stored offstage, in separate frames (five in all), and their names are stored in arrays (five in all) Each time a button is pressed, the appropriate card tweens onto the stagepoint were still visible (not sure why, since the menu's on it's own frame), so I wrote a function to clear everything offstage whenever the menu button is clicked.My problem is weird: if you are in the math subject, switching to geography returns this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at flashcardapp1_fla::MainTimeline/frame3()
at flash.display::MovieClip/gotoAndStop()
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I am making my first website in flash based on frames. When you go to an other frame the Stage fades out. When you enter the frame you see nothing at all. So how can I clear the stage when entering the frame or even better it fades into the frame with clearing the objects & code of the previous frame.[code]...
View 1 RepliesI have added some movie clips to the stage using addChild method on Some Mouse Events.Now on an event say Mouse Double Click I want to clean the stage.I checked the Stage class from reference it does not have any method called clear.Neither I have stored the references of the objects, so that i can clear them using removeChild()
View 1 RepliesI am making my first website in flash based on frames. When you go to an other frame the Stage fades out. When you enter the frame you see nothing at all. So how can I clear the stage when entering the frame or even better it fades into the frame with clearing the objects & code of the previous frame.
Code:
/*buttons naar frames*/
homehome.mouseChildren = false;
[code].....
This would be done upon click of one of the buttons I have on the stage. That button also needs to execute a different class I have programmed. You can even just tell me what to search under to find out this data.xplanation: I have 2 different classes. Buttons class and Videos class. Buttons class loads the stage with 9 different buttons. Each button is supposed to lead to its own video. (I have the buttons ready with programming to load the video and all of the programming works). The Video class loads the video onto the stage and has the controls for it to play, pause, stop etc (works pretty much..).
View 2 Replieshow to clear the stage of everything I have loaded it with. This would be done upon click of one of the buttons I have on the stage. That button also needs to execute a different class I have programmed. You can even just tell me what to search under to find out this data.
Explanation: I have 2 different classes. Buttons class and Videos class. Buttons class loads the stage with 9 different buttons. Each button is supposed to lead to its own video. (I have the buttons ready with programming to load the video and all of the programming works).
The Video class loads the video onto the stage and has the controls for it to play, pause, stop etc (works pretty much..).
Now, I am not sure what code to put under each of the buttons to clear the stage and load the Video class.
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
I've inserted a flv video ( from Import to stage) on the 1st fotogram( my homepage), and then I've extended it for 24 fotograms( because I set at the beginning 1 second = 25fps).If I play the video (with the play button of the "flash prebuilt player") without stop it and I'll surf toward another page the sound still playing, how can I fix? I mean I'm in the homepage, I start the video with the play button on the "flash prebuilt player" and if I don't stop the video and I surf towards another page the video disappear but the audio is still playing on the background. Which command ? I've try with stopAllSound(); on the fotogram 25 but it doesn't work and the audio is still playing.
View 1 RepliesI just always thought it would be nice that if people pushed a button and the pop up inside of flash centered from the browser window as the refrence point instead of stage or an object
View 1 Replieshow to put Movie Clips on my stage using the attachMovie command, but they always appear in the upper left corner of the screen. How can I get them to appear in a predetermined area of the stage, without having to edit the Movie Clip itself?
View 1 RepliesI use stage in my scrollbar: this.stage.addEventListener (MouseEvent.MOUSE_UP, stopScroll); When I load this .swf into my main swf the stage command does not work. I still want to use stage, is this possible?
View 4 RepliesI don't really know that much about Commands in Flash, but I was thinking this could be a possible Command to create.See, I have this puppet made up of dozens of separate pieces, all on their own layers.It's very tedious to click on 10 different symbols in order to move the character's arm, for example.I was wondering if there was a way to create a JSFL command to select each of the 10 symbols on the stage.
I tried clicking each one, and saving the "Change Selection" actions from the History Panel as a Command, but that is location-based.As soon as I move those symbols to a new location, the command I saved no longer selects them.And I can't select the objects by layer or frame, because it doesn't seem to want to save those either.
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches.
here is the code
processArgs.push("--extraintf");
processArgs.push("rc"); //Remote control
processArgs.push("--rc-fake-tty"); //Use terminal as output
[code]......
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
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doesnt clear the line when mc1 moved ? How solve tihs problem?
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
View 6 RepliesI have some problem with a website that I am trying to make... On this website, I have 2 movieclips. First one called "elearning" and second one called "website" (I mean the istances names).Each of this movie clip runs trough an animation of 20 frames splitted in 2 parts. So it starts from frame 1 and stops at frame 10. Than a button will command it to run trough frames 10 to 20.What I want to achieve is that if one of the two clips is on frame 10, than the button should command one clip to go from 1 to 10 end the first one from 10 to 20. To explain better, this clips, appear on the stage on frames 1 to 10 and disappear from 10 to 20.So lets say you click on the fake button of elearning It will command the elearning movie clip to show up.
Than you click on website. This button should command the elearning clip to disappear ( and so to go from frame 10 to 20) and at the same time it should command the website clip to appear on the stage.But if the elearning clip is already hidden, it should stay hidden.I have tried to write this piece of code but it does not work. Cause when I click on the website movie, it will command the elearning clip to go from 10 to 20 anyway, and it does not check if the elearning clip is hidden or shown.
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I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1-
PHP Code:
on(rollOver){ gotoAndPlay(_currentframe +1);}
The actionscript on button #2-
[Code]...
I am creating a wizard-like form. At the end, I give the users an option to start over.At this point, I want to blank out all TextInput fields in the application.I wrote some code that does the trick, but I am wondering if there is a better way?
Code:
private function clearText(obj:Object):void{
try{
[code]....
I have a project I am working on in which I would like to teach how to cash a scratch off card. I have made the scratch and made it so it will "scratch", however my masking technique seems to not be working how it should...
The idea is that the user would "scratch" the card and then hit "Next" after that it would load a new frame (Progress Bar would move) and then do what they need to on that frame, and so on.
However it would seem that Flash is keeping the users "drawing" and still allows them to draw after the first frame, which is not what I want.[code]...
this might be a very simple thing to do, buuuut... I've got two UILoaders on my stage, when you click various buttons it makes various pics appear in them, I want to put a button on my main stage that would clear the images out of the UILoaders when it was clicked, and would just leave them blank. Is this possible?
View 1 RepliesI have a similar problem where I want a text field that by default has the word NAME in it, to become empty when a user clicks on it.
The text field has the instance name 'nam' and is inside a movie with the instance name 'input_text'.
I've searched around and found samples of code where everyone keeps suggesting this:
Code:
textboxinstancename.onSetFocus = function() {
textboxinstancename.text = "";
};
[Code]....
Code:
var moo : Vector.<SomeClass> = new Vector.<SomeClass>();
moo.splice(0);
[code]......
I'm doing 3d gallery in AS3 and i have run in to huge problem. After ActionScript creates 3d sphere it doesnt go away no mater if i go forward or backwards in timeline.
View 0 RepliesAt the moment I have Clock and if I start it a message appears just above the clock saying "Timer started" and if I press the stop or reset, another message appears saying "Timer stopped" or "Timer reset", the only problem with it is that the previous message(s) are still on the screen.
I have an example attached below. I am wondering is there any way to get the textfield to refresh/remove the previous message before showing the current one?
I've got a video page with an XML based playlist all contained in one swf. I can us flash vars to load in variables to the swf to make it play a specific video (eg.[URL]), if you would like to link directly to a video.Is there a way that when i than click to play another video from within the playlist, that it would also clear the variable from the URL? Or have it update the variable (so it would switch from ?vidID=13 to ?vidID=20 for example), and do so without reloading the swf? (the swf loads with a main video page, which lists new videos etc., and than you can choose videos from the playlist)Right now, when you direct link to a video, than choose another video to watch it keeps the same video ID within the URL... which can be a problem if people just copy the URL thinking that is the correct one.
View 2 Replies